Quote Originally Posted by Veloran View Post
I really can't overstate how bad OP's ideas for healers are. If there's something wrong with the dev's healer design mentality, it's EXACTLY trying to get healers to spam heals all the time rather than allowing them to have their own fleshed out DPS mechanics. Spamming cure at tons of random/extremely frequent incoming damage is just as bad as spamming glare for an entire fight and primarily using ogcds at set points, in fact it's even worse because it completely removes the ability for healers to plan when to hold/unload their ogcds and contribute to group DPS, instead leaving raw gcd healing to completely overtake their gameplay.

The problem with SCH is exactly how hard they gutted their DPS abilities, encouraging more physick spam is precisely the wrong way to try and fix them.
I'm not sure why you seem to think that "almost no need to heal at all" and "cure spam" are the only two options. I still remember how back in Stormblood Medica II was worth keeping up a lot of the time, I used strategically timed Cure IIIs to heal the party half a second after a boss's big AoE attack landed, and Medica I was a useful AoE heal when the party was more spread out. Now I mostly use Afflatus Rapture and Assize. Medica II is still occasionally useful if both of those are in cooldown. Medica I and Cure III have all but joined Cure I in the button bloat category.