Quote Originally Posted by TheVigilant View Post
I'd be happy if the turning animations in the game were improved though I don't know if this could happen but I can't help but notice the characters and our mounts, especially during quest dialogue cutscenes, when turning, can be seen walking in their place instead of having a turning animation. Just thought it'd be nice if they could have a turning animation instead.
1.0 had a glorious walking and run animation. Felt so solid to the ground. Miss that. . Don't miss the animation lock at the end but I miss watching it. However you don't need animation lock in order to have a pretty animation, as example by many other games that often have some variation of animation blending and animation canceling to ensure player experience.


Also was thinking but some better shaders and other weather related tools to increase the immersive / realistic vibe could be fun, when it rains it would be cool if we had rain puddles develop, volumetric fog and perhaps elements of that in clouds (think especially useful to make fog / mist kissed mountains :3), snow build up when it snows, snow trails when in snowy areas (like a small layer of deformation to show the snow has a thickness to it). Speaking of trails, many mounts don't have proper footprints- so that'd be nice (though pretty low on the list for myself lol).

Flora with physics (some games when you cast spells or walk through the field of reeds the plants respond). Saw someone mention water waves on the beach, that'd be nice indeed. Overall the water could use a pass so it has more water like properties (proper ripples, 3d movement, etc).