Page 8 of 8 FirstFirst ... 6 7 8
Results 71 to 79 of 79
  1. #71
    Player
    Luin's Avatar
    Join Date
    Dec 2017
    Posts
    287
    Character
    Luin Vereist
    World
    Lamia
    Main Class
    White Mage Lv 90
    Quote Originally Posted by RiyahArp View Post
    We literally just had an expansion for where half of the levels you could use one set of shire armor. For alts you could use it all the way to 70, if you skipped the dungeons over doing level capped roulettes and other ways of exping.
    That's how Heavensward worked too. The Dreadwyrm weapons are your best weapons until you get a Vault weapon. Dreadwyrm and Ironworks armor is best until Vault armor or HQ at Level 56.

    Why not just remove all the skills too? You just need 3 buttons. Hit, heal, defend. No need to move, because people just move now anyway. Towns? Don't need that, take that away.

    Why even bother playing?

    "Oh stats dont matter, unless you want them to!"

    Do you have to try to spout that nonsense, or does it come naturally?

    And also. You seriously shouldn't be using Augmented Shire once you hit Bardam's. It's possible but you shouldn't do it. Going into Bardams with Augmented Shire puts you at almost 300 defense less than what the Level 64 HQ is at, and slightly below what the NQ is. It scales even more aggressively in Doma and by the time you hit Abania the empowered Ketu Slash from Inferno and the tankbuster from the Roader will nearly 1shot a tank in 270 Shire, you have 54% less defense than the Yanxian set, or 68% less defense than the HQ Gazelleskin set. This isn't even accounting for the VIT difference.

    AND ANOTHER THING

    -You could use it all the way to 70! *as long as you dont do any actual 60-70 dungeons* Did you even read your post?

    Not to mention, you aren't even considering the value of Shire when Stormblood released. Basically equate it to a full Mendacity set today. That's what players had. It wasnt a couple hundred Poetics and BAM you have BiS (lol Shire BiS - no). It doesn't change that at one point the Alex and Shire gear were apart of 1 patch's BiS (mostly Alex though). BiS is always relevant for most of leveling (mostly Alex) because it otherwise wouldn't respect the effort player's invested in acquiring that gear (Alex). Now if you wanted to complain about like, crafted being relevant, like the Heavy Metal set, then sure. But it isn't. That would be like me going into Sigma with Chromite. The i250 stuff is crap, so it's not used. It doesn't even look good. (Shire was awful btw)

    Quote Originally Posted by Fredco191 View Post
    Sure. I saw a tank in Sastasha with level 1 gear. It wasn’t an awful run but like- I was concerned.
    This isn't another "accessories" complaint, is it?

    (Who decided to put that much parry onto a Greatsword anyway)
    (3)
    Last edited by Luin; 05-02-2018 at 11:04 PM.

  2. #72
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Brill_ View Post
    Most content that has a min ilvl, the min is 15-20 ilvl below the gear that it drops(ie byakku ex min ilvl 340, drops 355 weapons). Based off of that, castrum min ilvl would be in the 268-273 range. Thing is, ilvl != skill. A bad player isn't going to make your run any easier just because they are a higher ilvl. I can see putting one in to prevent extremely low ilvl people out. It feels like people want a ilvl 280 requirement for Doma and that won't happen.
    A tank who doesn't use cooldowns in Castrum Abania and is in full Doma drop gear will be far easier to heal than the same tank in Shire Gear, because of the chasm sized difference in defense stats.

    It's a gear based game. Gear matters. The game enforces that in all kinds of other content, but for some reason wandering into level 69 levelling dungeons in level 5 broken whites is okay because reasons?
    (3)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  3. #73
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    (eg The minimum ilevel of HW should be the ilevel 120 Poetics gear, the minimum ilevel of the SB dungeons should be the poetics ilevel 260 HW gear)
    115 and 255, the ilvl of the first gear present in each of the expansions.
    (5)

  4. #74
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Yes, they should. I see no reason to not have it, imo. That would give the player a "sense of progression" during the leveling process, besides the levels themselves. Creating the habit of "I must get better gear before I jump into this new content". The MSQ handles this just right, giving you gear you need by doing it, along with the sidequests. One problem is, leveling in this game is incredibly fast, so gear becomes useless real quick. Some players think it's not worth it. How can we provide gear to these players struggling with certain dungeons? Just spamming the previous ones? That's not efficient for DPS jobs, as they have long waits between dungeon and dungeon. What else can we do? All this assuming the system is already in place (ilvl restriction). These are not rethorical questions.
    (2)

  5. #75
    Player
    Anselmet's Avatar
    Join Date
    Nov 2015
    Posts
    441
    Character
    Laurent Vestra
    World
    Zalera
    Main Class
    Dragoon Lv 90
    Dear lord I will never understand why they don't have level requirements. I remember when I leveled my sch and I had a tank with i200 gear on in that 63 dungeon. My run was basically adlo, physick, adlo, physick, lustrate, adlo, physick, fucking dear god if I did not have a blm or red mage giving me mp we would have not made it. I love sch and I love healing, but I drank a bottle of gin and stuck to my drg for a solid month afterwards.

