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  1. #1
    Player
    AsheYehara's Avatar
    Join Date
    Nov 2018
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    Limsa Lominsa
    Posts
    2
    Character
    Ashe Yehara
    World
    Zalera
    Main Class
    Paladin Lv 80

    Necromancer Class

    Sorry for the rough layout, first time bringing my ideas to a forum.

    Just a thought, but wouldn't a DPS class the focuses around resurrecting monsters killed in dungeons be cool? For trials and other one-fight/one-boss instances there could also be a monster save feature which allows you to summon monsters from OTHER dungeons you have saved in your 'shadow realm.' These monsters should be level synced if brought into lower level dungeons to avoid level boosting or unbalanced game play. The classes abilities would focus around summoning, buffing, healing/shielding, and activating abilities of the summoned monsters. By adding usable abilities for summoned monsters it also provides multiple methods of game play and a skill ceiling. The class can be very easy to use with monster save methods of one primary, heavy skill monster and a bunch of monsters with no or minimal skills to activate however, it could also provide individuals with a lot of practice the ability to activate a variety of skills from multiple monsters summoned. I personally love the idea behind necromancers who utilize defeated foes in battle and would love to see some kind of addition to FFXIV as a similar class.
    (0)

  2. #2
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    About the gameplay:
    -Remember when they didn't allowed the BLU in common raiding due to broken abilities/people not having all the skills that could be usefull to the group? Same problem, different form, you would have a "BiS" monster and you need this monster.
    -We already have a job focused on Summoning, buffing and healing, it's called Scholar. There's also another job around Summoning that is Summoner and you might not remember how dreadfull the pets abilities were and how annoying they still are.
    -Looking at how you describe it, it would be a limited job. Do you remember how people loved when BLU was released?

    Lorewise:
    -There is a Necromancer job in FFV, but that one only summoned demons, using Dark Arts to cast Meltdown, Deep Freeze Dark Flare, Chaos Drive, Doomsday... DPS abilities. It's a Darker Black Mage and SQEX would probably choose that direction.
    -Warrior of Light, Necromancer. Storywise, the WoL tried to stop many Necromancers spells or simply defeat a Necromancer. Think about the first Deep Dungeon. While Dark Knight exists, SQEX tries to give the idea that Darkness is a tool, an element, not the Evil. Like fire, if you play with it you burn yourself. Necromancer, however, is often associated with Death, Inhumane, Immoral and Evil, they bring back deads after all!

    In short, it's a possible job but it probably won't be implemented the way you want.
    The idea would fit in a Sandbox MMO. I've seen plenty using this system and let's just say it was annoying, boring, repetitive, so broken they had to limit the "capturable" monsters and did not worked at all.
    (5)

  3. #3
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Funny enough i was behind on alchemist class quests so was catching up yesterday and it sort of talks about Necromancy and also Puppetmaster in a way.
    Not to say that this is hinting at jobs (Astro questline talks about Geomancer) but who knows..
    (0)

  4. #4
    Player
    Gaarx's Avatar
    Join Date
    Jan 2020
    Posts
    6
    Character
    Gaar Xeriss
    World
    Goblin
    Main Class
    Conjurer Lv 80
    Sounds like a cool concept ,However I think it should be a 3 monster limit and behind a gauge. I would also like to see some aoe debuffs or aoe dots
    (0)

  5. #5
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by AsheYehara View Post
    Sorry for the rough layout, first time bringing my ideas to a forum.

