Quote Originally Posted by ForsakenRoe View Post
I kinda like it. It has passing similarities to what I was thinking of (augmenting skills has a bigger focus), but where I seem to have tried to stick with the basic outline of what we currently have (augmenting Dosis in different ways), you've separated the effects out to different attack buttons. This is potentially a good thing, as my version didn't exactly go into depth about how it'd rebalance to factor in things like Ixochole existing. I'm assuming that if something says 'does a line AOE' it doesn't need a target enemy to use, but does do damage to an enemy should they be in that AOE, which means positioning would be an actual factor for once. I'm not sure what I make of the MP restore tool being a GCD, but I guess if you manage your kit right it's damage neutral, is the idea? And the 'bad version' that only does the MP restore is the 'I messed up save me from myself' button?

With Dyskrasia being inspired by Continuation, would you estimate the gameplay and APM of the design to be roughly GNB level speed?
Currently, Pneuma requires a target as a line AoE, and I think that's fine to stay as-is. It would be very frustrating if you could wiff your Proto-Pneuma, so ensuring that it always hits is probably for the better. With the upgrades to Diagnosis and Prognosis as well, not having Pneuma's burst heal during something like a phase transition is less of a concern as its much easier to heal up the party without a target. Your other line AoE grants your different Soteria effects which augment Kardia triggers, so that's also very target-reliant to actually take advantage of in the first place. The spells with more important effects that you might want, like how the new spell Bia grants the effects of Zoe, are point-blank AoEs that don't require a target, though, so I tried to make sure the things you want the most are still available to you.

The MP refresh spell has 3 states: without Addersgall, with Addersgall, and under Eukrasia with Addersting. Ideally, you use regular Anamnesis with Addersgall when you don't need the barriers to keep up your MP, but you can still use it without Addersgall when you're struggling. This is something I made sure to support is giving the job a safety net. The third state changes Anamnesis from using -gall to using -sting, and allows you to get a little extra MP when you don't need the mitigation from Toxikon and Anathema, as well as having the bonus of Deep Sleep in more casual environments like Deep Dungeons, Treasure Maps, etc.

I'm not entirely sure how exactly Sage's APM would hold up in contrast to GNB because the new Dyskrasia is only 1 extra weave, but potentially as frequently as every 20 seconds or so, and the added second half of Phlegma. But what I can say is offering more tangential DPS spells to Dosis with different utility effects along with the moderate weaving of Dyskrasia and Katarrh would, I hope, make Sage feel like a healer that plays like a DPS, which is meant to mirror GNB as the tank that feels like a DPS.