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  1. #1
    Player
    Asiaine's Avatar
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    Dec 2011
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    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by KiraAmane View Post
    THM versus BLM is pretty close. THM is very useful at times, but loses out on overall dmg to BLM slightly. We've tried it a lot. Same stats etc. I'd say this is even.

    Seriously, I don't see any argument for saying Classes can Solo better than Jobs. Not trying to be a dick or start an argument, but I'd like to know when a class >> job. Please don't say lolraises. If you are having to raise in parties, your healers or your tank is messing up. Simple.
    Hello,

    I use THM & BLM a lot. I find THM MUCH better than BLM. But it does depend on your situation.

    If you are fighting a mob that is hard, and there is no way you can beat it with the damage of BLM before it beats you up, then you are better off with THM.

    BLM will let you sleep the mob, but after time the mob resists, so you can not sleep tough mobs often enough to heal & continue fighting.

    THM will let you sleep the mob, AND allow you to heal/stoneskin/protect yourself. It will also allow you to heal/stoneskin yourself if sleep is not sticking, allowing you another chance to land it.

    I like to solo coffer mobs (1st, 2nd, and 3rd chests) and this would either be riskier or not possible with BLM versus THM. Stoneskin, Protect, Sentinel does make the difference.

    That being said, it really is only when fighting tough mobs that Solo THM is better than BLM.
    (2)
    Last edited by Asiaine; 04-29-2012 at 01:35 PM.

  2. #2
    Player
    Eliseus's Avatar
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    Apr 2012
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    Character
    Eliseus Kayne
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by KiraAmane View Post
    I've never soloed better on my class than my job. Here, I'll even break it down, and I'd like you to tell me how the job is worse than the class.

    GLA versus PLD -- PLD sacrifices some HP, for higher VIT, more DMG skills, more heals, more mp. Winner, Job.

    LNC versus DRG -- DRG has much more dmg, can self cure with dead spike. I can solo 7 rank 50-52 mobs on my DRG. I can't even come close on my LNC. Winner, DRG.

    ARC versus BRD -- ARC and BRD DMG is similar. The songs however favor the BRD. You can raise on BRD and heal on BRD. Winner, BRD.

    CNJ versus WHM -- Regen on WHM. Enough said. Winner, job.

    THM versus BLM is pretty close. THM is very useful at times, but loses out on overall dmg to BLM slightly. We've tried it a lot. Same stats etc. I'd say this is even.

    PGL versus MNK -- You can self heal on PGL, but your MNK is a MONSTER on dps. If you aren't evading and stunning enough its not that PGL is better or useful as a solo class, you just aren't playing MNK properly. Pacification, kicks, more dmg overall on MNK. Winner, JOB.

    Seriously, I don't see any argument for saying Classes can Solo better than Jobs. Not trying to be a dick or start an argument, but I'd like to know when a class >> job. Please don't say lolraises. If you are having to raise in parties, your healers or your tank is messing up. Simple.
    As someone that takes a lot of pride in DRG, you are full of **** if you can solo better on drg then lnc or just really bad with lnc. Just saying
    (8)

  3. #3
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    Quote Originally Posted by KiraAmane View Post
    I've never soloed better on my class than my job. Here, I'll even break it down, and I'd like you to tell me how the job is worse than the class.

    GLA versus PLD -- PLD sacrifices some HP, for higher VIT, more DMG skills, more heals, more mp. Winner, Job.

    LNC versus DRG -- DRG has much more dmg, can self cure with dead spike. I can solo 7 rank 50-52 mobs on my DRG. I can't even come close on my LNC. Winner, DRG.

    ARC versus BRD -- ARC and BRD DMG is similar. The songs however favor the BRD. You can raise on BRD and heal on BRD. Winner, BRD.

    CNJ versus WHM -- Regen on WHM. Enough said. Winner, job.

    THM versus BLM is pretty close. THM is very useful at times, but loses out on overall dmg to BLM slightly. We've tried it a lot. Same stats etc. I'd say this is even.

