*Edit 2* This is no longer my preferred solution. Please ignore this.
*Edit* After reading more opinion from the other DRK. I got some idea.
But first thing first
Something need to done with DRK's slow animation
Some of DRK weaponskill make them feel slower despite having the same skill speed with other tanks
Please fix the slower feeling of DRK's weaponskills
let have a look at Quietushttps://gfycat.com/harmoniouspettybongo
compare it to PLD's Total Eclipse>https://gfycat.com/foolishboweddutchsmoushond and we can see that Total Eclipse is faster despite having the same sks
please increase the animation speed of Quietus by 30% like this>https://gfycat.com/scholarlyagileindianelephant
Next is Bloodspiller
this is the most awkward move DRK ever have. It force us to do the exercise every time before we can begin to hitting the target>https://gfycat.com/paleadmirableflycatcher [front] https://gfycat.com/infatuatedwelldocumentedgreyhounddog [back]
*slower version for the better observation*>https://gfycat.com/questionablesimplisticamoeba [front]
so please,pretty please, cut that part and let us use the only part that mean we meant business like this>https://gfycat.com/enchantingvastantarcticfurseal [front] https://gfycat.com/coollavishkakapo [back]
*slower version for the better observation*>https://gfycat.com/fewassuredabyssiniancat
also I will have to talk about the most complaining ability that add more complications to DRK and Healer
IT
IS
THE
Living Dead
seriously at this point many people especially the DRK and healer probably already knew how notorious this ability is but just in case that you missed that part please take a look at this thread>https://forum.square-enix.com/ffxiv/...ut-Living-Dead
currently the problem with Living Dead is it required too much resources
so I suggest we do this:
New Living Dead
Living Dead Duration: 10
Grants the effect of Living Dead. When HP is reduced to 1 while under the effect of Living Dead, instead of becoming KO'd, you will receive the debuff "Walking Dead
While under the effect of Living Dead, most attacks will not lower your HP below 1. If, before the debuff Walking Dead timer runs out, HP is 50% restored, the Walking Dead debuff will be removed. If 50% is not restored, you will be KO'd.
Walking Dead Duration: 10 [Increases HP recovery via healing actions on self by 50%]
and give new version of "Sole Survivor" Ability to DRK
Marks yourself with the status Survivor. If the effect expires , 30% of your maximum HP will be restored.
Acquired : LV.45
Duration: 10s
Recast Time : 120s
by using Sole Survivor 1-2 secs before using the Living Dead it will ensure that we can remove Walking Dead before the timer run out because when Sole Survivor effect expired 1-2 secs before Walking Dead timer end we will restore 45% of our total hp [30% from Sole Survivor + 50% HP recovery boost = 45 %] now if we restore the rest of 5% earlier by using either Souleater/Abyssal Drain then our survival against Walking Dead debuff is pretty much guaranteer. Healer probably don't have to waste much resource than it needed anymore should they need to heal DRK with Sole Survivor on cooldown since the required HP that needed to be heal is lowered to 50% and the Walking Dead also give HP recovery boost.
Dark Mind
Acquired : LV.50 instead of LV.45
yes you can accquire 1 skill from level up and 1 more skill from the job quest.
Example :PLD learn Circle of Scorn by simply level up to 50 and get 1 more skill from completing LV.50 Job Quest
=============================================================================
Now let's get to the part about the "idea" I got from reading other DRK's opinions I mentioned earlier
DRK Skill/Ability Tweak 5.3 and beyond
Salted Earth
Removed
Abyssal Drain
Acquired : LV.52 DRK Job Quest https://na.finalfantasyxiv.com/lodes...t/fe102830cbc/ The Knight and the Maiden Fair instead of Salted Earth
Gain the second Additional Effect: Damage over time, Potency: 40 , Duration: 15s
Blood Weapon
New Effect : Grants 5 stacks of Blood Weapon, each stack allowing your weaponskill to restores 600 MP
Duration increased from 10 secs to 15 secs
Edge of Shadow
Potency reduced from 500 to 450
Delirium
New Effect:
Grants 3 stacks of Delirium, each stack allows the execution of Quietus and Bloodspiller without cost, restoring 3000 MP when landing either weaponskill.
