Quote Originally Posted by Archwizard View Post
So on the one-hand:
  • The method explained for "resurrecting" here is similar in mechanics to what players have expected of a Beastmaster job, which is a bit more prominent throughout the series than Necromancer itself.
  • As CKNovel pointed out, the requirement to summon by "collecting" monsters from other dungeons would require it to be a limited job, as much like BLU abilities, there would be no means to balance the job around the expectation of having X staple monster in your arsenal at any given time.
  • Even if we ignored those aspects and shot for a "full job" Necromancer iteration, the classical iteration plays much like the current SMN does: a heavy emphasis on pets and DoT effects.

... On the other hand, I've personally thought it would be a very interesting Healer job. Drain life from enemies to transfer it to allies, summon and sacrifice minions, transform allies into various Undead to give them buffs like vampirism or ghostly evasion, curse enemies to deal less damage, bonuses to resurrection and execution, and so on.
I know it's not quite a match to the FF5 Necro, but in fairness, the FF5 Necro was basically suped-up BLM + SMN with permanent Undead status. I think we could make something a bit more creative.
This actually sounds really cool and if it were an expansion job it would put a lot of people playing healers again. Well done, man.