The state of "Expert" dungeons should tell you how little this game thinks of its playerbase and that's not going to change. This confirms that Yoshi-P has no intention of adding any difficult 4-man content: https://forum.square-enix.com/ffxiv/...w-with-Yoshida

Extreme trials are easy-on-arrival because they get released when the players are 20 item levels above their designed item level.

Savage is interesting for maybe a month before it quickly becomes outgeared. If you don't raid on release, it's a little silly to expect anything other than a mechanical challenge when your stats are 25% higher than what the raid challenge was designed around.

The game has a massive problem with scaling that quickly renders its content obsolete.

In that context, are two extra buttons going to change anything?
I don't know about you, but when I play DPS classes I have experience with, I'm just as bored. The only fun jobs to play are jobs I haven't learned yet.