Comparison between Original and Tweaked
Original DRK [5.2]
Opener [Single Weave]
200+500+300+200+400+200+300+300+500+600+500+600+450+600+500+600+200+600+200+400
Tincture >The Blackest Night > Blood Weapon
Hard Slash [200] > Edge of Shadow [500] > Syphon Strike [300] > Plunge [200] > Souleater [400] > Living Shadow > Hard Slash [200] > Salted Earth [300] > Syphon Strike [300] > Edge of Shadow [500] > Delirium > Bloodspiller [600] > Edge of Shadow [500] > Bloodspiller [600] > Carve and Spit [450] > Bloodspiller [600] > Edge of Shadow [500] > Bloodspiller [600] > Abyssal Drain
[200] > Bloodspiller [600] > Plunge [200] > Souleater [400]
1 x Salted Earth [300]
1 x Abyssal Drain [200]
1 x Carve and Spit [450]
2 x Hard Slash [200x2=400]
2 x Syphon Strike [300x2=600]
2 x Souleater [400x2=800]
2 x Plunge [200x2=400]
4 x Edge of Shadow [500x4=2000]
5 x Bloodspiller [6000x5=3000]
9 OGC, 11 GCD
Total 8150
GCD and OGC available during buffs window
*Disclaimer* these aren't meant to be a rotation just an available gcd and ogc during buff window
Blood Weapon [Every 60 Secs]
[10 times max in 10 mins raid ]
Maximum GCD during buff = 5
Hard Slash [200] + Abyssal Drain [200] + Syphon Strike [300] + Carve and Spit [450] + Souleater [400] + Edge of Shadow [450] + Bloodspiller [600] + Hard Slash [200]
200+200+300+450+400+600+500+200 = 2850 x10 = 28500
mp leftover from bloodweapon = 1200x10=12000
Delirium [Every 90 Secs]
[3 times max in 10 mins raid ]
Maximum GCD during buff = 5
Bloodspiller [600] + Salted Earth [300] + Bloodspiller [600] + Bloodspiller [600] + Bloodspiller [600] + Bloodspiller [600]
600 + 600 + 600 + 600 + 600 + 300 = 3300x3 = 9900
mp leftover from Delirium + 1 Bloodspiller= 200 So Bloodspillerx5 = 1000x3 = 3000
Blood Weapon & Delirium overlap [Every 180 Secs]
[4 times max in 10 mins raid ]
Maximum GCD during buff = 10
Hard Slash [200] + Abyssal Drain [200] + Syphon Strike [300] + Carve and Spit [450] + Souleater [400] + Bloodspiller [600] + Edge of Shadow [500] + Hard Slash [200] + Bloodspiller [600] + Salted Earth [300] + Bloodspiller [600] + Bloodspiller [600] + Bloodspiller [600] + Bloodspiller [600]
200 + 200 + 300 + 450 +400 + 600 + 500 + 200 + 600 + 300 + 600 + 600 + 600 + 600 = 6150 x 4 = 24600
mp leftover from both blood weapon & delirium = 2200 x4 = 8800
*Total number and potency of Edge of Shadow from natural mp regen in combat and leftover from combo
[natural mp regen in combat = 3 secs per 1 tick, 1 tick = 200mp , 10 mins = 600 secs = 200 tick. Total 200x200=40000mp ] + [23800 mp leftover by combos in buff duration] = Total 63800
1 Edge of Shadow = 3000 mp so 63800 mp = 21 Edge of Shadow
1 Edge of Shadow = 500 potency x 21 = 10500
Total = 73500 + 10%[Darkside] = 80850
Tweaked DRK [5.?]
