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  1. #11
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Zeastria View Post
    My biggest issue with more advaced dps rotations is the fact that there is so many buttons and it's impossible to keybind all ..let alone get good feel when using said keybinds.
    (Makeing the dps skills change after use can be an solution..as it would not req more space...)..

    I pref 3-4 buttons as healer..mostly bc i hate jobs/classes in mmos that has many skills ( more skills does not = more fun,harder--it's just a bother)..
    In ffxiv we do have 3-4 buttons BUT they have limited use;
    - Like you can only use aoe when there is 3+mobs..
    - The dot ability... becomes useless if targets dies quick(would be more useful if aoe-dot)..
    That's why you're left with only 1 ability to spam..
    More DPS button to press wouldnt solve that core issue..it wil only force you to press more meaningless buttons..
    Can you define for me what a "meaningless" button is? If you don't know what a new button even does, how can you describe it as "meaningless?"

    Also, if you find the need to use different skills as bothersome, that sounds more like you just aren't a fan of MMO gameplay? Would every job be better, in your opinion, if it was just 1 button like a hack-and-slash game?

    Also, a rework to the healing role doesn't necessarily means adding buttons and not compiling existing ones.
    (8)
    Last edited by ty_taurus; 04-13-2023 at 07:33 AM.