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  1. #1
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    snip
    I can see your point entirely I just don't agree with the lengths you're asking for. In that comment you made originally that I responded to and going off that reasoning, a level 57 player would need to be full ilevel 142 in order to even access leveling roulette, which is completely unnecessary and a major barrier in a player's leveling experience. If ilevel requirements were set, they would be put into a leveling dungeon appropriate to their ilevel. Yes, as you brought up ilevel can be cheesed which is why IF they were to put requirements on leveling dungeons then situations like that would need to be take into account when sorting the players through the DF system and the checks to ilvl that get made.
    (0)
    Last edited by SDaemon; 05-02-2018 at 01:34 PM.

  2. #2
    Player
    SicariusSeven's Avatar
    Join Date
    Jun 2015
    Posts
    409
    Character
    Shizuku Duskheart
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Sounds like all those people were just too lazy to replace their gear and wanted to be carried. Those are the worst kind of gamers.
    (0)

  3. #3
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    What sucks though is that this makes it apparent that gear is only a negative.

    I mean, its something you HAVE to have, not something you really want to. That it really doesn't change gameplay that much or give enough reasons for people to get it. It's just raw stat boosts that you need to keep parity with content, to a limited level.

    I think this is a problem, and maybe making more positive aspects to gear might help. Not sure what those would be offhand, I'd need to think on it.
    (1)
    Last edited by RiyahArp; 05-01-2018 at 11:34 AM.

  4. #4
    Player
    CainCrimson's Avatar
    Join Date
    Mar 2018
    Posts
    281
    Character
    Alushaun Zenfist
    World
    Coeurl
    Main Class
    Pugilist Lv 88
    Just dawned on me what "iLevel" refers too.

    #newplayershateabbreviations
    (0)

  5. #5
    Player
    Brill_'s Avatar
    Join Date
    Jun 2014
    Posts
    531
    Character
    Squires Ailith
    World
    Siren
    Main Class
    Pugilist Lv 90
    Most content that has a min ilvl, the min is 15-20 ilvl below the gear that it drops(ie byakku ex min ilvl 340, drops 355 weapons). Based off of that, castrum min ilvl would be in the 268-273 range. Thing is, ilvl != skill. A bad player isn't going to make your run any easier just because they are a higher ilvl. I can see putting one in to prevent extremely low ilvl people out. It feels like people want a ilvl 280 requirement for Doma and that won't happen.
    (1)

  6. #6
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Brill_ View Post
    Most content that has a min ilvl, the min is 15-20 ilvl below the gear that it drops(ie byakku ex min ilvl 340, drops 355 weapons). Based off of that, castrum min ilvl would be in the 268-273 range. Thing is, ilvl != skill. A bad player isn't going to make your run any easier just because they are a higher ilvl. I can see putting one in to prevent extremely low ilvl people out. It feels like people want a ilvl 280 requirement for Doma and that won't happen.
    A tank who doesn't use cooldowns in Castrum Abania and is in full Doma drop gear will be far easier to heal than the same tank in Shire Gear, because of the chasm sized difference in defense stats.

    It's a gear based game. Gear matters. The game enforces that in all kinds of other content, but for some reason wandering into level 69 levelling dungeons in level 5 broken whites is okay because reasons?
    (3)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  7. #7
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    (eg The minimum ilevel of HW should be the ilevel 120 Poetics gear, the minimum ilevel of the SB dungeons should be the poetics ilevel 260 HW gear)
    115 and 255, the ilvl of the first gear present in each of the expansions.
    (5)

  8. #8
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Yes, they should. I see no reason to not have it, imo. That would give the player a "sense of progression" during the leveling process, besides the levels themselves. Creating the habit of "I must get better gear before I jump into this new content". The MSQ handles this just right, giving you gear you need by doing it, along with the sidequests. One problem is, leveling in this game is incredibly fast, so gear becomes useless real quick. Some players think it's not worth it. How can we provide gear to these players struggling with certain dungeons? Just spamming the previous ones? That's not efficient for DPS jobs, as they have long waits between dungeon and dungeon. What else can we do? All this assuming the system is already in place (ilvl restriction). These are not rethorical questions.
    (2)

  9. #9
    Player
    Anselmet's Avatar
    Join Date
    Nov 2015
    Posts
    444
    Character
    Laurent Vestra
    World
    Zalera
    Main Class
    Dragoon Lv 100
    Dear lord I will never understand why they don't have level requirements. I remember when I leveled my sch and I had a tank with i200 gear on in that 63 dungeon. My run was basically adlo, physick, adlo, physick, lustrate, adlo, physick, fucking dear god if I did not have a blm or red mage giving me mp we would have not made it. I love sch and I love healing, but I drank a bottle of gin and stuck to my drg for a solid month afterwards.

    EDIT: Holy cow there are actually people defending no ilvl? Talk about being callous against healers who have to heal a squishy tank (and I mean unacceptable levels. Adlo with full health should keep you alive, tank should not explode and die) and the dps that suffer from long ques to only disband cuz the healer leaves or you kick the tank etc etc etc. Or hell when dps dont have the right ilvl its still a groaning dredge to get through content. It happens and it shouldnt happen. There are many different ways to get money and gear in this game to at least be somewhat near the ilvl of the dungeon. Idc how new or how causal you are!
    (4)
    Last edited by Anselmet; 05-03-2018 at 05:33 AM.

  10. #10
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    I had this thread open in a tab and never did respond to it. Now that I’ve been going through and cleaning up my Chrome tabs, however:

    I think it would be a good idea to implement some sort of item level and/or gear check for the first leveling dungeon in the new expansions, so for Heavensward and Stormblood, Dusk Vigil and Sirensong Sea, respectfully.

    The last level 50 dungeons for ARR (Wanderer’s Palace (Hard) and Amdapor Keep (Hard)) require a minimum item level of 90. The last level 60 dungeons for HW (Sohm Al (Hard) and Baelsar’s Wall) require a minimum item level of 230. I don’t think that it would be too much to ask that players have at least that (maybe a few levels above—i120 and i260 perhaps, since those are the item levels of the last, unaugmented tome gear for each expansion) when they queue into Dusk Vigil (at approximately level 51) and Sirensong Sea (at approximately level 61), even on alt jobs.

    Some of the harder-hitting leveling dungeons (i.e., The Vault, Bardam’s Mettle, Doma Castle) could also stand to have an item level/gear check, but I think, at the least, the expansion “entry-level” leveling dungeons should have something—it is not fun dealing with tanks or healers in i210 gear in Sirensong Sea...

    Quote Originally Posted by Aurebel View Post
    I agree that there should be a minimum ilevel requirement for dungeons. There should also be a minimum ilevel requirement on each individual piece, so that one would not be able to use a low ilevel weapon - which has the most impact on damage - with high ilevel accessories.
    I agree with this. Especially for tank/healer roles, as your weapon directly affects how well you can hold aggro and how much healing output you can churn out.
    (1)
    Last edited by HyoMinPark; 05-04-2018 at 05:21 PM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

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