
Originally Posted by
ForsakenRoe
Alternatively, we could have something like High Materia, which you can only have ONE of per job, and you can only meld it on the weapon (they're unique to each job, unless you want to remeld your chest every time you want to omnitank). And these High Materia (make like 4 of them per job) have unique effects on your skills, ala traits. Nothing too crazy, just 'the heal from Sheltron is increased by 150 (total goes from 1000 to 1600)', or 'the Gauge cost of Cover is reduced to 0', or 'the base% mitigation of Intervention is increased from 10% to 15%', idk. I could probably come up with 3 or 4 of these for each job, and keep them to being 'not throughput focused' because if one of them is 'X move does more damage' then that one's the insta-locked one, no deviation allowed. With them all being small utility/defensive/etc stuff as above, then the choice becomes 'do you want these effects, or do you want 36 more crit', and some people probably would want the tiny crit boost, but a lot of people would go for a unique effect, because it might allow for better DPS gains than that crit boost. Like, maybe the ones for SGE can be 'Kardia heals are reduced from 170 to 100, but each Kardia proc triggered now applies a Haima layer for 100 potency (stacks up to 5)', 'Kardia's potency increased from 170 to 250', and 'Pneuma has 2 charges'.