if everyone had an anti-knockback then there would be no point in having an anti-knock back.
if everyone had an anti-knockback then there would be no point in having an anti-knock back.
or just make Plunge match it's peer with Onslaught. sure WAR has holmgang, but that's just an additional effect to it's invuln skill.
They already do. Most everyone has one.
DRG: Role + Timed Jump x2 (60s, 60s, 120s CDs)
MNK: Role + Timed Shoulder (x2 if you want) (60s, 30s(+1 charge on wind))
NIN: Role (Dunno if shukuchi if timed would work) (60s)
SAM: Role + Timed dash (60s, 10s + 10 kenki)
BRD: None but ranged
MCH: None - ranged
BLM: Role + Ranged to begin with
SMN: Role + Ranged
RDM: Role + Timed corps-a-corps + Ranged (40s, +1 every 140 if you need)
PLD: Tempered Will + Hallowed if you really need it (180s, 420s)
WAR: Timed charge + Holmgang (20s + 10 guage, 180s)
DRK: Timed leap (30s)
WHM: Role + Ranged
SCH: Role + Ranged
AST: Role + Ranged
Combine this with the fact that DRK loses the most from having to disengage from the boss and it's just punishing. A WAR can game burst windows to make disengaging slightly less harsh and a PLD can enter HS phase to mitigate downtime from the boss.
Just increase Plunge range so that, like a Shoulder Tackle, it's decently reliable as a knockback counter. And decrease its animation lock duration while we're at it.
Not to mention the potency loss from holding Plunge for a knockback mechanic. :/
I actually suggested reducing the potency of plunge to help reduce the loss from holding it for this purpose in my DRK Rework.
Plunge
- Potency has been reduced from 200 to 100.
- Range has been increased from 15y to 20y
Note: ~ -3.3 PPS
Note: Animation lock reduced to match other gap closers
Most of the time - no. HS phases are timed to rotation phases, saving them for knockbacks will be overall DPS loss most of the time.PLD can enter HS phase to mitigate downtime from the boss
I agree that having to anti-knockback ability sucks. Just as having no gap-closing ability. As always, WAR have both, while two other tanks suffer![]()
When faced with a situation in which you will have 0 dps for more than a certain number of globals, why wouldn't you burn your MP on holy spirits? Like if you get burning winds in 7s. I don't pld enough but wouldn't that be a dps gain over sitting there doing nothing? even if it messes up 1 HS phaseMost of the time - no. HS phases are timed to rotation phases, saving them for knockbacks will be overall DPS loss most of the time.
I agree that having to anti-knockback ability sucks. Just as having no gap-closing ability. As always, WAR have both, while two other tanks suffer
For long disconnects, sure. For knockbacks? Lets assume PLD lose Tempered Will (which already have way longer CD than Arm's Length or Surecast). Boss pushes you away. You can HS but then will need to run in melee anyway, and often next mechanic is a raid-wide AoE so you need to be close in order to get heals.
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