    PGL versus MNK -- You can self heal on PGL, but your MNK is a MONSTER on dps. If you aren't evading and stunning enough its not that PGL is better or useful as a solo class, you just aren't playing MNK properly. Pacification, kicks, more dmg overall on MNK. Winner, JOB.

    Seriously, I don't see any argument for saying Classes can Solo better than Jobs. Not trying to be a dick or start an argument, but I'd like to know when a class >> job. Please don't say lolraises. If you are having to raise in parties, your healers or your tank is messing up. Simple.

    Of course soloing at lv50 is a much easier task for your job, however doing it from 30-50 is far from a breeze when compared to your class. You can die a lot easier when your on a job instead of your class.

    GLA/PLD: soloing as a PLD from 30-50 can mean life/death when you can't rely on your free instant heal second wind. Sure you can cure yourself but in most cases(like maxing guildleves) you need that instant heal to help you stay alive mixed with your cures.

    LNC/DRG: DRG has the damage but again from 30-50 not having those safety nets can get you killed a lot more than just switching as your class.

    No point in just repeating the samething so I'll stop here. DoM might be the only exception(not much of a mage guy) but for a DoW 30-50 can be slept through as a class. Jobs will require you to stay more on point unless you are soloing very easy mobs.

    As stated it's not that jobs can't solo and classes can't party. It's just a shift in playstyle with different pros and cons. When it comes to soloing you should not be dying more than on your job and in a party your class shouldn't be out damaging it's respective job.

    They each give an edge in certain situations but the edge is not too big to make up for it. A class will bring less damage to a party but brings in support that its respective job can't do. A strategy is a strategy and regardless if you use it or not, it doesn't make it any less viable if it executes and gets the job done.
    (0)
    Last edited by Akumu; 04-30-2012 at 06:34 AM.
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

  4. #4
    Player
    Endemerrin's Avatar
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    Character
    Sylve Lowen
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    This thread.


    ...But seriously. Need to make classes more varied than they are, IMO.
    (1)

  5. #5
    Player
    Krausus's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by KiraAmane View Post
    I've never soloed better on my class than my job. Here, I'll even break it down, and I'd like you to tell me how the job is worse than the class.

    GLA versus PLD -- PLD sacrifices some HP, for higher VIT, more DMG skills, more heals, more mp. Winner, Job.

    LNC versus DRG -- DRG has much more dmg, can self cure with dead spike. I can solo 7 rank 50-52 mobs on my DRG. I can't even come close on my LNC. Winner, DRG.

    ARC versus BRD -- ARC and BRD DMG is similar. The songs however favor the BRD. You can raise on BRD and heal on BRD. Winner, BRD.

    CNJ versus WHM -- Regen on WHM. Enough said. Winner, job.

    THM versus BLM is pretty close. THM is very useful at times, but loses out on overall dmg to BLM slightly. We've tried it a lot. Same stats etc. I'd say this is even.

    PGL versus MNK -- You can self heal on PGL, but your MNK is a MONSTER on dps. If you aren't evading and stunning enough its not that PGL is better or useful as a solo class, you just aren't playing MNK properly. Pacification, kicks, more dmg overall on MNK. Winner, JOB.

    Seriously, I don't see any argument for saying Classes can Solo better than Jobs. Not trying to be a dick or start an argument, but I'd like to know when a class >> job. Please don't say lolraises. If you are having to raise in parties, your healers or your tank is messing up. Simple.
    ^^^This

    If you are having a hard time soloing on a job then you are doing it wrong. The only things I can see for swapping is maybe BLM and that's only for more survivability. ARC though can do a ton more damage than BRD just by having access to LNC abilities so for that one it just depends on the role you want to play so I can certainly see the new bow and leather armor being worthwhile.
    (0)

  6. #6
    Player
    Wynn's Avatar
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    Mar 2011
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    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Rukkirii View Post
    To speak specifically to "why are these new weapons class-specific?" - the development team plans to implement a variety of equipment that meets and fulfills all types of needs for the adventurers of Eorzea. It just so happened that those implemented this time were class-specific. With this said, it wasn’t their intention to try and change battle balance or force any particular type of play style because of the implementation of class-specific equipment.

