The changes are, for the most part, welcome.

The changes to Dark Passenger were interesting but at least now we get more use of the chunk of MP it takes to use.

The DA Plunge is a neat idea, it is now the go-to pull skill for bosses and might also work for that one mob that goes to attack the healer or a hyperactive DPS.

Soul Survivor is also a nice change, but the cooldown on that ability is still too much.

When I saw the changes to Shadow Wall's cooldown and Dark Minds "liberation" from Dark Arts, I literally yelled "finally!".

Now we need slight changes to Syphon Strike, Carve and Spit, Delirium (the cooldown, mostly) and Living Dead. And maybe something to alleviate the MP guzzle that is Dark Arts?