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  1. #1
    Player
    Zeastria's Avatar
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    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    Can you define for me what a "meaningless" button is? If you don't know what a new button even does, how can you describe it as "meaningless?"

    Also, if you find the need to use different skills as bothersome, that sounds more like you just aren't a fan of MMO gameplay? Would every job be better, in your opinion, if it was just 1 button like a hack-and-slash game?

    Also, a rework to the healing role doesn't necessarily means adding buttons and not compiling existing ones.
    Meaningless buttons are:
    -Exist only to create more buttons to press( but doesnt have further use or impact beyond that)
    -Botton that are very similar to one another... Why have 3 abilites that is roughly the same.. but with diff dmg/cd?
    -Situational based buttons: the type of skills you will forget you have, bc of how rare you use them..

    Differnt abilites is not itself bothersome..
    but it does become an issue when they become to many..
    and often time many skills = many of the same skill.
    (0)

  2. #2
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Limsa Lominsa
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    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Zeastria View Post
    Meaningless buttons are:
    -Exist only to create more buttons to press( but doesnt have further use or impact beyond that)
    -Botton that are very similar to one another... Why have 3 abilites that is roughly the same.. but with diff dmg/cd?
    -Situational based buttons: the type of skills you will forget you have, bc of how rare you use them..

    Differnt abilites is not itself bothersome..
    but it does become an issue when they become to many..
    and often time many skills = many of the same skill.
    So, let's break down a job like Red Mage and try to eliminate meaningless buttons as much as possible and see where we're at. If we were to remove as many buttons that are just different ways of doing damage or the same thing, we could reduce Red Mage to having the following skill set:

    - Jolt II (Single target, Potency increased)
    - Impact (AoE, Potency increased)
    - Vercure (Singel target healing spell)
    - Embolden (Party buff)
    - Verraise (Raise spell)
    - Magick Barrier (Party mitigation/healing buff)
    - Addle (Damage reduction debuff)
    - Sleep (Crowd Control for solo)
    - Swiftcast (Remove cast times once)
    - Lucid Dreaming (MP regen)
    - Surecast (Knockback immunity)

    That is Red Mage without any repetition in its moveset. Is this a better Red Mage?
    (2)

  3. #3
    Player
    Zeastria's Avatar
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    Nathaniel Lenox
    World
    Twintania
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    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    So, let's break down a job like Red Mage and try to eliminate meaningless buttons as much as possible and see where we're at. If we were to remove as many buttons that are just different ways of doing damage or the same thing, we could reduce Red Mage to having the following skill set:

    - Jolt II (Single target, Potency increased)
    - Impact (AoE, Potency increased)
    - Vercure (Singel target healing spell)
    - Embolden (Party buff)
    - Verraise (Raise spell)
    - Magick Barrier (Party mitigation/healing buff)
    - Addle (Damage reduction debuff)
    - Sleep (Crowd Control for solo)
    - Swiftcast (Remove cast times once)
    - Lucid Dreaming (MP regen)
    - Surecast (Knockback immunity)

    That is Red Mage without any repetition in its moveset. Is this a better Red Mage?
    I had healer in mind - when i talked about those buttons tho.
    when it comes to DPS it's a different story ..bc as dps you can effort more buttons..
    (0)
    Last edited by Zeastria; 04-13-2023 at 09:07 AM.

  4. #4
    Player
    ty_taurus's Avatar
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    Noah Orih
    World
    Faerie
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    Sage Lv 90
    Quote Originally Posted by Zeastria View Post
    I had healer in mind - when i talked about those buttons- not DPS btw..
    when it comes to DPS it's a different story obv..
    Why does that matter? They're both in the same game, aren't they? If two buttons ultimately do the same thing, and that takes away from gameplay--making it a bother--shouldn't that logic apply to every job?
    (4)

  5. #5
    Player
    Zeastria's Avatar
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    Nathaniel Lenox
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    Twintania
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    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    Why does that matter? They're both in the same game, aren't they? If two buttons ultimately do the same thing, and that takes away from gameplay--making it a bother--shouldn't that logic apply to every job?
    DPS and heal ain't the same. Bc as dps you can ignore your team most of the time.. your attetion dosnt have to be on them all the time..
    But as healer you need to keep eye on your party..cuz ppl makes mistakes
    (0)
    Last edited by Zeastria; 04-13-2023 at 09:55 AM.