    To address the question about "Why are these types of items in the new recipes when they were removed in a previous patch?" The reason why nuggets were removed from recipes alongside the recipe adjustments was due to the fact that many low-level recipes had multiple steps in their recipe making them overly complex. It wasn't meant to be taken that they would never be used again in the future.

    As we stated previously, the below is the plan for new recipes:
    -Low level: No multi-step materials, easy to craft
    -High level: Multi-step materials, high difficulty

    The recipes added this time were high-level ones.
    http://forum.square-enix.com/ffxiv/t...oductive/page8

  7. #7
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    `Thanks for this post, couldn't find a response
    (1)
    vii.guildwork.com

  8. #8
    Player
    whoopeeragon's Avatar
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    Mar 2011
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    Navigator's Glory
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    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    I'm just going to quote myself here as well:

    Quote Originally Posted by whoopeeragon View Post
    From a logical and practical point of view, I believe that it can make sense in a way that there are 'class'-unique gear. For example, take a Lancer.

    A DRG focuses on pure DPS, subjecting their gear and weapons to achieve that particular purpose. That involves having gear attuned towards damage, accuracy, and items that are least able to attract attention. Hence, the job-unique gear. That's the practical side. In a logical manner, that means that the DRG itself has no affiliation with all the other processes of maintaining HP, supporting others, giving a rest to other members of the party. There is zero compatibility with magic as a DRG.

    A LNC, however, is subject to a much larger variety of ideals. At crucial times, they can step back to take a backline support role, giving an occasional hand to a supporter who may be struggling. Mayhap even take up a frontal position and gain the enemy's attention while the usual tanker recovers enough to take over the role. Thus, the gear must be subject to a lot more variants and manners which a DRG otherwise cannot use. One major difference is that a LNC CAN BE ATTUNED TOWARDS MAGIC.

    The 'ki' running through each of them is different - having the wrong item in hand to channel such a 'ki' will not work as well as a specialised one for each. Take a real-life example; cutting meat in the kitchen. For normal pieces of meat, a medium sized knife will work. However, as you reach more intricate meats, such as eye fillet, or more bulky ones, such a leg, the blade must be different. The medium-sized knife may work on both, but not effective as a smaller, precise knife for the eye fillet, or a meat cleaver for the leg. However, can you use a smaller, precise knife on the leg, and cut it through, or a meat cleaver on the eye fillet, and produce decent dices of meat without destroying the muscle structure?

    A DRG cannot use all the LNC can use in terms of abilities and the structure and ideals in combat. The other way around also happens. Why, then, must the DRG must be able to use all the LNC can wear in terms of traits and bonuses given, when a LNC cannot take up the specialised abilities as a DRG? The DRG is not an advanced step as a LNC - it is a specialization of the role a LNC was designed around. There is no reason why they must give the advantage towards the DRG when they are, in the end, two separate entities, and entitled to their unique purposes and outfittings.
    And the fact that as a LNC, PGL, MRD or THM you have access to stoneskin...why would you even think about not having that when you go solo? It's basically like an extension to your HP bar - you get zero damage for a specified amount. Why waste having to build up to self-heal or cure when you can just bypass that easily? That's already one huge plus to have classes instead of jobs as solo.

    Classes are also meant to be more MALLEABLE. Yes, you can solo seven lvl 50-52 mobs easily as a DRG rather than as a LNC, but it isn't impossible. If I can do that in Zahar'ak on my LNC, I believe that counts. But once you use up dread spike....once you use up Second Wind....and more mobs come along and agro....what then? You're a sitting duck until your timers flash back again, by which time the higher survivability of the LNC will prove it's boon towards then just being a DRG.

