Since there's going to be a million "I hate the item condition limit" posts I guess I'll add to the million "this is why they did it" ones.

It's not pandering to crafters, it's a lot easier system resource wise to say ITEM X in ITEM X out, rather than Item X with Y condition and Z spiritbond in same thing out.

They don't have to store the variables for each and every item for each and every character this way. Less server resources consumed does not equal pandering.

gawd