Page 1 of 2 1 2 LastLast
Results 1 to 10 of 11
  1. #1
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80

    [Job Creation] Time Knight

    Hi, I want to share with you my 3rd and last job of this expansion Stormblood.
    Dryad (healer) and Meteorologist (dps) were shared on their respective forum last year, but because Time Knight (tank) is my last, I wanted to share it where there are more people (all the jobs are on one document).

    I have changed a bit how I organize my informations in the google sheet.
    Indeed, I'm afraid that too much informations could stop people reading the document.
    I don't think I will change for my healer and dps, though (or maybe later).


    My intentions : I think my first though has been to demonstrate that a job with the time theme can existe despite the presence of the Astrologian (which possess this theme too). Afterwards, I was thinking about Quartz and Demi for a tank version, and I knew I wanted to do a tank. After, my second thought has been to do a Noctis combat style (FFXV), and because he generates some kind of illusions with his attacks, I had chosen to do this for my Time Knight. Because of his dynamical agile aspect, I implement that for my tank too, so I needed to create a new type of tank : dexterity tank (instead of strength). When I began all of this, it was before Stormblood, so there wasn't role actions. So, I improvised by creating one specifically for dexterity tanks.
    I have tried to mix illusions with time of the best I could and I am satisfied of the result, mostly after the time past to look how to do two kind of stances (Scission and Decoy), and a whole illusion system which functions. The goal is to have a new type of tanking, original and ambitious.


    Time Knight Story : When the 1st calamity struke the Source, all the history of the world has been forgotten and disappeared forever. To avoid such tragedy in the future, courageous and valiant survivors created a secret order, guardians and conservators of the memory of the Source and his reflections.
    Charge to watch and protect their timeline, the Time Knight is a discipline that so few known about because of his extreme rarity, considering often as a myth or even a legend.
    However, feeling a great threat emerging in the First and his repercussions on the Source, they appeared again hoping to find new disciples desirous to learn the art of controlling and protecting the time.



    So, what is a Time Knight ?

    A tank manipulating time granting him the capacity to attack and move faster, to slow and stop enemies.
    Furthermore, a new system based on illusions allows him to transfer his enmity to them, exchange his position with them, do more damages, and absorbe them to generates several effects.
    We can see illusions as past and future versions of the Time Knight.

    You can check all of that here : Time Knight


    I can already thanks you in advance for reading and if you have any comments (and suggestions for english actions names if it seems weird to you), it would be great.
    If you want to comment about Meteorologist and Dryad, you can do it here too
    (7)
    Last edited by Ceasaria; 04-28-2019 at 05:45 AM.

  2. #2
    Player
    MorbolvampireQueen6's Avatar
    Join Date
    Jan 2019
    Location
    gridania
    Posts
    640
    Character
    Nagini Kagon
    World
    Brynhildr
    Main Class
    Astrologian Lv 80
    just no... Time is what we ast are for.. if this was a rune knight idea id support it but no... 2 time knight or dps thats our uniqueness as ast
    (5)

  3. #3
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    I wonder what devs think of all these jobs suggestions when they usually just go for what is already popular, what is already used and if it fits their thematic universe.
    (4)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  4. #4
    Player Veis_Alveare's Avatar
    Join Date
    Apr 2019
    Posts
    678
    Character
    Veis Alve'are
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by SenorPatty View Post
    I wonder what devs think of all these jobs suggestions when they usually just go for what is already popular, what is already used and if it fits their thematic universe.
    unless it's a healer then they just don't

    Sorry, I'll leave my salt over here.
    (1)

  5. #5
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by MorbolvampireQueen6 View Post
    just no... Time is what we ast are for.. if this was a rune knight idea id support it but no... 2 time knight or dps thats our uniqueness as ast
    So technically you can have a time-themed job so long as it remains thematically, mechanically and visually different from Astrologian, which isn't that hard since Astrologian's primary theme is stars and space first and foremost. Also, it wouldn't even be the first time it's happened since Bravely Second had both Astrologian and Time Mage.

    The only real issue is that due to itemization designs brought on with 4.0 adjustments, any tank that is not strength-based is impossible to make unless they manage to un-shoot themselves in both feet by reverting tanks back to vitality-based damage, removing strength from Fending accessories, readjusting every single tank ability, and permanently removing main-stat materia to ensure that tanks aren't gaining the materia system like they did with late Heavensward--all of which would be incredibly unlikely to happen just because it's easier to keep the current itemization as-is for the sake of balance adjustments. While I understand that this concept was made pre-Stormblood, it does stick out pretty badly now given how tanks have changed since then.

