Lore/Background
Priests of the city state of Ul'dah favor Nald'thal, overseer of transactions and the underworld. Many who come to the city seek to barter not only for riches, but for their very lives.
Long ago during a war with its sister city of Sil'dih, the Thaumaturges of Ul'dah developed alchemical means to alter the aetheric composition of a target, turning their foes into the undead so they might tear one another apart. Following the horrors of this war, the secrets of undead conversion were locked away to forever be forgotten. In recent years however, enthusiasts of history have once again brought these secrets to light.
Today, the Order of Nald'thal instead use the same vital knowledge to extend lives, cure ailments, study and slay Ashkin, sanctify graveyards, and bring solace to both the living and the dying, while carefully monitored so as not to repeat the atrocities of the past...
Weapons: Scythes (including Warscythes, Hooks, Sickles, Kama and possibly Kusarigama)
Resources: Soul Gauge (stores up to 100 Soul Power, generated by damaging abilities and consumed by healing oGCDs), Revenants (sacrificial pets that function like Demi-summons)
Other design notes:- Primary healing method is based on sacrifice -- stocking excess healing as Soul Power to be transferred to allies, sacrificing minions, etc.
- Use of HP as an alternative resource mitigates MP consumption
- Use of life drain and Max HP/healing-received buffs substitute for HoTs and Shields
- Pets ideally function as substitute for DoT effects in damage balance pass
- High uptime, low damage before execution phase
Damage skills
Drain (II/III/IV/Reap) (1.5 sec cast): Deal moderate unaspected damage to the target.
Additional effect: Restores a percentage of HP to the caster on a successful hit. If the caster is restored to full health, overhealing is converted into Soul Power.
Pain (2.5 sec cast): Deal moderate unaspected damage to the target and nearby enemies.
Additional effect: Generates Soul Power for each target struck.
Additional effect: Inflicts Paralysis on enemies not already affected.
Duration: 15s
Scourge (Instant): Deal minor unaspected damage to the target.
Death (2.5 sec cast, 15 sec CD): Deal heavy unaspected damage to the target. No effect on targets above 25% health.
Additional effect: If damage is dealt, attempts to inflict Instant Death on the target. No effect on enemies of higher level than you.
Additional effect: Fully replenishes Soul Gauge and resets cooldown if target is killed by either effect of Death.
Oath (2.5 sec cast): Call forth a Revenant to fight for you. Up to three Revenants may be active at a time. Each time you cast a spell on an enemy, each active Revenant will execute Haunt on the same target. Always summons up to the maximum number of Revenants if cast out of combat.
Haunt: Deals low damage and restores Soul Power to the Necromancer.
Soul Douse (oGCD command): Instantly sacrifice an active Revenant to deal moderate unaspected damage to enemies near your target.
Healing skills
Numb (1.5 sec cast): Restore moderate health to self or target.
Wake (8 sec cast): Resurrects target to a weakened state.
False Life (2 sec cast): Restore health to the target while temporarily increasing their maximum health and healing received. This effect does not stack.
Duration: 10s
Soul Bind (2 min oGCD): Generate an aetheric bond with target party member. Each time you receive a healing effect while the bond is active, 75% of the health transfers to that target instead. Recast the effect to end the bond.
Duration: 20s
Vital Shift (1 sec oGCD): Siphon Soul Power to instantly heal the target. If not enough Soul Power is available, consumes a percentage of the caster's HP instead.
Sacrifice (15 sec oGCD): Siphon triple Soul Power to instantly heal all nearby party members. If not enough Soul Power is available, consumes a greater percentage of the caster's HP instead.
Soul Wall (30 sec oGCD): Consume all available Soul Power to place a barrier on the target that absorbs damage equal to a percentage of their maximum health. Barrier potency scales with the amount of Soul Power consumed.
Duration: 30s
Soul Spiral (oGCD command): Instantly sacrifice an active Revenant to heal self and all nearby allies.
Phylactery (3 min oGCD): Store the soul of self or target ally, causing them to receive periodic damage. When the effect ends or they are reduced below 1 HP, all damage received during Phylactery is refunded to the target as health, to a minimum of 50% of the target's maximum health.
Additional effect: Immunity to most Instant Death effects
Duration: 10s
You may only apply one Undead status to targets at a time.
Vampyr (Instant): Grants Vampire to self or target ally, causing their attacks to heal for an additional 10% of damage they inflict.
Duration: 10s
You may only apply one Undead status to targets at a time.
Red Feast (2.5 sec cast): Grants Vampire to self and all nearby allies, causing their attacks to heal for an additional 5% of damage they inflict.
Duration: 15s
You may only apply one Undead status to targets at a time.
Utility skills
Blood Rite (20 sec oGCD): Double the effectiveness of the next ability that consumes Soul Power while increasing the health cost by 50%. This effect cannot reduce the caster below 1 HP.
Psychopomp (90 sec oGCD): Reduces the cast time of Drain, Pain and Death by 2.5 sec, while causing any damage dealt or health consumed to also recover MP.
Duration: 15s
Danse Macabre (Trait): The cast and recast time of Oath is reduced by 75% while no Revenants are active, and by 50% if less than two Revenants are active.
Veil Ethereal (90 sec oGCD): Grants Ethereal to self and all nearby allies, reducing all incoming damage by 10% and significantly raising evasion.
Duration: 10s
You may only apply one Undead status to targets at a time.
Stygian Spikes (1 min oGCD): Clads self or target party member in the armor of the hells, causing attacks against them to deal unaspected damage to their attacker and generate minor Soul Power.
Duration: 10s
You may only apply one Undead status to targets at a time.
Seance (Trait): When the Soul Gauge is full, Wake is instant and consumes no MP, but consumes the entire Soul Gauge.
Thanatophobia (2.5 sec cast): Inflicts nearby enemies with Hysteria, causing them to flee in fear. Damage will end the effect.
Duration: 30s
Cancels auto-attack upon execution.
(Alternately it could inflict Terror, causing them to huddle in fear instead, but that felt a bit too much like Repose.)
Zombie Powder (Instant): Inflicts the target with Zombie, causing them to turn against allies.
Duration: 10s
Additional effect: Target is immune to Zombie status for 1 minute after execution.
Only one target may be afflicted with Zombie at a time.
Curse (2 min oGCD): Consume all available Soul Power to increase the target's vulnerability to damage. Duration is affected by amount of Soul Power consumed.
Exaltation (5 min oGCD): Dispel Weakness from a party member other than yourself, or reduce Brink of Death to Weakness for half of its remaining duration.
Shallow Grave (2.5 min oGCD): Marks an area that grants allies resistance to knockback and draw-in effects.
Additional effect: Leaden on enemies
Duration: 20s
Limit Break -
Door of Souls: Open the gate to the underworld.