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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,892
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Bhearil View Post
    Usually you use very few Unmends after the battle started and you can keep a charge stack since tanks get 2. Its a garbage passive, to say that it is extremely situational at best while being useless at worst means that its a waste of passive, same as improved Simulacrum wasting 2 passives instead of getting alll the effects on the last one and giving something useful with the first. Your reasoning is the very same as Monks Fist of Earth "Bu-but is a 10% mitigation is useful for aoes! Dont axe it!!" when I could count with one hand how many times it was useful from 2.0 to 5.4 and still have spare fingers

    All tanks have evolved more or less on this expansion, but DRK looks like they got only 5 extra levels considering how garbastic the aditions are, even Warrior is on better state and their aditions were "meh" compared to GNB and specially PLD
    Then first fill that space so to the brim that there is no room for that trait, or suggest its direct replacement, rather than starting with its removal. Starting with the removal is all drama and no pragmatism.

    Yes, the trait needs to be stronger in order not to be a slap to the face, but the fact that so few Unmends are cast are specifically what allows for such a trait to be strong, if we were given that improved version (e.g. a full reset that still wouldn't be worth using rotationally, except as perhaps as a window ender if you knew you'd get no fewer Bloodspillers or Souleaters into the phase regardless, and therefore acts only as a QoL capacity in that you'd always be able to return quickly to the fight).
    (2)

  2. #2
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Quote Originally Posted by Shurrikhan View Post
    Then first fill that space so to the brim that there is no room for that trait, or suggest its direct replacement, rather than starting with its removal. Starting with the removal is all drama and no pragmatism.

    Yes, the trait needs to be stronger in order not to be a slap to the face, but the fact that so few Unmends are cast are specifically what allows for such a trait to be strong, if we were given that improved version (e.g. a full reset that still wouldn't be worth using rotationally, except as perhaps as a window ender if you knew you'd get no fewer Bloodspillers or Souleaters into the phase regardless, and therefore acts only as a QoL capacity in that you'd always be able to return quickly to the fight).
    Are we now devs? No, thats not our job, but since we are the (paying, mind you) customers we can say "this tea tastes like shit" and we dont have to go to the kitchen to teach them to brew tea properly. And removing that trait doesnt mean having 1 trait less, but having anything else that could be far more useful and engaging than the trait plus the 2 for 1 trait of Simulacrum that would have freed an extra trait for ANYTHING. DRK is a hot mess of issues but fixing at least some would have aleviated partially the problems (Living Dead is a big slap in the face moreso when Superbolide got buffed to 10 seconds now)

    In any case there were dozens of great suggestions and feedback in the forums and look how much they take us in consideration, heck even japanese DRK players are pissed and dissapointed with the Endwalker DRK aditions. No wonder job devs like dps and hate tanks and healers. They really need more staff on the jobs instead the few current devs (2 or 4 for ALL the jobs dont remember the number now)
    (3)
    Last edited by Bhearil; 10-20-2021 at 05:49 AM.

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,892
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Bhearil View Post
    Are we now devs? No, thats not our job, but since we are the (paying, mind you) customers we can say "this tea tastes like shit" and we dont have to go to the kitchen to teach them to brew tea properly. And removing doesnt mean having 1 trait less.
    But throwing out the tea isn't saying "the tea tastes like shit" so much as, very simply, "We don't want (this/your) tea."

    Keep in mind the context here: Losing A has not necessitated a replacement, B, since HW, the last time every job had at least some addition every 2 levels. (And if there's a job that's going to trade something for nothing, it's DRK, after all.)

    It could warrant a replacement, but in that case this deserves some further note to what ought to replace it or would be appreciated as a replacement. Or, mightn't we just, quite plainly say "replace" instead of "get rid of"? Sure, it lacks (rightly deserved, admittedly) vengeful drama, but shouldn't getting what we want be larger goal? (And we've already seen where raw drama alone, for all its rhetorical effect, takes us in terms of design.)

    In any case there were dozens of great suggestions and feedback in the forums and look how much they take us in consideration, heck even japanese DRK players are pissed and dissapointed with the Endwalker DRK aditions
    I've never argued otherwise. Actually good suggestions have been made and should be paid more attention to.

    I'm just, in turn, disappointed by the "Remove X" posts that pass themselves off as practical suggestions or feedback when the skill or trait in question is neither outright negative nor is, so far as any dev communication could possibly imply, taking the place of anything else. It's just a smaller-scale "Delete DRK!" -- aimed more at drama than product. Is it really so hard to ask that X be replaced (e.g., with something along particular agreed-upon criteria) than just removed?
    (1)
    Last edited by Shurrikhan; 10-20-2021 at 05:57 AM.

  4. #4
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    [QUOTE=Shurrikhan;5685887]
    Quote Originally Posted by Bhearil View Post
    Are we now devs? No, thats not our job, but since we are the (paying, mind you) customers we can say "this tea tastes like shit" and we dont have to go to the kitchen to teach them to brew tea properly. And removing doesnt mean having 1 trait less, but virtually almost anything is better than that trait plus the 2 for 1 trait of Simulacrum that would have freed an extra trait for ANYTHING
    But throwing out the tea isn't saying "the tea tastes like shit" so much as, very simply, "We don't want (this/your) tea." Keep in mind the context: Losing A hasn't necessitated a replacement, B, since HW, the last time every job had at least some addition every 2 levels. (And if there's a job that's going to trade something for nothing, it's DRK, after all.)


    I've never argued otherwise. Actually good suggestions have been made and should be paid more attention to.

    I'm just, in turn, disappointed by the "Remove X" posts that pass themselves off as practical suggestions or feedback when the skill or trait in question is neither outright negative nor is, so far as any dev communication could possibly imply, taking the place of anything else. It's just a smaller-scale "Delete DRK!"
    Fine ill bite: "Improved Abyssal Drain" Abyssal Drain CD reduces by 5 seconds each time you use Souleater combo and Stalwart Soul combo, using Souleater combo also increases healing potency of Abbysal Drain by 30%, last for 10 seconds" and there you have a far better trait that took me a few seconds to think of. Its not like DRK is overflowing with hp regen.

    And considering how things are developing i can foresee DRK being the least popular tank, followed by WAR then GNB and then PLD. SE is literally deleting DRK themselves they dont need our help to do so. Even if people like ShB DRK I really really doubt they will enjoy it for 4 full years considering the aditions barely change anything of DRK ShB gameplay
    (5)
    Last edited by Bhearil; 10-20-2021 at 06:13 AM.