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  1. #21
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Yeah, as a way to get players into PVP, the rewards are sky high.

    Not to get all "Back in my day!" on everyone, but PVP used to have exclusive PVP stats, along witb materia and gearsets specifically tailored for PVP modes. This meant you played PVP modes to earn Wolf Marks to buy PVP gear to get better stats in PVP. Pretty straightforward stuff.

    The drawback was that this made everything super niche, and it was similar to crafting/gathering in that some players simply don't want to, or didn't have the time to, invest into an entirely different branch of gameplay. You had to play PVP in primetime hours or you wouldn't get far, but that meant everyone of us in PVP *enjoyed* PVP and were actively trying to improve.

    Then they added EXP and Tomes to get more players into it, got rid of all PVP only stats and converted the gear into vanity only (which made the lower tier PVP sets total junk since the iLVL90 rewards are naturally better than the first two tiers from the Wolf's Den). SE basically janked the whole system apart to get more players in, and when that didn't do enough, they totally uprooted the combat side for 4.0.

    And well, now every PVP'er is withering away under bots.
    (5)
    Last edited by Ametrine; 03-07-2018 at 06:12 AM.