Quote Originally Posted by ty_taurus View Post
In my attempts to try and redirect the conversation on the other thread here since it's turning into the age-old argument about the healer coddling...



What I want is for the healing role to be treated with the same respects as the tank role. Tank players have modest DPS rotations, yes? And they have to multitask a lot. It's not just pressing mitigation tools, which isn't actually as simple as it sounds since, especially in harder cases, specific mitigation tools are important for specific situations just like with healer cooldowns, but tank players are also responsible for boss positioning (which has admittedly gotten easier with how much bosses teleport to the center of the room) and have entire mechanics that really only matters for them. P8S for example has the auto attack and Tyrant's Unholy Darkness. 95% of that mechanic is exclusively something that tanks engage with. Many DPS and healer players don't even know how to resolve those mechanics if they were in the tank's shoes. All the healer needs to do is heal the tank up after, which is probably the easiest healing requirement in the entire fight because there's nothing happening outside of those, as well as Flameviper mechanics in part 1.

What I mentally, literally cannot comprehend is why this is acceptable, but healers being treated the exact same way is "miserable" and "too much to focus on."
Can you please remove my Quote.... I get it- veteran players finds the game dumbed down and easy.. i too would felt the same if i had those yrs of experience..
but alas i have only played for 4 months..

Solution that would work for both parts: They could rework some of the jobs into more advanced/complex to please those who seek more advaced job..
but they need to keep some easy for us new players.. as we actually have to learn eveyrthing from zero...(not just the job itself)