Quote Originally Posted by TheVigilant View Post
Great post!
Can you explain what you meant by this point?
Mostly as Fawkes said.

If I want to be able to see that my party's BLM has cast Blizzard III, I am damn near forced to have view of my enemy target blocked by a pillar of ice. There's very little middle ground between no party actions apparently happening and actions happening under such gaudy size, color, and frequency that enemy body language is impossible to read (despite certain mechanics specifically using such) or even their position/facing hard to know precisely.

I want that middle ground, whereby the game can look interesting and iconic, but I can still see my target. Put another way, I want more emphasis on the animations themselves, and the patterns of the VFX, rather than on particle density and VFX size above all else.

Were there actual affordances or interactions accordant to that, such as the enemy being frozen (stunned) but also armored by the ice, I wouldn't mind.