First off, in a setting like game development deadlines are really just guidelines. They really are a hopeful guess with, "I think we could have it done by this time." I've worked with programming, something of this scale can have countless things, can and will, go wrong or get delayed. When integrating code from multiple people, you pray nothing goes wrong. Then integrating that code into an already running system, you pray again. It is just the nature of programing. Not to mention the QA and testing of the code. I've debugged 500+ pages of code before, it is a task you want to shoot yourself over. My point being, the timeline they put out, was an educated guess at best.
Why do I bring this up? SE, since Yoshi took over FF14, has made habit of not putting out info until it is ready. We do not get anything until they have if fleshed out and working on a level they are comfortable with. The main issue with FF14 pre-Yoshi was they made promises and put out the plan too early; so when they fell behind they had to ship a bad unfinished product. You saw how well that went for the release of this game. Yoshi has shown he rather delay content than release unfit content.
My guess is, if they haven't put anything out yet, they are still making it worth our time. I rather have a quality product myself. I know we, the FF14 player base, feel entitled to faster updates and patches. We are paying them after all, this doesn't stop development time.
This next patch is huge and is adding a lot of well... just stuff. This 1.21 will determined if players stay or leave. If the job system fails... this game fails. I imagine they want the release of jobs and first two raid made with jobs in mind to be amazing. The job system is meant to bring life and interest back into this game. There is a lot of hype about the job system coming out and SE knows it. I can see why they are being quiet and might delay this patch, lots is riding on this patch.


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