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  1. #1
    Player
    Bobsmiaw's Avatar
    Join Date
    May 2018
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Willem Allen
    World
    Phantom
    Main Class
    Scholar Lv 90

    Idea: Making Card Diverse and Reliable (Less RNG)

    Hello everyone,

    I want to share my idea for AST card.
    So lets go directly to my idea.

    First,
    I want to present you the new effect on our major arcana.
    The major arcana will be divided into: Astral Card and Umbral Card
    Astral Card
    All Astral Card have a 30 sec duration
    All Astral Card focusing on increasing DPS
    Additional effect: Granting 1 Solar Seal after using an Astral Card
    The Balance
    Increase Direct Hit of a target by 10%
    The Spear
    Increase Critical Hit of a target by 10%
    The Arrow
    Increase Determination of a target by 10%

    Umbral Card
    All Umbral Card have 15 sec duration
    All Umbral Card focusing on increasing survivability.
    Additional effect: Granting 1 Lunar Seal after using an Umbral Card
    The Bole
    Increase Def and Magic Def of a target by 15%
    The Ewer
    Increase Target healing receive by 15% (from both spell and ability)
    The Spire
    Increase target Max HP by 15%, recover the amount of HP that increased (similar to WAR Thrill of Battle)



    Second,
    Now it is time to reveal the new minor arcana card effect.
    The minor arcana now become an AOE card, apply to the party member around you.
    Lord of Crown
    Focusing more in increasing DPS.
    Increase everyone damage by 5%
    Duration: 15 sec
    Lady of Crown
    Focusing more in increasing survivability.
    Reduce everyone damage taken by 10%
    Duration: 15 sec



    Third, now I will explain the skill that related to the card system
    Draw LV. 30
    Same as current system with cooldown 30 sec

    Play LV. 30
    Same as current system
    Additional effect: Recover 5% MP upon using the card on self or party member

    Undraw
    Same as current system
    Additional effect: Recover 10% MP upon undraw

    Redraw LV. 40
    Draw an opposite card from your deck
    - Held an Astral Card -> Redraw -> obtain a random Umbral Card
    - Held an Umbral Card -> Redraw -> obtain a random Astral Card
    Cooldown: 30 sec (No Charge)

    Minor Arcana LV. 60
    Convert major arcana into minor arcana:
    Convert an Astral Card into Lord of Crown, requires/consumes 3 Solar Seal
    Convert an Umbral Card into Lady of Crown, requires/consumes 3 Lunar Seal
    Cooldown: 15 sec

    Sleeve Draw LV. 70
    Draw a random major arcana card and reset the cooldown of both redraw and minor arcana
    Grant 3 Solar Seal and 3 Lunar Seal
    Cooldown: 120 sec

    Divination LV. 80
    Extend the duration of your card buff by 15 sec (only work for card buff)
    Cooldown: 180 sec


    Ok that's all. What do you think about this idea?
    Also, let me know if you have other Idea
    (0)

  2. #2
    Player
    Bobsmiaw's Avatar
    Join Date
    May 2018
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Willem Allen
    World
    Phantom
    Main Class
    Scholar Lv 90
    Note:
    Solar Seal and Lunar Seal have a different slot.
    Similar to RDM white mana and black mana

    Current seal slot is all mixed up at top of our card gauge
    The new one will have a different slot.
    Example:
    3 slot for solar seal in the right of card gauge
    and 3 slot for lunar seal in the left of card gauge
    The seal also independent to each other (minor arcana only consume one type of seal which depend on the major arcana card)
    (0)

  3. #3
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Why would I ever want to use an umbral card? Even if the mitigation is bonkers OP, each card that doesn’t prevent a lethal blow or GCD heal is a card better used for DPS, which they will all be because amongst the tanks and healers we have enough mitigation and oGCD heals.
    (2)

  4. #4
    Player
    Bobsmiaw's Avatar
    Join Date
    May 2018
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Willem Allen
    World
    Phantom
    Main Class
    Scholar Lv 90
    Quote Originally Posted by YusiKha View Post
    Why would I ever want to use an umbral card? Even if the mitigation is bonkers OP, each card that doesn’t prevent a lethal blow or GCD heal is a card better used for DPS, which they will all be because amongst the tanks and healers we have enough mitigation and oGCD heals.
    What you said is true if every one in the party know how to play their job and avoid unnecessary damage (especially tank and healer).
    In a different situation (PUG, new player, undergeared, etc.), umbral card can be a better option for survivability.
    We have to make a decision between offensive buff or defensive buff because you cant use everything.
    This will make AST gameplay more interesting and showing more of its support side (not restricted to only boost DPS).

    Maybe you have other idea to address this?
    Please share it if you have one.
    (0)

  5. #5
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Bobsmiaw View Post
    Maybe you have other idea to address this?
    Please share it if you have one.
    Yeah. Bag randomisation. Divination becomes a 180s party buff which draws a card automatically every 30s. The order of the cards you get is random (though can be manipulated through shuffle, spread, etc), but you always get all 6.
    If you’re guaranteed to get all 6 cards each randomisation cycle, there’s no more competing for a best card.
    (0)

  6. #6
    Player
    Bobsmiaw's Avatar
    Join Date
    May 2018
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Willem Allen
    World
    Phantom
    Main Class
    Scholar Lv 90
    Quote Originally Posted by YusiKha View Post
    Yeah. Bag randomisation. Divination becomes a 180s party buff which draws a card automatically every 30s. The order of the cards you get is random (though can be manipulated through shuffle, spread, etc), but you always get all 6.
    If you’re guaranteed to get all 6 cards each randomisation cycle, there’s no more competing for a best card.
    Thanks for sharing your idea. I still have question about your idea

    Could you explain about the card effect?
    Will it use current card effect?
    Or will it have diverse card effect like the old card?

