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  1. #21
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Again, what you speak of are dated recipes that they have stated will be discontinued by patch 1.22
    (0)

  2. #22
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Personally I think they need to remove stats from crafting altogether especially seeing as now you can't even allocate stat points in the same way as a battle class.

    Abolish magic craftmanship and just have control and craftmanship.

    I duno why this game has so many stats.
    (0)

  3. #23
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Meleena View Post
    So now control is useless (almost)
    And we still have no idea on which stat we should stack for a recipe...
    I find control is very useful atm when I try to HQ items or get HQ for exp while craft, as it maintain the favor condition longer so I dont agree with the "useless (almost)
    (1)

  4. #24
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Shneibel View Post
    I find control is very useful atm when I try to HQ items or get HQ for exp while craft, as it maintain the favor condition longer so I dont agree with the "useless (almost)
    This is just speculation though, I have a control build for my weaver and its hard for me to say what advantage it gives because I have nothing to compare it to lol.
    (0)

  5. #25
    Player
    Meleena's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74
    I hardly ever get element instability and I got sparks once (I think) with 100 control...
    (0)

  6. #26
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Duuude007 View Post
    Again, what you speak of are dated recipes that they have stated will be discontinued by patch 1.22
    If that's to me, then just "lol... no." I've hq'd several coral armilae, black pearl rings/chokers/stat rings etc etc with my grinding wheel. These are new recipes and not being taken out. That just a small sample of the crap you can still HQ with OH synths.

    If that wasn't toward me, then disregard.
    (0)

  7. #27
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Well that's strange, didn't SE say that offhand would no longer get HQ results.

    Perhaps they just meant the added quantity on HQ materials, they should have been clearer.
    (0)

  8. #28
    Player
    zzapp's Avatar
    Join Date
    Mar 2011
    Posts
    355
    Character
    Eli Storm
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    SE has stated that they will be looking at crafting abilities, and they will be modifying and cleaning them up in a future patch. At the same time, I, like many, would appreciate a clarification from SE regarding the relavence of main hand vs. off hand tools in the modified crafting system, the relavence of craft, vs. mcraft, vs. control, and the same for attributes such as str, vit, mnd, etc.. Further, it would be nice to know that these stats actually make a difference in crafting results.

    While I like the changes, for the most part, in the new sytem, I find it very frustrating that many of the abilities are currently broken or no longer relavent, or that I can craft bare-ass and essentialy experience the same level of success that I do in my crafting gear, or that modifying my crafting setup appears to have little or no influence on crafting results. A very good example of this is recently,while leveling culinary, I switched from a crafting heavy body to a control body, and not only did the unstables not go down, they actually went up. I swear the same is true for alot of the 'success' abilities, where I seem to fail more with these abilities up than when not used.

    Like it or not, crafting is a very major part of this game, and I believe it's important that SE get this right. That means a reasonable amount of RNG, abilities and stats that actually make a noticeable difference, and some reasonable amount of direction from SE regarding all of the above.
    (1)

  9. #29
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Jinko View Post
    Personally I think they need to remove stats from crafting altogether especially seeing as now you can't even allocate stat points in the same way as a battle class.

    Abolish magic craftmanship and just have control and craftmanship.

    I duno why this game has so many stats.
    That or at least state plainly on the recipe whether it uses Craft or M.Craft. Seriously don't know why that's not stated anywhere at all.
    (1)

  10. #30
    Player

    Join Date
    Sep 2011
    Posts
    289
    Quote Originally Posted by Duuude007 View Post
    I think they still need to further clarify.

    I mean, unless offhand tool stats stack with mainhand stats, which the UI implies that they do not:

    What purpose do luminary tools have for having both mh & oh stats on them?
    Wow what an interesting idea, I wonder if they redid the crafting system to incorporate 2 stat caps like they have for DOW/DOM. Then trying to test the stat caps o.o, also think how with ifrit weapons the stat caps raise, imagine the luminary tools raise the stat caps! Would make luminary much more desirable imo.
    (0)

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