    Aside from that, this is still one of the better time-themed job concepts I've seen. I'd recommend looking more to previous incarnations of Time Mage though, especially that Time Battlemage from XII since it wears heavy armor.
    (1)

  6. #6
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Kazrah View Post
    So technically you can have a time-themed job so long as it remains thematically, mechanically and visually different from Astrologian, which isn't that hard since Astrologian's primary theme is stars and space first and foremost.
    Yeah, this is what I think too.

    Quote Originally Posted by MorbolvampireQueen6 View Post
    just no... Time is what we ast are for.. if this was a rune knight idea id support it but no... 2 time knight or dps thats our uniqueness as ast
    MorbolvampireQueen6, there are so many thing we can do to create a pure and original job based on time.
    For me AST use just partially (a little) this theme.

    Quote Originally Posted by Kazrah View Post
    The only real issue is that due to itemization designs brought on with 4.0 adjustments, any tank that is not strength-based is impossible to make[...] While I understand that this concept was made pre-Stormblood, it does stick out pretty badly now given how tanks have changed since then.
    It was an idea from my first concept and I wanted to keep it intact, but I understand it could be complicated for SE to create another category of tank.
    If SE wants to use this job, I'am not against the removing of dexterity attribut for a strength attribut. It's not a problem at all.

    Quote Originally Posted by Kazrah View Post
    Aside from that, this is still one of the better time-themed job concepts I've seen. I'd recommend looking more to previous incarnations of Time Mage though, especially that Time Battlemage from XII since it wears heavy armor.
    Hmm, I know well XII universe but it seems I don't remember. I will try to look at this game and other games mentionned. Thanks.
    (2)
    Last edited by Ceasaria; 04-28-2019 at 05:38 AM.
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  7. #7
    Player
    kaysher's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Kaysher Einzbern
    World
    Moogle
    Main Class
    Marauder Lv 70
    Nice ideas , should make this tank in the game
    (1)

  8. #8
    Player
    Skyleur's Avatar
    Join Date
    Nov 2015
    Posts
    3
    Character
    Skyleur Uzuga
    World
    Moogle
    Main Class
    Dark Knight Lv 60
    To start, congratulations for all the work around this job (and for the two previous ones).

    I really like the idea and the changes that this tank could bring to the game (many ideas that would diversify the game).

    I hope can play this job someday in FF14
    (1)

  9. #9
    Player
    24spencer's Avatar
    Join Date
    Apr 2018
    Location
    lima lo limearita
    Posts
    71
    Character
    Djar Trovasch
    World
    Behemoth
    Main Class
    Gladiator Lv 100
    what on earth made you think it would be a good idea to force the dps combo to contain two separate increased enmity moves?

    do you have any idea how horrible that would be?

    are we just going to forget how bad HW paladin was because it had even one? (savage blade -> royal authority)

    edit: also potentially having to use ground targeting mode to place an illusion potentially every 15 seconds. no thank you.
    (1)
    Last edited by 24spencer; 04-28-2019 at 08:22 AM.

  10. #10
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by MorbolvampireQueen6 View Post
    just no... Time is what we ast are for.. if this was a rune knight idea id support it but no... 2 time knight or dps thats our uniqueness as ast
    Astrologian is not unique because of Time. The main theme is on it's name. Time is just a feature, a mere tool.

    FFXIV lacks a main Time manipulator Job imo, and I'm not satisfied with just Astrologian. I want a Job in the level of Ultimecia Job, and not just a little feature when it could be a whole lot better.

    Quote Originally Posted by Ceasaria View Post
    Hi, I want to share with you my 3rd and last job of this expansion Stormblood.
    [...]
    I can already thanks you in advance for reading and if you have any comments (and suggestions for english actions names if it seems weird to you), it would be great.
    If you want to comment about Meteorologist and Dryad, you can do it here too
    Hey, that's a cool Job!
    I see you have some inspiration on my attempted Time Job Source Blader, thanks for reading it if so. (Spacio-temporal Safeguard at least)
    I had a similar way of utilizing "illusions", but I did not want to call them illusions because it would just not fit the time theme for me. So I've come with an explanation and made the action different. I call myself from the future, taking control over him and leaving my character with the AI. The AI will copy every action for 15s and then he will enter in a portal to the past, so that he can become what I am now and complete that timeline. That's how I explain how we can utilize illusions.

    It's a interesting job, my Sourcer Blader is a multi role, it's lacking the Tank and Healer variants, although only having 2 sketch Lv 30 stances. I would surely utilize that future versions/illusions as a additional tank mechanic, while expanding it a whole more lot too.
    (1)
    Last edited by LeoLupinos; 04-29-2019 at 04:39 AM.

Page 1 of 2 1 2 LastLast