Yeah. Unfortunately I can't feel sympathetic for their limitations when they make a lot of really bad decisions for how they operate in their constraints. It's amazing how, for example, a metal can become an ingot, nugget, rivet, plate, etc, when really only only 2 forms are necessary. Also a lot of random ass bugs and stuff you can gather for one recipe that no one cares about. Of course, as a player, we just throw out the stuff that's pointless, but it's still problematic. It's heaped upon all the other stuff FFXIV has new players have to process, and it's getting in the way of them doing some kind of more elegant system. Like, if we could keep crafting mats under 40 for ARR, under 30 for HW and SB, some kind of dedicated crafting inventory would be much more feasible. Instead they just keep applying bandaids that cost them more in the end.