  6. #6
    Player
    ty_taurus's Avatar
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    Noah Orih
    World
    Faerie
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    Sage Lv 90
    Quote Originally Posted by Zeastria View Post
    DPS and heal ain't the same. Bc as dps you can ignore your team most of the time.. your attetion dosnt have to be on them all the time..
    But as healer you need to keep eye on your party..cuz ppl makes mistakes
    What do you mean? DPS also need to pay attention to their party. How else are they going to know when to use their mitigation and utility tools? Even Samurai has Feint, Black Mage has Addle, and Machinist has Tactician and Dismantle. You have to know when your party needs those, or you could wipe to a raidwide.
    (2)

  7. #7
    Player
    Zeastria's Avatar
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    Nathaniel Lenox
    World
    Twintania
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    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    What do you mean? DPS also need to pay attention to their party. How else are they going to know when to use their mitigation and utility tools? Even Samurai has Feint, Black Mage has Addle, and Machinist has Tactician and Dismantle. You have to know when your party needs those, or you could wipe to a raidwide.

    The boss's cast bar tells you everything you need..
    inc some animations and sounds
    (0)

  8. #8
    Player
    AmiableApkallu's Avatar
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    Nov 2021
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    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    What do you mean? DPS also need to pay attention to their party. How else are they going to know when to use their mitigation and utility tools? Even Samurai has Feint, Black Mage has Addle, and Machinist has Tactician and Dismantle. You have to know when your party needs those, or you could wipe to a raidwide.
    So in a game with scripted mechanics and damage:
    • High-end content: Fill out a spreadsheet.
    • Other content: You can safely ignore those abilities. At the point where they might actually make a difference, the run is so far off the rails that it really doesn't matter whether you wipe or not. Laugh it off, and give it another go.
    In either case, you can ignore the party list.
    (1)

  9. #9
    Player
    Silver-Strider's Avatar
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    Mar 2015
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    Gridania
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    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zeastria View Post
    Meaningless buttons are:
    -Exist only to create more buttons to press( but doesnt have further use or impact beyond that)
    -Botton that are very similar to one another... Why have 3 abilites that is roughly the same.. but with diff dmg/cd?
    -Situational based buttons: the type of skills you will forget you have, bc of how rare you use them..

    Differnt abilites is not itself bothersome..
    but it does become an issue when they become to many..
    and often time many skills = many of the same skill.
    Cure 2: 800 cure potency
    Afflatus Solace: 800 cure potency
    Tetragrammaton: 700 cure potency

    Medica: 400 cure potency AoE
    Afflatus Rapture: 400 cure potency AoE
    Assize: 400 cure potency

    Literally what you just described. Throw in Cure 1 and Cure 3 for good measure and that is 8 skills that are purely repetitive garbage.
    (12)
    Last edited by Silver-Strider; 04-13-2023 at 08:10 AM.

  10. #10
    Player
    Sebazy's Avatar
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    Aug 2013
    Location
    Gridania
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    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Silver-Strider View Post
    <snip>
    Took the words right out of my mouth.

    Abilities such as Fey Blessing and Celestial Opposition are literal fluff and wouldn't be missed if they suddenly disappeared from our bars overnight. Other abilities such as Repose are close with very niche use in specific content and quest chains now.

    @Zeastria:

    Healer's kits are far too bloated with very samey samey abilities and cooldowns and the majority of it just isn't needed until you hit Savage. It'd be quite straight forward to cull the obnoxious fluff, merge a bunch of abilities into each other and adjust cooldowns to keep our overall throughput at the desired level.

    It'd be genuinely interesting to see if it's possible to satisfactorily heal the last few Extremes with our complete kit but Medica II and Regen as the only heals. I'm somewhat confident it'd be doable, ugly but possible.

    Regarding your initial point in the other thread. IMHO it's actually stepping up to and getting acclimatised with somewhat optimised play in Savage/Ultimate that ruins the healing experience elsewhere in the game. Once you start spreadsheeting cooldowns and coordinating with your co-healer to minimise wastage you really start realising just how little healing everything else actually requires and that's when the downhill slide begins.
    (7)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

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