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  1. #11
    Player
    LariaKirin's Avatar
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    Jan 2016
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    Laria Kirin
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    Scholar Lv 90
    Quote Originally Posted by Absurdity View Post
    Umm...what? Unreal isn't "less drastic gear scaling" unreal syncs you to what is essentially the base itemlevel of level 80, that isn't "less drastic" that is no gear scaling at all, it makes getting any new gear in the entire expansion completely pointless if it were applied universally.


    And yes, better gear is supposed to reduce difficulty in encounters, that's the whole point, making it possible for less optimized groups to complete an encounter in the first place.


    Sure, you can clear an entire savage tier in minimum ilvl gear with a very good static, good luck doing that in a random party finder group.
    Party finder is capable of and does clear Savage week one. I don't know what your point is supposed to be there.

    Why are you under the impression that I'm suggesting this be applied universally?

    Unreal requirements:
    Minimum Item Level: 430
    Item Level Sync: 435

    That means you can only go 5 item levels above the designed minimum item level. Comparing that to Extreme or Savage, where you can go up to 20 item levels above the designed minimum item level.

    I understand that it's designed for it to help weaker groups clear eventually. Squeenix is doing this to reach a desired clear rate, which means that the clear rate is more important to them than maintaining the difficulty.

    I know that gear is supposed to reduce difficulty. I'm saying 20 item levels is too big of an increase.
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    Last edited by LariaKirin; 06-08-2021 at 10:45 PM.

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