Occam's Razor: The path requiring the least explanation is probably correct. Having tanked as both WAR and PLD, I can say that PLD requires more micromanagement, where as WAR requires collusion and facerolling cooldowns, which leads me to another point.
If difficulty of use yields similar results to something of less difficulty, then that is a problem. If PLD is harder to use, there should be a greater payout to match that level of difficulty. That is not the current status quo between the two jobs.
A "really good paladin" is equal to a "just ok" warrior, and that is a problem. If I have to try 3 times harder, than I should get 3 times the payout in terms of survivability, enmity generation, party assistance, or all categories. If there is no greater payout, then that means PLD is inferior to WAR.
Edit: breaking wall of text.


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