    I'll only deal with the four classes/jobs I major in. I already expressed my LNC/DRG above.

    ARC and BRD damage the same? Dear me, Invigorate and Blood for Blood increase the ARC's damage tremendously over the BRD. Since you love to use self-heal as an example to counter against classes, I'll use this as a case where ARC's can self-heal better than BRD with second wind and bloodbath. ARC's can have a higher chance of evading attacks on Featherfoot. Survivability of an ARC versus a BRD in solo situations? Winner goes to ARC.

    A CNJ's damage output is much better than a WHM's. In solo situations, while your stone and aero combos are on cooldown, rock out with a Thunder. Need to attack, but want HP as well? Necrogenesis your Aerora. About to be hit by a large attack and want more MP to nuke/heal more? Rock out with a Sanguine Rite. In small parties, you want to damage more, but don't want enmity? Quelling Strike and Chameleon afterwards. Winner in terms of damage and adaptability? CNJ.

    And THM and BLM....I don't even need to go into this. Just look at Ifrit parties - why are THM's always requested over BLMs? The sacred prism effect for both stoneskin and sanguine rite, the ability to help with curing and raising the dead....you can't just take damage into account. For solo-ing, BLM's will definitely go down faster against high-damaging opponents.

    The only way that you will always have a Job outperform a Class is if you play your class as if you will play your job. They're two different ENTITIES - jobs are a SPECIALISATION of a possible role that the class was shaped around. As a job, you PLAY that role. As a class, you play a MIX of roles. Why limit yourself to just one role when you can adapt to so many others as a class?
    (7)

  9. #9
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    Quote Originally Posted by whoopeeragon View Post
    I'm just going to quote myself here as well:

    And the fact that as a LNC, PGL, MRD or THM you have access to stoneskin...why would you even think about not having that when you go solo? It's basically like an extension to your HP bar - you get zero damage for a specified amount. Why waste having to build up to self-heal or cure when you can just bypass that easily? That's already one huge plus to have classes instead of jobs as solo.

    Classes are also meant to be more MALLEABLE. Yes, you can solo seven lvl 50-52 mobs easily as a DRG rather than as a LNC, but it isn't impossible. If I can do that in Zahar'ak on my LNC, I believe that counts. But once you use up dread spike....once you use up Second Wind....and more mobs come along and agro....what then? You're a sitting duck until your timers flash back again, by which time the higher survivability of the LNC will prove it's boon towards then just being a DRG.

    I'll only deal with the four classes/jobs I major in. I already expressed my LNC/DRG above.

    ARC and BRD damage the same? Dear me, Invigorate and Blood for Blood increase the ARC's damage tremendously over the BRD. Since you love to use self-heal as an example to counter against classes, I'll use this as a case where ARC's can self-heal better than BRD with second wind and bloodbath. ARC's can have a higher chance of evading attacks on Featherfoot. Survivability of an ARC versus a BRD in solo situations? Winner goes to ARC.

    A CNJ's damage output is much better than a WHM's. In solo situations, while your stone and aero combos are on cooldown, rock out with a Thunder. Need to attack, but want HP as well? Necrogenesis your Aerora. About to be hit by a large attack and want more MP to nuke/heal more? Rock out with a Sanguine Rite. In small parties, you want to damage more, but don't want enmity? Quelling Strike and Chameleon afterwards. Winner in terms of damage and adaptability? CNJ.

    And THM and BLM....I don't even need to go into this. Just look at Ifrit parties - why are THM's always requested over BLMs? The sacred prism effect for both stoneskin and sanguine rite, the ability to help with curing and raising the dead....you can't just take damage into account. For solo-ing, BLM's will definitely go down faster against high-damaging opponents.