Opener [Single Weave]
200+400+300+450+400+[Living Shadow]+200+500+300+500+600+500+600+500+600+500+400+500+200+500+300
Tincture >The Blackest Night > Blood Weapon
Hard Slash [200] > New Abyssal Drain [400] > Syphon Strike [300] > Carve and Spit [450] > Souleater [400] > Living Shadow > Hard Slash [200] > Edge of Shadow [450] > Syphon Strike [300] > Edge of Shadow [450] > Delirium > Bloodspiller [600] > Edge of Shadow [450] > Bloodspiller [600] > Edge of Shadow [450] > Bloodspiller [600] > Edge of Shadow [450] > Souleater [400] >Edge of Shadow [450] > Hard Slash [200] > Edge of Shadow [450] > Syphon Strike [300]
1 x New Abyssal Drain [400]
1 x Carve and Spit [450]
3 x Hard Slash [200x3 = 600]
3 x Syphon Strike [300x3 = 900]
2 x Souleater [400x2 = 800]
3 x Bloodspiller [600x3 = 1800]
7 x Edge of Shadow [450x7 = 3150]
9 OGC, 11 GCD
Total 8100
*Note* Replace the Plunge in the opener rotation with Edge of Shadow would leave 2 Plunges to be used in weaving between next 2 GCD after the opener's end but since we didn't used it in the opener it mean that would reduce the maximum number of times we could use Plunge in the entire fight [the opener take 11 GCD = around 26.4 secs with 2.4 sks] so the additional potency gain from Plunge would be around 200 for the entire fight or 300-400 at best but the certain thing is it wouldn't be included in the opener and won't contribute to the openner's total potency/damage.
GCD and OGC available during buffs's window
*Disclaimer* these aren't meant to be a rotation just an available gcd and ogc during buff window
Blood Weapon [Every 60 Secs]
[10 times max in 10 mins raid ]
Maximum GCD during buff = 5
Hard Slash [200] + New Abyssal Drain [400] + Syphon Strike [300] + Carve and Spit [450] + Souleater [400] + Edge of Shadow [450] + Bloodspiller [600] + Hard Slash [200]
200+400+300+450+400+450+600+200 = 3000 x10 = 30000
mp leftover from blood weapon = 1200x10=12000
Delirium [Every 90 Secs]
[3 times max in 10 mins raid ]
Maximum GCD during buff = 5
Bloodspiller [600] + Edge of Shadow [450] + Bloodspiller [600] + Edge of Shadow [450] + Bloodspiller [600] + Edge of Shadow [450] + Hard Slash [200] + Syphon Strike [300]
600+450+600+450+600+450+200+300= 3650x3 = 10950
mp leftover from Syphon Strike = 600 x3 = 1800
Blood Weapon & Delirium overlap [Every 180 Secs]
[4 times max in 10 mins raid ]
Maximum GCD during buff = 10
Hard Slash [200] + New Abyssal Drain [400] + Syphon Strike [300] + Carve and Spit [450] + Souleater [400] + Edge of Shadow [450] + Bloodspiller [600] + Hard Slash [200] + Delirium + Bloodspiller [600] + Edge of Shadow [500] + Bloodspiller [600] + Edge of Shadow [500] + Bloodspiller [600] + Edge of Shadow [500] + Syphon Strike [300] + Souleater [400]
200+400+300+450+400+450+600+200+600+450+600+450+600+450+300+400 = 6850 x4 = 27400
mp leftover from both blood weapon & delirium = 1800x4 = 7200
*Total number and potency of Edge of Shadow from natural mp regen in combat and leftover from combo
[natural mp regen in combat = 3 secs per 1 tick, 1 tick = 200mp , 10 mins = 600 secs = 200 tick. Total 200x200=40000mp ] + [21000 mp leftover by combos in buff duration] = Total 51000
1 Edge of Shadow = 3000 mp so 51000 mp = 17 Edge of Shadow
1 Edge of Shadow = 450 x 17 = 7650
Total 76000 +10%[Darkside] = 83600
5.3 and beyond DRK Tweaked AOE
Stalwart Soul
Acquired : 40 instead of 72
yes you can accquire 1 skill from level up and 1 more skill from the job quest.
Example :PLD learn Circle of Scorn by simply level up to 50 and get 1 more skill from completing LV.50 Job Quest
Unleash & Stalwart Soul changed from spell to weaponskill
[Having the main aoe that do not benefit from sks is bad because if we have 1320 sks [2.4 gcd] we lose 1 gcd every 24 gcd [1min]. It also doesn't make sense that these aoe are a spell , it have no mp cost , no cast time but still got disbled by silence debuff and DRK isn't a witch/wizard because DRK is the one who drew power from the darkness within with the help of soul crystal instead of citing incantation and cast spell]
*New* Blackblood
Lv. 62
Allows for Blood Gauge accumulation upon the landing of Souleater or Stalwart Soul.
