Quote Originally Posted by northernsky View Post
Yes I agree.
My point was rather that eventually they will need to add more base classes to sustain the depth of the armory system over the course of time, not only new jobs on top of the existing weapon classes.

So I was not bringing new classes a a pretext to implement new weapons, they can already add new weapons to existing classes.
Rather, I was thinking about which base classes they could add, and what weapon could be associated with them.
I'd say 1 Hand Axes can stay with Marauder because its the same usability its all Clefting. 1 Hand Axes using dex more then Strength for its damage modifiers though.

So
Marauder = Great Axe, Hand Axe, Tomahawks.
Lancer = Lance, Polearm, Spear.
Gladiator = Short Swords(Slow Strong, Daggers (Fast, not as strong)
Fencer = Rapier(Hybrid), Wing Swords(Magic), Epees(Melee)
Iaido = Katana (Magic), Great Katana (Melee)
Enforcer = Club (Melee), Hammer (Magic)
Soldier = Great Sword
Musketeer = Gun, Rifle
Entertainer = Entertainer Instruments (String, Wind, Card/Dice)
Pugilist = Knuckles, Claws
Archer = Bows, Crossbows