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  1. #11
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    Join Date
    Apr 2011
    Posts
    116
    In my opinion-
    Bard should be defined by a Bardsong skill set- and nothing else. I think this is simply what is best for the game; as devoted "support" jobs have a habit of ruining a game dynamic before it exists. A bard should be able to function well with whichever available weapon they choose (sword and bow would be my choices in the bard's available weapons), and should probably function more closer to what is traditionally a "rogue" than some of us may be comfortable with. But the instrument-weapon idea shouldn't be a factor only on the grounds that an instrument is not a practical weapon or crafting tool, and the bard could function on song-skills without having to give up DoW abilities which enable it to hold it's own.

    Let's be honest though, this game is a sequel- and the more a sequel becomes like it's predecessor, the more downhill things tend to go. The object here is familiarity without repetition, (EG: Take out Ninja, but give Thieves/Glad ability to tote 2-handed "Twin Sword" weapons which work on a double-strike mechanic)
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    Last edited by Augury; 05-12-2011 at 01:44 PM.

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