SE has stated that they will be looking at crafting abilities, and they will be modifying and cleaning them up in a future patch. At the same time, I, like many, would appreciate a clarification from SE regarding the relavence of main hand vs. off hand tools in the modified crafting system, the relavence of craft, vs. mcraft, vs. control, and the same for attributes such as str, vit, mnd, etc.. Further, it would be nice to know that these stats actually make a difference in crafting results.

While I like the changes, for the most part, in the new sytem, I find it very frustrating that many of the abilities are currently broken or no longer relavent, or that I can craft bare-ass and essentialy experience the same level of success that I do in my crafting gear, or that modifying my crafting setup appears to have little or no influence on crafting results. A very good example of this is recently,while leveling culinary, I switched from a crafting heavy body to a control body, and not only did the unstables not go down, they actually went up. I swear the same is true for alot of the 'success' abilities, where I seem to fail more with these abilities up than when not used.

Like it or not, crafting is a very major part of this game, and I believe it's important that SE get this right. That means a reasonable amount of RNG, abilities and stats that actually make a noticeable difference, and some reasonable amount of direction from SE regarding all of the above.