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  1. #1
    Player
    SharkDrake's Avatar
    Join Date
    Dec 2020
    Posts
    1
    Character
    Shark Drake
    World
    Hyperion
    Main Class
    Ninja Lv 80

    Classes are dreadfully boring to play at lv 50 and below. Something needs to be done.

    It is such a drag to level a new class or get a low level dungeon when alot of your skills are disabled and you only have a few skills to use. There should be more skills added into lv 10-60 range. I suggest moving some high level skills down to below 50, or allow your skills to be usable regardless of synced content you're doing. Please let Yoshi or whoever in charge of class balance in Japan know this.
    (14)

  2. #2
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by SharkDrake View Post
    It is such a drag to level a new class or get a low level dungeon when alot of your skills are disabled and you only have a few skills to use. There should be more skills added into lv 10-60 range. I suggest moving some high level skills down to below 50, or allow your skills to be usable regardless of synced content you're doing. Please let Yoshi or whoever in charge of class balance in Japan know this.
    They made this problem. I think they have seen the other threads about it. I doubt it'll ever go away.
    (3)

  3. #3
    Player Ammokkx's Avatar
    Join Date
    Jan 2020
    Posts
    339
    Character
    Khenda Chelae
    World
    Exodus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by SharkDrake View Post
    It is such a drag to level a new class or get a low level dungeon when alot of your skills are disabled and you only have a few skills to use.
    There is no good way around this problem, not when the level and content gap is as large as it is now. Even if they did, say, a level squish, all that would happen is that low-level content would get put into lower levels and you'd still only have access to the same skills. There is, to be quite blunt about it, just too much shit in the game. The only way you're going to get around this problem is if you made all skills available at level 50 and no further progression is added on top, but you have to keep into consideration that...

    Quote Originally Posted by SharkDrake View Post
    ...or allow your skills to be usable regardless of synced content you're doing...
    ...this is also a godawful idea for reasons discussed in this here thread.
    (5)

  4. #4
    Player
    Sauteed's Avatar
    Join Date
    Mar 2020
    Posts
    373
    Character
    Oishi Tamanegi
    World
    Zurvan
    Main Class
    Lancer Lv 90
    The biggest point I've seen made is as they increase the level cap they want to maintain the sense of character growth so they spread out what you can do through out the upper levels. In whoever designs the way it all works out it's cool because it keeps "button bloat down" and I guess they feel they have pumped up how fast everyone levels to make it seem not so bad for the assumed short time you'll be level 50 and below..

    The problem there is so much stuff that keeps you synched down to 50 and below, roulettes most alliance raid roulette queues helping fc members with a dungeon (if not unsyched) or new players.. and also as you said leveling another class.

    I've seen screen shots of previous times before stormblood and also played during the 2.stuff times and the amount of skills at the time was much greater than what we get now, but it isn't so much the skill amount that defines fun gameplay for me and probably many others...

    What really gets me is the mind numbing formula dungeons tend to go by. Pull trash to a road block spin your aoes kill boss repeat.. very few dungeons present any real challenge or interesting mechs. But we pay for it monthly. I am not as into just wanting to log in and do dungeons as I used to be I like to socialize and mess with housing stuff, but continually grow more bored with these aspects as the game "evolves". Been having fun with doing pvp oddly but only because I have been going with friends and dying horribly and talking about sugary treats the whole time.
    (2)

  5. #5
    Player
    DuskTS's Avatar
    Join Date
    Oct 2015
    Posts
    217
    Character
    Cupid Duskysquirrel
    World
    Phoenix
    Main Class
    Gladiator Lv 90
    Free level/story skip coming with the next expansion.
    (0)

  6. #6
    Player
    Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,654
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Dancer Lv 60
    Their mistake was to not rely more on uprgading skills... that way we could have like 2-3x as much skills, but using still the same ammount of buttons. While it also sucks how, with all the homogenization they still didnt manage to give jobs their base rotation, aoe rotation and stuff like gabclosers around the same levels...

    By how the game is made, we got more sub lv 50 or lv 50 stuff then for the rest and rouletts will always drag you there more, as the range is just so large - plus we have ppl taking off gear just for a braindead tower run...
    (1)

  7. #7
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Skills need to be more spread out. Atm most of them are in 50-70 levels leaving 1-50 and 70-80 bone dry
    (0)

  8. #8
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,712
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Skill shouldn't be disabled by level sync...
    (3)

  9. #9
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Some skills upgrade into more powerful versions as you level... what if they just did more of that.
    For skills you would get later... they could give you a weaker version of it earlier more often so you have a more complete kit earlier.

    Otherwise, BLM effectively has a different rotation at lower levels than it does at higher ones. Maybe they should lean into the kits coming together differently at lower levels so it doesn't feel like you're doing a lesser version of level 80 stuff.
    (1)

  10. #10
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,879
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Honestly I know it's not going to happen, but they should take a page from Guildwars' design. You have basically all of your basic kit set maybe 1/2 way through the base game (so level 25ish in FFXIV). The rotations are fairly sleek in GW2 and involve more combinations on a sort of tech-tree rather than skillful button presses..so that's a big difference. But you can basically be set.

    I'd say, with your core rotation set at 25, you get additional ogcd uses as you level up, or maybe skill speed increases or utility abilities. (eg jump should ignore typical damage with the orange-tells). I would be fine if post 25 the classes were essentially set, but as you leveled up the mechanics became more complicated (eg the introduction of the "spinning around" mechanic in 4.0 raids, then used in 5.0 dungeon bosses, or interactive terrain)

    I guess basically I'm a fan of the actual reactive play becoming more complex (eg dodging mechanics or otherwise dealing with mobs/switching smoothly from AOE to single target rotations, or using creative positioning) rather than the actual "piloting" the character being complex (aka park in a spot, do the 12 button presses in correct sequence while moving slightly out of the way with plenty of time to do so)
    (1)

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