    EDIT: Holy cow there are actually people defending no ilvl? Talk about being callous against healers who have to heal a squishy tank (and I mean unacceptable levels. Adlo with full health should keep you alive, tank should not explode and die) and the dps that suffer from long ques to only disband cuz the healer leaves or you kick the tank etc etc etc. Or hell when dps dont have the right ilvl its still a groaning dredge to get through content. It happens and it shouldnt happen. There are many different ways to get money and gear in this game to at least be somewhat near the ilvl of the dungeon. Idc how new or how causal you are!
    (4)
    Last edited by Anselmet; 05-03-2018 at 05:33 AM.

  6. #76
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Luin View Post
    -You could use it all the way to 70! *as long as you dont do any actual 60-70 dungeons* Did you even read your post?
    Yeah, you only need to do dungeons once on your main to advance the story. You can actually level now without even touching them.

    -hunts, both SB and normal (you can kill hunt enemies with augmeted shire)
    -beast tribes (same)
    -trial roulette (only one trial is above 68 an below 70, susano is at shisui gear level)
    -24 man roulette (none are above 60)
    -50 roulette (capped)
    -MSQ roulette (again, capped.)
    -pvp (capped)
    -POTD (capped.)
    -challenge log
    -even leveling roulette, since majority is capped below 65

    The only job that really needs more post 65 and pre 70 is tank, for defense, and that's for four dungeons.

    And at 70, you can do just about everything in the basic ilvl you get at the start of each patch. I got disgruntled recently realizing that you don't need to cap your gear because so little content makes any real use of the gear.
    (0)
    Last edited by RiyahArp; 05-03-2018 at 05:31 AM.

  7. 05-03-2018 06:11 AM

  8. #77
    Player
    Luin's Avatar
    Join Date
    Dec 2017
    Posts
    287
    Character
    Luin Vereist
    World
    Lamia
    Main Class
    White Mage Lv 90
    Quote Originally Posted by RiyahArp View Post
    Yeah, you only need to do dungeons once on your main to advance the story. You can actually level now without even touching them.
    recently realizing that you don't need to cap your gear because so little content makes any real use of the gear.
    This is NOT about beast tribes, roulettes, and solo content. This is a dungeon thread. Dont go into a dungeon thread saying you don't need gear to do everything else besides dungeons, and then equate that to dungeons.

    You could ALWAYS level without dungeons. I could go kill trash in the overworld and that'll give me XP. It's trash XP but I can.

    If I want to grind out to 70 you need dungeons if you want to be effective.

    Quote Originally Posted by Driavna View Post
    Shisui of the Violet Tides gear drops are ilvl 270, the same as Augmented Shire.
    I really meant leveling during Bardams, I know how it sounds.
    (0)

  9. #78
    Player
    Aurebel's Avatar
    Join Date
    May 2018
    Posts
    43
    Character
    Cymbeline Songweaver
    World
    Midgardsormr
    Main Class
    White Mage Lv 65
    I agree that there should be a minimum ilevel requirement for dungeons. There should also be a minimum ilevel requirement on each individual piece, so that one would not be able to use a low ilevel weapon - which has the most impact on damage - with high ilevel accessories. They could make the ilevel requirement for accessories lower than the ilevel requirement for armour and weapon, since people might not want to upgrade their accessories as often as their armour/weapons.

    Other suggestions which people have made in this thread:
    - Minimum main stat requirement, so that one cannot use DoH/DoL equipment.
    - Job crystal requirement when at or above level 30 - perhaps enforce the requirement when they are level 35 to give them a little freedom in when they choose to complete their job quests.
    - Putting people in a leveling dungeon appropriate to their ilevel - there is the potential problem of people avoiding certain dungeons by equipping lower ilevel gear, but since this would only apply to leveling dungeons, there isn't much benefit to be had most of the time, since they'd just be getting less Exp.
    (0)

  10. #79
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    I had this thread open in a tab and never did respond to it. Now that I’ve been going through and cleaning up my Chrome tabs, however:

    I think it would be a good idea to implement some sort of item level and/or gear check for the first leveling dungeon in the new expansions, so for Heavensward and Stormblood, Dusk Vigil and Sirensong Sea, respectfully.

    The last level 50 dungeons for ARR (Wanderer’s Palace (Hard) and Amdapor Keep (Hard)) require a minimum item level of 90. The last level 60 dungeons for HW (Sohm Al (Hard) and Baelsar’s Wall) require a minimum item level of 230. I don’t think that it would be too much to ask that players have at least that (maybe a few levels above—i120 and i260 perhaps, since those are the item levels of the last, unaugmented tome gear for each expansion) when they queue into Dusk Vigil (at approximately level 51) and Sirensong Sea (at approximately level 61), even on alt jobs.

    Some of the harder-hitting leveling dungeons (i.e., The Vault, Bardam’s Mettle, Doma Castle) could also stand to have an item level/gear check, but I think, at the least, the expansion “entry-level” leveling dungeons should have something—it is not fun dealing with tanks or healers in i210 gear in Sirensong Sea...

    Quote Originally Posted by Aurebel View Post
    I agree that there should be a minimum ilevel requirement for dungeons. There should also be a minimum ilevel requirement on each individual piece, so that one would not be able to use a low ilevel weapon - which has the most impact on damage - with high ilevel accessories.
    I agree with this. Especially for tank/healer roles, as your weapon directly affects how well you can hold aggro and how much healing output you can churn out.
    (1)
    Last edited by HyoMinPark; 05-04-2018 at 05:21 PM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

Page 8 of 8 FirstFirst ... 6 7 8