    Just a thought, but wouldn't a DPS class the focuses around resurrecting monsters killed in dungeons be cool? For trials and other one-fight/one-boss instances there could also be a monster save feature which allows you to summon monsters from OTHER dungeons you have saved in your 'shadow realm.' These monsters should be level synced if brought into lower level dungeons to avoid level boosting or unbalanced game play. The classes abilities would focus around summoning, buffing, healing/shielding, and activating abilities of the summoned monsters. By adding usable abilities for summoned monsters it also provides multiple methods of game play and a skill ceiling. The class can be very easy to use with monster save methods of one primary, heavy skill monster and a bunch of monsters with no or minimal skills to activate however, it could also provide individuals with a lot of practice the ability to activate a variety of skills from multiple monsters summoned. I personally love the idea behind necromancers who utilize defeated foes in battle and would love to see some kind of addition to FFXIV as a similar class.
    So on the one-hand:
    • The method explained for "resurrecting" here is similar in mechanics to what players have expected of a Beastmaster job, which is a bit more prominent throughout the series than Necromancer itself.
    • As CKNovel pointed out, the requirement to summon by "collecting" monsters from other dungeons would require it to be a limited job, as much like BLU abilities, there would be no means to balance the job around the expectation of having X staple monster in your arsenal at any given time.
    • Even if we ignored those aspects and shot for a "full job" Necromancer iteration, the classical iteration plays much like the current SMN does: a heavy emphasis on pets and DoT effects.

    ... On the other hand, I've personally thought it would be a very interesting Healer job. Drain life from enemies to transfer it to allies, summon and sacrifice minions, transform allies into various Undead to give them buffs like vampirism or ghostly evasion, curse enemies to deal less damage, bonuses to resurrection and execution, and so on.
    I know it's not quite a match to the FF5 Necro, but in fairness, the FF5 Necro was basically suped-up BLM + SMN with permanent Undead status. I think we could make something a bit more creative.
    (0)
    Last edited by Archwizard; 01-05-2020 at 07:23 PM.

  6. #6
    Player
    Kaiserdrache's Avatar
    Join Date
    Aug 2018
    Posts
    305
    Character
    Merridyll Cailleach
    World
    Shiva
    Main Class
    Bard Lv 80
    Necromancer Concept

    Class Type: Healer

    Class Mechanic: Soul Reaping/ Minions/ Wells/ Blood Rituals

    Explanation:

    Whenever the Necromancer deals damage, he gathers Blood used for Blood Rituals, that is needed to perform special buffs/skills for the party and to empowe your Minions and to keep them alive.
    Wells are ground target based Necromancer skills that are at the same time buffs for allies, ad they are debuffs for enemies, while standing in their AoE with special bonus effects for minions when they end.
    Well, Minions, these are undead created creatures from gathered Souls from in combat defeated enemies either, or if their is nothing to kill, by draining the Life Energy out of an enemy, like a sap to use it for your Minions. But Minions have Health Degenerations and everytime a Minion degerates to dust, returns the sapped Life Energy back to the target, letting it regain the sapped health. Or performing Blood Rituals to sacrifice own blood to create minions, in this case do you regain health if the minion degenerates to dust.
    Necromancers will be able to summon n control at the same time maximum 4 Minions and so more Minions you control, so faster do they degenerate to dust, making it harder to keep them "alive".

    Minion Types
    Following Minion Types can be created

    - Vampires > Minions of this type move fast, hit fast n critical and leech health, so that their master or Allies regain health.
    - Barghest > Barghests are hellhounds, not as fast as Vampires, but definetely stronger and able to stun n interrupt with their bone breaking bites like hyenas
    - Ghouls > two legged Zombies, slow, but relentless, basically unstopable unless you chop off their heads or burn them to ash. Degenerate slower too. Collective Strength, gets more powerful so more of them are there. Their Attacks cause conditions.
    - Spirits > Immaterial summoned souls, deal ranged magic damage, but are immobile, but create in their area of range own individual buff effects for the party. N lastly
    - Demons > special Minions that are the most powerful damage dealers from the Necromancer, requires Blood Ritual to sacrific weaker Minions to summon one of some few know demons, like Belial, Exodus, Chaos, ect, basically the FF12 summons

    Necromancers will be able to heal also without minions, they will be only more effective with them being out in times where you need any healing power you can get to survive enemy limitbreaks ect. or heavy damage over time for that the Necromancer alone would be too weak, but can manage it easily with minion support, due to minions being undead are they not targetable n sumber no damage, it's not possible to get more dead than being already dead, so in this case work minions like Egis/Fairies.

