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  1. #1
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90

    MCH has truly come far since the launch of Stormblood

    The job has gone through so many changes thanks to in-depth feedback from the active player base and receptive developers. It's truly a marvel to look back at the memes from the launch days of Stormblood and revel in the glory of all the progress we've made since. It's understandable that not all feedback has been acted upon in 15 months. It's important to wait and see how the player base responds to the changes after all.

    So we made sure to let them know how we felt about the class 8 months later.

    Here we are 7 months later again, reminiscing our journey together. I can't even imagine the things we can achieve by 5.0 if we just work together, like we have so far!

    Truly, our voices have been heard and no community could hope for more!

    Video from July 21, 2017: https://youtu.be/1pdCbOxyZrY

    Yoshi-P came to us before SB and said: "Guys we have to make MCH in SB more popular and less complicated. It's currently the least played job in the game."

    So we decided to change some skill animations and make them look flashy. We thought it was going to be hard since we didn't have much time. So we removed half of the skills and made some into role actions.

    It was easy. So damn easy!

    We also kept the RNG so the job still feels unique to play. Easy peasy! And everyone loves RNG, right? And we thought 5 ammo was just too complicated to manage so we changed it to 3! Now the rotation will be random 1-2-3 and Wildfire every minute and repeat, so much easier, right?

    No more dozens of ogcds to worry about!

    They can also Overheat for more damage. Except it's a dps loss in almost every scenario! We thought 20% was too much so we nerfed it last minute.

    Easy!

    If you die with BS on cooldown, good luck getting back to 50 heat. Have fun wasting 5 gcds to heat up with Flamethrower for another dps loss. Even spamming Hot Shot to 50 heat is a dps gain.

    No, but seriously, it wasn't enough, the job was still difficult to play. So we decided to buff the job so it could compete with BRD. So we just buffed Hot Shot to 8% and the Turret Overdrive. Should be enough.

    We thought heat was too difficult to manage so we cut it in half. So easy!

    And now... now you... can consider Cooldown as an ogcd since you'll be using it every Christmas!

    We buffed Barrel Stabilizer to sync up with every Wildfire but made it harder to Overheat, clever design right? Now they can't complain.

    "So it got easier to play?"

    Probably.

    We thought maybe buffing the heated shots was maybe too much, they would probably out dps BRDs by a ton.

    I don't understand how MCHs are getting discriminated.

    "So the job is still very unpopular?"

    I guess people prefer to play BRDs since they have songs and a flute. I don't think it's a skill set issue. They can both shoot while they run, right? Makes no sense why they are getting locked out of PFs and statics.

    At least they have cool guns. It's a fantasy world so guns can do less damage than bows.

    It's a unique job since you'll be one of the few playing it.
    (8)
    Last edited by Kitfox; 10-25-2018 at 09:30 AM.

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