    And how about Draw skill? Will we still have it? Or we just let divination do the work (in 180 sec CD)?

    Can we still apply aoe buff via royal road or other skill? Maybe DPS buff or devensive buff?

    How about minor arcana?

    From what i understand is you want to use the old card system which i think still better than current card system.
    (0)

  7. #7
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Bobsmiaw View Post
    Thanks for sharing your idea. I still have question about your idea...
    Balance: +10% Damage, 20s duration. RR: 2x effect
    Arrow: +10% Haste, 25s duration. RR: 1/2 effect, AoE
    Spear: +5% Crit and DHit, 30s duration. RR: 2x Duration
    Bole: +10% Mitigation, 10s duration. RR: 2x Effect
    Spire: +20% Healing Received, 15s Duration. RR: 1/2 effect, AoE
    Ewer: +10% Shield, 20s duration. RR: 2x Duration
    Buff Extenders return. Shorter duration cards are better than longer only if extended.

    Draw removed, Divination grants the cards.
    Royal Road returns, as detailed above. Maybe AoE should be 1/3 instead of 1/2 though.
    I’m not sure what to do about Minor Arcana. Maybe have overwritten (from divination’s 30 draw) cards turn into MA. Damage cards would become Lord, upgrading Malefic to Comet. Mitigation cards would become Lady, a hefty single-use healing (ability or spell) buff.

    There would also be a new UI element which shows the order that cards are drawn in. Known/Shuffled cards have their icons, unknown are blank. Maybe sleeve draw redraws 3 last used cards?
    (1)
    Last edited by YusiKha; 09-18-2019 at 08:36 PM. Reason: Changed Minor Arcana

  8. #8
    Player
    Bobsmiaw's Avatar
    Join Date
    May 2018
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Willem Allen
    World
    Phantom
    Main Class
    Scholar Lv 90
    Quote Originally Posted by YusiKha View Post
    Draw removed, Divination grants the cards.
    Royal Road returns, as detailed above. Maybe AoE should be 1/3 instead of 1/2 though.
    I’m not sure what to do about Minor Arcana. Maybe just turn cards into a nuke that also restores MP?

    There would also be a new UI element which shows the order that cards are drawn in. Known/Shuffled cards have their icons, unknown are blank. Maybe sleeve draw redraws 3 last used cards?
    So its similar with the old card system sound interesting.
    If i understand correctly, we can only get cards every 180 sec (divination) and it draw automaticaly 1 card every 30 sec.
    But how many card we can get from divination? Why not using the normal draw?

    If you still have shuffle/redraw, you mostly want Balance, Spear, and Arrow (so still fishing).
    The difference is that you already know the card after shuffle/redraw.

    Based on this design, I think AST will be a burst/limited buff type of healer.
    So you can only give buff in a limited window of time.
    (0)

  9. #9
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Bobsmiaw View Post
    So its similar with the old card system sound interesting.
    If i understand correctly, we can only get cards every 180 sec (divination) and it draw automaticaly 1 card every 30 sec.
    But how many card we can get from divination? Why not using the normal draw?
    Divination would give 1 card on use, and 5 more over the next 150s. All 6 would be given over the 180s cycle

    Quote Originally Posted by Bobsmiaw View Post
    If you still have shuffle/redraw, you mostly want Balance, Spear, and Arrow (so still fishing).
    The difference is that you already know the card after shuffle/redraw.
    Shuffle wouldn’t change the card, only the order of the cards that haven’t been used yet.
    For instance:
    No Divination: ??? ??? ??? ??? ??? ???
    Divination: (Bole) ??? ??? ??? ??? ???
    Shuffle: (Ewer) ??? ??? Bole ??? ???
    Play/RR: Ewer | (Arrow) ??? Bole ??? ???
    Shuffle: Ewer | (Balance) Arrow ??? ??? Bole
    (0)
    Last edited by YusiKha; 09-18-2019 at 08:30 PM. Reason: Formatting

  10. #10
    Player
    Bobsmiaw's Avatar
    Join Date
    May 2018
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Willem Allen
    World
    Phantom
    Main Class
    Scholar Lv 90
    Quote Originally Posted by YusiKha View Post
    Shuffle wouldn’t change the card, only the order of the cards that haven’t been used yet.
    For instance:
    No Divination: ??? ??? ??? ??? ??? ???
    Divination: (Bole) ??? ??? ??? ??? ???
    Shuffle: (Ewer) ??? ??? Bole ??? ???
    Play/RR: Ewer | (Arrow) ??? Bole ??? ???
    Shuffle: Ewer | (Balance) Arrow ??? ??? Bole
    Now I understand about your card system.
    I believe you dont have charge for shuffle right (with 30 sec CD)?
    Our goal here will be AOE Balance, Spear, or Arrow.
    Mostly Bole, Spire, and Ewer will be use for RR or minor arcana (similar to SB).
    (0)

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