Souleater Combo Bonus: Increases Blood Gauge by 20
Stalwart Soul Combo Bonus: Increases Blood Gauge by 50
*Enhanced Blackblood Trait will only effect single target weaponskill [Hard Slash, Syphon Strike, Souleater and Bloodspiller ]*
*New* Enhanced Blackblood
Lv. 66
Allows for Blood Gauge accumulation upon the landing of Hard Slash, Syphon Strike, Souleater and Bloodspiller while under the effect of Blood Weapon
*AOE Weaponskill will no longer gain benefit from Enhanced Blackblood Trait *
*Flood of Darkness/Shadow do not grant darkside*
*Stalwart Soul receive the Blackblood trait at LV 62 and generate 50 Blood instead of 20*
*Salted Earth removed*
*Abyssal Drain gain the 2nd Additional Effect: Damage over time, Potency: 40, Duration: 15s *
*New Delirium grant free uses of Bloodspiller/Quietus without cost for a total of 3 times*
*New Delirium restoring [3000] MP when landing either Bloodspiller/Quietus*
AOE Comparison between GNB/PLD and Tweaked DRK
GNB
24 GCD [60 secs]
Demon Slice 150 x4 [600]+ Demon Slaughter 250 x4 [1000] = 1600 + Bow Shock [650] + 20% [No Mercy] = 2700 + Demon Slice 150 x8 [1200]+ Demon Slaughter 250 x8 [2000]
Total = *5900*
[if single target OGC count]+ Danger Zone during No Mercy window [420] + Danger Zone outside No Mercy window [350] = 6670
24 GCD [60 secs] LV.72 with Fated Circle
Demon Slice 150 x3 [450] + Demon Slaughter 250 x3 [750] = 1200 + Fated Circle 320 x 2 [640] = 1840 + Bow Shock [650]+ 20% [No Mercy] = 2988 + Fated Circle [320] = 3308 + Demon Slice 150 x5 [750] + Demon Slaughter 250 x5 [1250] = 5308 + Fated Circle 320 x 5 [1600]
Total = *6908*
[if single target OGC count]+ Danger Zone during No Mercy window [420] + Danger Zone outside No Mercy window [350] = 7678
PLD
24 GCDs [60 secs]
Total Eclipse 120 x 5 [600]+ Prominence 220 x 5 [1100] + Circle of Scorn [295] + 25%[Fight or Flight] = 2493.75 + Circle of Scorn [295] + Total Eclipse 120 x 7 [840]+ Prominence 220 x 7 [1540]
Total = *5168.75*
[if single OGC count] + Spirits Within during Fight or Flight window [462.5] + Spirits Within outside Fight or Flight window [370] = 6001.25
24 GCDs [60 secs] LV 72 with Requiescat & Holy Circle
Requiescat [550] + Holy Circle x 5 [375 x 5 = 1875]
*2425*
+
*4268.75*
Total Eclipse 120 x 5 [600]+ Prominence 220 x 5 [1100] + Circle of Scorn [295] + 25%[Fight or Flight] = 2493.75 + Circle of Scorn [295] + Total Eclipse 120 x 5 [600]+ Prominence 220 x 4 [880] = *4268.75* [if single OGC count] + Spirits Within during Fight or Flight window [462.5] + Spirits Within outside Fight or Flight window [370] = 5101.25
Both Magic and Melee combo without Spirits Within = 6693.75
Counting all = 7526.25
DRK
24 GCDs [60 secs]
*Flood of Darkness/Shadow do not grant darkside*
*Stalwart Soul do not have Black Blood regeneration trait*
*Salted Earth removed*
*Abyssal Drain gain the 2nd Additional Effect: Damage over time, Potency: 40, Duration: 15s *
Unleash 150 x 12 [1800] + Stalwart Soul 160 x12 [1920] = 3720 + Flood of Darkness 250 x3 [750] = 4470 + New Abyssal Drain [400] = 4870 + Flood of Darkness x 2 [500] <1200 leftover mp restored by Stalwart Soul + 4000 mp from natural mp regen in 60 secs, 3 sec per tick, total 20 ticks but let say that you get some more from mp regen outside combat between the first and another pull *out of combat = 600 per tick ,in combat = 200 per tick*>
Total = *5370*
[if counting Carve and Spit without full burst MP at dungeon start +450 = 5820]
[if counting full mp burst at first pull]+ Flood of Darkness x 3 [750] = 6120
[if counting both full mp burst + single target OGC]+ 450 [Carve and Spit] = 6570
