Quote Originally Posted by Zeastria View Post
Meaningless buttons are:
-Exist only to create more buttons to press( but doesnt have further use or impact beyond that)
-Botton that are very similar to one another... Why have 3 abilites that is roughly the same.. but with diff dmg/cd?
-Situational based buttons: the type of skills you will forget you have, bc of how rare you use them..

Differnt abilites is not itself bothersome..
but it does become an issue when they become to many..
and often time many skills = many of the same skill.
So, let's break down a job like Red Mage and try to eliminate meaningless buttons as much as possible and see where we're at. If we were to remove as many buttons that are just different ways of doing damage or the same thing, we could reduce Red Mage to having the following skill set:

- Jolt II (Single target, Potency increased)
- Impact (AoE, Potency increased)
- Vercure (Singel target healing spell)
- Embolden (Party buff)
- Verraise (Raise spell)
- Magick Barrier (Party mitigation/healing buff)
- Addle (Damage reduction debuff)
- Sleep (Crowd Control for solo)
- Swiftcast (Remove cast times once)
- Lucid Dreaming (MP regen)
- Surecast (Knockback immunity)

That is Red Mage without any repetition in its moveset. Is this a better Red Mage?