    The only way that you will always have a Job outperform a Class is if you play your class as if you will play your job. They're two different ENTITIES - jobs are a SPECIALISATION of a possible role that the class was shaped around. As a job, you PLAY that role. As a class, you play a MIX of roles. Why limit yourself to just one role when you can adapt to so many others as a class?
    Wait, a LNC aiding people and tanking? I just loled. LNC/DRG is strictly a DD. If you are curing or doing anything else, your party frankly sucks? Attune a LNC to magic? I literally lol'ed. I have nothing to say about these absurd things. Stoneskin on a solo person is ok, but when I don't need it and can burn the mob down faster what is the point of it? If you really need to heal yourself as a solo player on DRG, use livesurge instead of powersurge... I find everything you said about LNC to be moot. And if I'm not main tanking, I run through as DRG and wreak havoc on a consistent basis.

    ARC vs BRD, invigorate versus minuet or paeon? The songs out balance anything invigorate can do for you. And one blood for blood versus a Rain of Death? I don't even need to compare the two. I was using self heal as an example of durability of BRD because you were mentioning it's easier to survive on your classes. I was simply making a counter argument, not saying that self heal on BRD was why it was better. The songs make it stronger, even in solo. I mean minuet gives you accuracy. That is HUGE for a solo player.

    CNJ versus WHM. Regen. Again. I refuse to say anything else. I guess I could mention Presence of Mind too. Also who the hell wants a CNJ damaging anything lol. You are a healer on CNJ and WHM. Nothing else.

    I don't need you to get into THM and BLM because I already agreed they can be switched in and out.
    (2)
    vii.guildwork.com

  10. #10
    Player
    Dzian's Avatar
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    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by whoopeeragon View Post
    I'll only deal with the four classes/jobs I major in. I already expressed my LNC/DRG above.

    ARC and BRD damage the same? Dear me, Invigorate and Blood for Blood increase the ARC's damage tremendously over the BRD. Since you love to use self-heal as an example to counter against classes, I'll use this as a case where ARC's can self-heal better than BRD with second wind and bloodbath. ARC's can have a higher chance of evading attacks on Featherfoot. Survivability of an ARC versus a BRD in solo situations? Winner goes to ARC.
    Paeon of war gives you far more tp than Invigorate which in turn lets you spam far more weapon skills which in turn lets you do a ton more damage than an arc can possibly do.
    Even with blood for blood you still cant beat paeon of war for its increase in damage. sure maybe you get your bns from seeing an uber weapon skill every 60 seconds. but in that 60 seconds the tp from paeon can see you put out 3-4 weapon skills if you 2 step combo them no way 1 blood for blood for blood can compete with that and i havent even mentioned rain of death yet.

    survivability is moot. if your soloing on arc/brd then your forever mobile to keep at combo range reducing your damage and with heavy and shadow bind you get more than enough time to cure and stoneskin yourself when you need to.

    and then theres the old addage of it can't hurt you if its dead. the extra damage a brd can put out increases a bards survivability in itself
    Quote Originally Posted by whoopeeragon View Post
    Paeon of War can't be used immediately at the start of the battle. Yes, it may last longer, but the initial burst of TP from invigorate helps out faster, instead of standing there peppering arrows at the enemies, using paeon of war, peppering enemies again...You mentioned burning down enemies faster as a DRG rather than a LNC. Well, wouldn't an ARC burn down enemies faster than a BRD? And accuracy? Hawk's eye? Are we forgetting the normal abilities that ARC had already, and using BRD ones to justify? .
    True but you can get a paeon of war off within 5 seconds of a fight using 1 lightshot and quelling strike on your barrage. given the time it takes for invigorate to get you tp, 5 seconds to paeon of war is nothing.

    as for accuracy. when does a arc/brd ever miss really? they have insanely high accuracy and are pretty much known to never miss.
    vs moogles my accuracy is typically around 99% and though my garuda experience is limited my accuracy was averaging 97% yesterday. the only accuracy buffs i have are from flame sergants sash and af hat.
    (0)
    Last edited by Dzian; 04-30-2012 at 02:27 AM.

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