I'd like this, mostly because it would allow downgrading gear to avoid high level dungeons in leveling roulette. Maybe that's why it's not a thing, though.
I'd like this, mostly because it would allow downgrading gear to avoid high level dungeons in leveling roulette. Maybe that's why it's not a thing, though.
Yes. I was doing Castrum Abania with a friend to get their alt through the story and I was tanking it on Paladin. We had a level 70 Scholar so I thought things would be ok. You get free level 70 gear at 70 from your job quest. Except this person showed up with a level 50 unfinished relic and level 40-50 gear. Their heals literally did nothing to my hp. I basically solo healed myself and eventually died when running out of MP to heal with because our dps was pretty low (level 69s with leveling gear or worse). I got Shisui in roulette with a Dragoon who still had level 50ish gear.
I totally agree that all dungeons, even story, should have a minimum item level requirement. There is NO excuse to be running around in item level 50 gear at 60-70. NONE. The story hands you free gear just for clicking a button. Vendors have level appropriate gear that is easily obtained and not expensive. I had like 2 million gil just level up from 1-50 the first time from msq and dungeons and did almost no side quests, so not having gil is a poor excuse for that as well. Problem is people are lazy, and don't care that they are a burden to others.
Being new is not an excuse. When I was new I still made sure I had appropriate level gear for the content I was running because I had a sense of personal responsibility to not be useless to the rest of my group. I wish others did the same.
In all honesty, I would prefer to see more of just a sync that just affects your stats, but doesn't restrict your skills to the dungeon's level. I don't really buy that it's 'too difficult' with the current system. Unless the engine is coded that bad to the point that it would require a huge investment to allow - maybe someone more versed in software could shed more light on that. But honestly, I think something like a sync that does not take away learned skills would be better. Maybe with a system like that, even doomed runs could be saved with those extra skills that you've used in later content. I say this with ARR/HW dungeons in mind...SB dungeons...eh...starting with Bardam's, that's another story.
And if the former happens, I'd be running Tam Tara, Toto Rak, and Aurum Vale too much more than usual.
They should either reformat the roulette of leveling dungeons (people have been using hunts for Clusters lately), and/or set reasonable item level requirements for dungeons from Heavensward and on.
I made a similar thread last year, though it only applied to Heavensward dungeons at the time:
http://forum.square-enix.com/ffxiv/t...l-requirements
Seems some concepts from that thread apply even today.
Last edited by RokkuEkkusu; 04-29-2018 at 05:24 PM.
My Current Characters:
Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/
"Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn
They'd have to change the roulette but they can get around it. Check your level. See what's the highest duty you have unlocked in the roulette you can run at that level. Can't queue if you don't have at least that high an ilvl. They're doing it for Mentor roulette currently but it's a static check that gets manually raised every time the roulette gets new content, this would have to be dynamic. I really think they should invest in this mechanism, it's a one time investment and they can use it for all roulettes. People go in naked to get out of Shinryu in Trials? Too damn bad. They won't run the roulette with this in place? They weren't helping the right queues along anyway.
Indeed. If people try to lower their item level just to avoid Shinryu, I hope they get Ravana, Bismarck, Susano, or Lakshmi in Trials roulette with undergeared people because there is no item level requirement for them. I've seen a lot of bad runs with these four trials lately ever since Stormblood came out.They'd have to change the roulette but they can get around it. Check your level. See what's the highest duty you have unlocked in the roulette you can run at that level. Can't queue if you don't have at least that high an ilvl. They're doing it for Mentor roulette currently but it's a static check that gets manually raised every time the roulette gets new content, this would have to be dynamic. I really think they should invest in this mechanism, it's a one time investment and they can use it for all roulettes. People go in naked to get out of Shinryu in Trials? Too damn bad. They won't run the roulette with this in place? They weren't helping the right queues along anyway.
My Current Characters:
Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/
"Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn
If it means locking people out of roulettes until their gear catches up then I've changed my mind—it's a terrible idea.They'd have to change the roulette but they can get around it. Check your level. See what's the highest duty you have unlocked in the roulette you can run at that level. Can't queue if you don't have at least that high an ilvl. They're doing it for Mentor roulette currently but it's a static check that gets manually raised every time the roulette gets new content, this would have to be dynamic. I really think they should invest in this mechanism, it's a one time investment and they can use it for all roulettes. People go in naked to get out of Shinryu in Trials? Too damn bad. They won't run the roulette with this in place? They weren't helping the right queues along anyway.
To expand on this a bit more, I like the idea of minimum ilvls for dungeons. I'm not liking the idea of it locking out roulettes to prevent people from lowering their ilvl to avoid dungeons. That, to me, is the greater of two evils.
Last edited by Levarius; 04-29-2018 at 10:02 PM.
Something has to give. Either you lock people out of content (and therefore the roulettes in an ideal world) until their gear improve, or you let people with ilvl 1 into Aurum Vale.
I see tanks come into higher level dungeons even before 50 in a hodgepodge mix of starter accessories and NQ quest gear from... anywhere between 5 and 10 levels behind the dungeon. I'm a pretty good WHM, I'm easing back into it on my new main as if I never left the job in the first place - but no matter how good of a healer you are, you can't save a tank from dying in two hits when they have less HP than the NQ-wearing baby Summoner.
Minimum iLevel should most definitely be a thing. Considering how it can lock you out at endgame to not have a proper iLevel, it isn't unreasonable to have the game start teaching newblets about it very early on. >_>;
If any check was implemented it should be a main stat check, because it would put emphasis on keeping people's left side gear and weapon updated and would also prevent people from using the wrong type of accessories to enter dungeons. Item levels imply power but measuring power directly is more accurate.
These requirements probably shouldn't be too strict so that people can still enter leveling content with the jobs they intend to level without having to spend hundreds of thousands of gil on temporary leveling gear.
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