    Thats the rough picture of a Necromancer for FF14 I have in mind. Without getting full into deep details about skills/traits.

    Oh and weapon of choice has to be naturally the Scythe, making Necromancers magical based Melee Healers!! which can be played also ranged like Redmages, but going into Melle would feel more rewarding due to gaining much quicker the Blood for Blood Rituals, kind of think of Hidan from the Anime Series Naruto Shippuuden. Fought with scythe, gathered enemy blood via the scythe to perform a ritual
    (5)
    Last edited by Kaiserdrache; 01-12-2020 at 12:57 PM.

  7. #7
    Player
    Leidiriv's Avatar
    Join Date
    May 2015
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    Limsa Lominsa
    Posts
    191
    Character
    Leidri'sae Bherre
    World
    Siren
    Main Class
    Red Mage Lv 80
    I'm not sure on the exact etiquette of this sort of thing, but isn't it kind of in poor taste to just unrepentantly hijack someone else's class concept thread in the manner you've done, Kaiser?
    (1)

  8. #8
    Player
    Kaiserdrache's Avatar
    Join Date
    Aug 2018
    Posts
    305
    Character
    Merridyll Cailleach
    World
    Shiva
    Main Class
    Bard Lv 80
    Quote Originally Posted by Leidiriv View Post
    I'm not sure on the exact etiquette of this sort of thing, but isn't it kind of in poor taste to just unrepentantly hijack someone else's class concept thread in the manner you've done, Kaiser?
    The OP hasn't even come up at all with a slightest bit of "concept" but basically said out in a few sentences, that he/she would like to have Necromancers as DPS Job with a description around it that sounds pretty similar to Summoner.


    All I did was just showing that I'd prefer such a Job rather as a new unique magical Melee Combat Healer that can control for support up to 4 degenerating Minions.
    If I wanted to hijack this thread, I would have directly bombed it with a written fullscale concept that describes into detail also too absolutely every skill, trait and gameplay mechanic in regard of said skills and traits as like also the skills of each minion to leave here no space basically anymore for discussion of anything else.
    But I haven't done that, would I have wanted to do that, then I'd do that in my own created thread for this.
    (3)

  9. #9
    Player
    AsheYehara's Avatar
    Join Date
    Nov 2018
    Location
    Limsa Lominsa
    Posts
    2
    Character
    Ashe Yehara
    World
    Zalera
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Kaiserdrache View Post
    The OP hasn't even come up at all with a slightest bit of "concept" but basically said out in a few sentences, that he/she would like to have Necromancers as DPS Job with a description around it that sounds pretty similar to Summoner.


    All I did was just showing that I'd prefer such a Job rather as a new unique magical Melee Combat Healer that can control for support up to 4 degenerating Minions.
    If I wanted to hijack this thread, I would have directly bombed it with a written fullscale concept that describes into detail also too absolutely every skill, trait and gameplay mechanic in regard of said skills and traits as like also the skills of each minion to leave here no space basically anymore for discussion of anything else.
    But I haven't done that, would I have wanted to do that, then I'd do that in my own created thread for this.
    I was just throwing a general idea out there, I don't mind how the idea is used I just want to see some kind of fun, creative class that focuses heavily on Resurrection or life-steal. Thank you for the concern though Leidiriv!
    (0)

  10. #10
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by AsheYehara View Post
    I was just throwing a general idea out there, I don't mind how the idea is used I just want to see some kind of fun, creative class that focuses heavily on Resurrection or life-steal. Thank you for the concern though Leidiriv!
    I mean if it's all the same to you...

    ... I've written up a Necro Healer concept once or twice myself to throw in the ring.

    Though I would worry more about turning this into a thread that might be better served in the Healer subforum if it goes much further...
    (0)

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