Results 1 to 10 of 57

Hybrid View

  1. #1
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by K_N View Post
    As a Summoner main, I must wholeheartedly agree. While trying to work around the demi-pet responsiveness issues (another topic entirely), what you can do to achieve optimal performance in those scenarios often depends entirely on whether your ping is in a 1-50, 50-100 or 100+ms range - the latter often being lackluster and bad feeling.

    Personally, I really like the skill expression involved in classes that require double weaving or "fast weaving" like MCH does, but if a difference of 50ms makes or breaks performance with a job, something about that job's execution needs to change. I don't like having to pay for a routing service just to play my job at the same level as other people.
    The problem is it’s double edged knife.

    This isn’t a advocation towards keeping or deleting these things.

    But do you really believe slowing down the combat system is the right move? Would you enjoy this game still if it dropped 10+ CPM per job to trade in a static 2.5gcd gameplay.

    Just imagine playing WoW on a 2.5gcd, would you log on every day and enjoy the gameplay?

    Imma say a lot of people will say no to this, why? Because the reason most say pre 50 sucks for a lot of jobs is because it does feel like your playing WoW on a 2.5gcd to begin with.

    Just because a solution is there doesn’t always mean it’s going fix something. If they get 100.000 complaints today, but 250,000 complaints after the change, the change was bad.

    They could make the games graphics worse to aid players with lower performing pcs, but it’s recognised as reasonable not to because it will damage the game for a larger quantity of people

    Are 20CPM jobs going to please a majority or be considered reasonable to be applied to fix this issue? No it won’t. It would piss off a lot of people.

    The hint of putting mudras on a GCD has not gone well at all, have u not read all the thread? Theirs several there saying it’s not the fixs the job needs and pushing against it.

    Looking at changes in a vacuum doesn’t determine the end you do also have to consider the negative impacts these changes would make
    (5)

  2. #2
    Player
    Solowing's Avatar
    Join Date
    Nov 2014
    Posts
    370
    Character
    Roll Ryuko
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Drayos View Post
    The problem is it’s double edged knife.

    This isn’t a advocation towards keeping or deleting these things.

    But do you really believe slowing down the combat system is the right move? Would you enjoy this game still if it dropped 10+ CPM per job to trade in a static 2.5gcd gameplay.

    Just imagine playing WoW on a 2.5gcd, would you log on every day and enjoy the gameplay?

    Imma say a lot of people will say no to this, why? Because the reason most say pre 50 sucks for a lot of jobs is because it does feel like your playing WoW on a 2.5gcd to begin with.

    Just because a solution is there doesn’t always mean it’s going fix something. If they get 100.000 complaints today, but 250,000 complaints after the change, the change was bad.


    Are 20CPM jobs going to please a majority or be considered reasonable to be applied to fix this issue? No it won’t. It would piss off a lot of people.

    The hint of putting mudras on a GCD has not gone well at all, have u not read all the thread? Theirs several there saying it’s not the fixs the job needs and pushing against it.

    Looking at changes in a vacuum doesn’t determine the end you do also have to consider the negative impacts these changes would make
    Ninja feel so slow, its actually frustratingly slow to play because the playstyle of weaving in your ninjutsu's has been removed for latency and accessibility due to the Ninjutsu oGCD to GCD change. The change to shadowfang simplified the combo to the point where it feels vestigial (a 30 second debuff that is on CD for 70 seconds, it turned the upkeep of the ability into a Fire and Forget move). Having to COMPLETELY stop to WAIT for a GCD to throw a quick ninjutsu (Nin shuriken doesn't see use anymore outside of ten chi jin, im not gonna really use it in the world since i dont have to be that close to Raiton as a opener before i draw aggro) Had reduced the class to a Trick Attack Bot where the fun only starts with Trick attack and remains only as long as its active, once its done, back to 1-2-3 with a 4 thrown in there every 70 seconds.

    Tossing a ninjutsu in now feel extremely clunky since it no longer flows in with the abilities as i have to proactively switch between doing my regular abilities and then doing ninjutsu rather then incorporating ninjutsu into the normal rotation. Since my regular abilities have no interaction with my ninjutsu, Ninjutsu moreso becomes a afterthought until T/A comes up. Some of the changes were great! The 2 charges for ninjutsu i loved, the Ten-Chi-Jin changes were a big plus. However in terms of the classes enjoyment, it took 2 steps forward and 3 back. The class is far less enjoyable then what it was for 3 expansion despite it hitting harder, ninja is the only class ive enjoyed as much as i do in all my MMO years, and since its the only class i play, another hit to the class like this for me is a subscription ender...
    (0)

Tags for this Thread