Black Mage.
Astro.
I dont like how they play, at all.
Black Mage.
Astro.
I dont like how they play, at all.
Monk. I absolutely hate it. Cannot stand it. Big part is that I just don't like classes with positionals to begin with, and I'm not the biggest fan of melee as a whole, but something about monk in particular I just... don't get. Don't enjoy. 0/10 do not recommend.
Not enjoying WAR much either, and BLM is only 60 but it's extremely boring up to then. People keep saying it gets better, but when?
Dancer.
I would say that i am 1% interested in playing Dancer. I might level it after i leveled everything else but i really am not looking forward to it.
It may be cause my character is a relatively big male guy and i dunno. It feels like a female job. It doesn't fit with me or my character.
But you know... it's ok. I don't have to like every single job. If i had to name a second it might be Bard. I was thinking i might like it, but the fact that there are no actual arrows flying in the basic combo (unless it changes later on), just animations of shooting and something impacting the target and you have to fill in the gaps with your imagination really irks me. How difficult was it to make projectiles in the game? It's less obvious on Mechanist cause you don't expect to see gun shots and in the dancer they just made really long animations to make it seem like you are actually throwing something when you are not. It's a real minus for physical ranged classes in my view. I cannot believe this has been going on for this many years. An archer that doesn't actually shoot arrows... who ever thought this was a good idea? :/
Black Mage and casters in general. I like being mobile.
Dark Knight.
I think my fault was expecting a Death Knight from WoW, the self sustaining, life-draining juggernaut and getting absolutely nothing like it. I like TBN and I like the aesthetics and that's about it. The gameplay and rotation always seems to need fixing, DRK always seems to be the "mediocre but viable" tank and the class excels at nothing important.
Also definitely Ninja. I don't mind freely admitting I simply wasn't good enough to play Ninja. Getting those perfect Trick Attack timings, minimal mudra clipping with no mess-ups, handling TCJ, weaving all those ogcd's, are all important when you bring very low personal dps and I just wasn't great at it.
Last edited by Liam_Harper; 08-20-2019 at 09:13 AM.
Scholar feels weird, though admittedly I spend more time playing Summoner, so that might just be the result of me not practicing it as much as I could.
Monk, Ninja, and Samurai also feel odd to me, though more-so the latter two than the former.
I'd probably say Monk.
Since I just don't really love the theme ("it's not you, it's me.." lol, the monk theme is just okay to me) it means picking it up randomly and remembering all the positional and then also all the optimal patterns (its not impossible but it's "extra" to me). Dragoon positional and what have you are easier since there is just less of all of that noise going together. I don't hate it, but it doesn't click for me. I assume others love it though :P.
I did suggest an idea though that I think could help make Monk, and positional in general I guess, easier to pick up with positional optionally being marked on your icons (like notches on the edges of the icon, allowing you to know the positional at a glance and before you need to do it). Here.
Any of the Melee DPS, Scholar and BLM. It feels like a chore trying to level any of those for me.
Red Mage by miles.. it just feels boring to me.
Ninja for me. I just can't wrap my head around it's core mechanics and even looking at guides has me just going ever so slightly cross eyed. It's my Deep Dungeon class, because at least there I don't feel like I'm holding people back by being bad with leveling it.
BLM on the other hand is growing on me, even if I'm now crying over all the leylines memes due to their sheer accuracy.
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