Quote Originally Posted by Grit View Post
Holy wall of text, bat-man!

I read most of it, and I agree with you on almost every level. Though this would require an entire overhaul of the armoury and skill systems to function properly.. I don't think that can be avoided anymore.
I agree they couldn't leave all the abilities as-is they should work some things out of some of the weapon skills and do some re-balancing, but honestly, this seems easier to implement to me than 1)starting over from scratch, or 2)renaming all the current classes to traditional classes, adding the rest of the classes, and then reworking and rebalancing those abilities.

One thing I would want them to really do is focus more on the weapon's themes like:

MRD = Parry, Criticals, AOE
PUG = Evasion, Enfeeble Hits, Low-Stamina/Fast Hits
GLA = Accuracy, Damage Mitigation Buffs, Magic-Imbued Hits
THM = Debuffs, Over-time effects, Light/Dark

I think differentiating these a bit more based on some common themes will make them add a lot more to the play style experience and require you to use more tactics and think about how a certain weapon choice will influence your character design.