Just use pf, this sounds like a waste of devs resources.
Just use pf, this sounds like a waste of devs resources.

My only thing on this would be having yet another currency to try and keep up with. And, depending on the rewards, I imagine it'd have a 'weekly cap' as well to keep it from being 'wait til easiest EX and then spam farm for rewards' (altho that may also still happen).
Other than that, I think it'd be interesting. I didn't do a lot of EX primals after Ravana and Bismark, so having an incentive to go back and do others would be interesting and one way to do these old contents without wasting hours in the PF. WT has helped some but, as you said, you can do it unsynched so there's no helping those at level and first timers unless they happen to find a WT PF (which I don't see anymore on Crystal nowadays). I don't think it'd hurt anything, although the queue might be pretty long depending on the primal.
Now, one thing you can do to sweeten the deal is, like say Sephirot EX is up on the DF. If you complete it you are guaranteed 1 of his saps, or something of that nature. You can make it 2 for "Adventurer in need" if you want. Will that mess with the market of said items? Sure, as much as the old reuse 'abuse' did. At the same time, it might also revitalize the market of that particular item. Honestly I think it'd be a cool implementation.

Ah yes for the currency (Memory Shards) you can only get it once per day so in a way that's the cap. Also the trials will award varying amounts of MS depending on the difficulty say for example the easier ones give 2 pieces and the harder ones give 8 pieces. If you only do the challenge when it's an easy trial then you would be collecting MS at a slow but steady rate. If you want to start collecting them faster you might want to work towards at least attempting the harder ones.My only thing on this would be having yet another currency to try and keep up with. And, depending on the rewards, I imagine it'd have a 'weekly cap' as well to keep it from being 'wait til easiest EX and then spam farm for rewards' (altho that may also still happen).
Other than that, I think it'd be interesting. I didn't do a lot of EX primals after Ravana and Bismark, so having an incentive to go back and do others would be interesting and one way to do these old contents without wasting hours in the PF. WT has helped some but, as you said, you can do it unsynched so there's no helping those at level and first timers unless they happen to find a WT PF (which I don't see anymore on Crystal nowadays). I don't think it'd hurt anything, although the queue might be pretty long depending on the primal.
Now, one thing you can do to sweeten the deal is, like say Sephirot EX is up on the DF. If you complete it you are guaranteed 1 of his saps, or something of that nature. You can make it 2 for "Adventurer in need" if you want. Will that mess with the market of said items? Sure, as much as the old reuse 'abuse' did. At the same time, it might also revitalize the market of that particular item. Honestly I think it'd be a cool implementation.
I like to think that this would do wonders to improve player skill in the community overall but that's the optimist in me talking.
Dragon lovers: http://forum.square-enix.com/ffxiv/threads/381489-A-little-dragon-as-a-new-combat-companion
Tailed races chocobo suit: http://forum.square-enix.com/ffxiv/threads/394710-Request-Please-hide-the-tail-for-costume-type-body-suits.
your whole "newer player who has FOMO because they didn't get to experience it as it was" argument doesn't hold any water with me. IMO of course.
if you're late to the game you're just gonna have to deal with it is my response. do as Vidu suggested just find a discord of like minded ppl. don't waste dev time with such a thing.

Maybe daily is a bit tight? I think it would be a bit harsh on time for anyone needing time to learn the fight, and pressure impatience to clear before reset. Maybe a period of a few days, or weekly something kind of similar to Wondrous Tails? Wanderer's Tales, but I think with quite a difference in the amount of duties, journal/quest-item interaction, and reward. Or maybe more like the challenge log, or be in the challenge log itself, except unlike the rest of the challenge log the options of that category change each week. I don't know how much of an issue there could be with only recognizing completion of a level synced duty. However the poetics reward they already have already require level sync.


Isnt this like the third tread this week about this? People wanting roulettes for content that despite being old, is still hard? Do people really have this much faith in DF......Oh....
2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.
(Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)






Something that occurred to me regarding this: while it makes sense as an "optional roulette", from the repeated conversations over the also-optional MSQ roulette it seems that some amount of players see the daily roulettes not as something to pick and choose, but that every roulette is something they should do / must do / are entitled to the rewards from every day. Whether the attitude has any correlation to their skill level or not, it's likely you'd get those players and not just those who want the challenge.




This. ^^^^^ In those threads one of the prevailing arguments is that people shouldn't be gated by the time investment those roulette's require but at the same time that anyone who queues for it is still entitled to the huge rewards given as payment for said investment. Very much a 'have your cake and eat it too' sort of situation. Not to turn this into another thread about that sort of subject but I can very easily see that same mentality being copied for any harder difficulty roulette that's put in place. I can almost guarantee that if a roulette is implemented that one of the very first threads posted on the patch day will be something akin to how the reward isn't worth the difficulty and could they please under-tune the Extremes offered to make it so a clear is all but guaranteed. Or, at worst, that unsyncing the content but still getting the reward would be an option. To say nothing of the people who would flood the roulette because it's there and then demand to be carried.Something that occurred to me regarding this: while it makes sense as an "optional roulette", from the repeated conversations over the also-optional MSQ roulette it seems that some amount of players see the daily roulettes not as something to pick and choose, but that every roulette is something they should do / must do / are entitled to the rewards from every day. Whether the attitude has any correlation to their skill level or not, it's likely you'd get those players and not just those who want the challenge.
That isn't to say this is a hard argument against the idea, but a reality to consider if it's ever implemented. Unless the team finds a way to actually dissuade that kind of thinking, and sadly speaking it would mean the roulette would likely need to offer next to no rewards to keep the people who have no business doing harder content out of it, then it's likely not going to end well.


Pepsis Eorzea-Tagebuch:
https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/
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