*full mp burst usually happen once at the first pull of dungeon only*
24 GCDs [60 secs] LV.66 with Quietus
*Flood of Darkness/Shadow do not grant darkside*
*Stalwart Soul receive the Blackblood trait at LV 62 and generate 50 Blood instead of 20*
*Salted Earth removed*
*Abyssal Drain gain the 2nd Additional Effect: Damage over time, Potency: 40, Duration: 15s *
Unleash 150 x 8 [1200] + Stalwart Soul 160 x8 [1280] + Quietus 210 x8 [1680] = 4160 + Flood of Darkness 250 x2 *1 from SS + 1 from BW* [500] = 4660 + New Abyssal Drain [400] = 5060 + Flood of Darkness x 2 [500] <*1800 leftover mp restored by Stalwart Soul + 4000 from natural mp regen in 60 secs, 3 sec per tick, 1 tick = 200 mp, total 20 ticks but let say that you get some more from mp regen outside combat between the first and another pull *out of combat = 600 per tick ,in combat = 200 per tick*>
Total = *5560 *
[if counting Carve and Spit without full burst MP at dungeon start +450 = 6010]
[if counting full mp burst at first pull]+ 750 [Flood of Darkness x 3] = 6310
[if counting both full mp burst + single target OGC]+ 450 [Carve and Spit] = 6760
*full mp burst usually happen once at the first pull of dungeon only*
24 GCDs [60 secs] LV.74 with Quietus & Flood of Shadow
*Flood of Darkness/Shadow do not grant darkside*
*Stalwart Soul receive the Blackblood trait at LV 62 and generate 50 Blood instead of 20*
*Salted Earth removed*
*Abyssal Drain gain the 2nd Additional Effect: Damage over time, Potency: 40, Duration: 15s *
Unleash 150 x 8 [1200] + Stalwart Soul 160 x8 [1280] + Quietus 210 x8 [1680] = 4160 + Flood of Shadow 300 x2 *1 from SS + 1 from BW* [600] = 4760 + New Abyssal Drain [400] = 5160 + Flood of Shadow x 2 [600] <*1800 leftover mp restored by Stalwart Soul + 4000 from natural mp regen in 60 secs, 3 sec per tick, 1 tick = 200 mp, total 20 ticks but let say that you get some more from mp regen outside combat between the first and another pull *out of combat = 600 per tick ,in combat = 200 per tick*>
Total = *5760*
[ 6210 if counting Carve and Spit without full burst MP at dungeon start]
[if counting full mp burst at first pull]+ 900 [Flood of Shadow x 3] = 6660
[if counting both full mp burst + single target OGC]+ 450 [Carve and Spit] = 7110
*full mp burst usually happen once at the first pull of dungeon only*
24 GCDs [60 secs] LV.74 Quietus & Flood Shadow & New Delirium
*Flood of Darkness/Shadow do not grant darkside*
*Stalwart Soul receive the Blackblood trait at LV 62 and generate 50 Blood instead of 20*
*Salted Earth removed*
*Abyssal Drain gain the 2nd Additional Effect: Damage over time, Potency: 40, Duration: 15s *
*New Delirium grant free uses of Bloodspiller/Quietus without cost for a total of 3 times*
*New Delirium restoring [3000] MP when landing either Bloodspiller/Quietus*
Unleash 150 x 7 [1050] + Stalwart Soul 160 x7 [1120] + Quietus 210 x10 [2100] = 4270 + Flood of Shadow 300 x5 *1 from SS + 1 from BW + 3 from Delirium* [1500] = 5770 + New Abyssal Drain [400] = 6170 + Flood of Shadow x 2 [600] <*1200 leftover mp restored by Stalwart Soul + 4000 from natural mp regen in 60 secs, 3 sec per tick, 1 tick = 200 mp, total 20 ticks but let say that you get some more from mp regen outside combat between the first and another pull *out of combat = 600 per tick ,in combat = 200 per tick*>
Total = *6770*
[if counting Carve and Spit without full burst MP at dungeon start + 450 = 7220]
[if counting full mp burst at first pull]+ Flood of Shadow x 3 [900] = 7670
[if counting both full mp burst + single target OGC]+ Carve and Spit [450] = 8120
*full mp burst usually happen once at the first pull of dungeon only*