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  1. #1
    Player
    SummerScorcher's Avatar
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    Jul 2016
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    Gridania
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    Character
    Lilla La'aurora
    World
    Phoenix
    Main Class
    Dancer Lv 98

    Bring Back HW Reprisal: Part 2

    Hello everyone, so the new Liveletter came out earlier and it is with heart and pride that we can announce that SE is finally looking into DRK! High five all, well done well done.

    Now, the pressing matter at hand. As they said, they do not simply want to adjust the recast timers for skills (ahem Shadow Wall) and I believe this is the perfect opportunity to reintroduce a suggestion that was made a little while back- a suggestion by Crater; bring back DRK's Reprisal from Heavensward/3.xx.


    What was so special about Heavensward's 'version' of Reprisal? Isn't it the same?
    Reprisal from HW was part of DRK's core mitigation suite; the skill was an oGCD of 210 potency, lowered targets damage dealt by 10% for 20 seconds, and had a 30-second recast timer.
    However, it was only usable right after a successful parry; which had a nice synergy with the skill Dark Dance (now known as the role action Anticipation). More on this later.

    Why bring back 3.xx Reprisal instead of <other suggestion/idea>?
    Re-adding 3.0 Reprisal would fix many issues at once. First and foremost, it would give DRKs a fluff mitigation skill, which is something that we've all been clamoring for. It would give Dark Knights a unique way to shield the party; via a debuff instead of a shield. It would also give them a little extra to their DPS, and finally, it would bring synergy with one of the Cross-role skills; Anticipation. Every tank has some kind of perfect synergy with cross-role except DRK. (PLD Convalescense, WAR Awareness.)

    That sounds nice, but you're forgetting why Reprisal was removed. It was too OP.
    No. Reprisal, stacked with Storm's Path (-10% damage dealt), stacked with Delirium (-10% INT), was OP. It was like a Tank LB1 with 66% uptime. A -10% damage dealt debuff that's up 2/3rd of the time will not break the game.

    Okay... but another thing. DRK would be forced to MT again, if you want to optimize.
    Even this has been given some thought! Instead of only proccing off parrying, Reprisal will proc off of The Blackest Night in addition to parrying. It's a DPS gain, Dark Knight can off-tank without worry, and it fits right into the lore of TBN.

    But wait. If this would go through, what will happen to *my* Cross-role Reprisal?
    I hear you WAR/PLDs, and there's 2 options. Change the current "Reprisal" (name doesn't make sense by the way, you're not counterattacking anything) to a different animation and name. Or, if nobody would have any issues with it, it could be taken from the CR system in favor of something else- what I don't know, I'll let you be the judge of that.


    So, suggestion conclusion; Reintroduce Reprisal from HW (preferably with the 3.xx sound and visual effects), including the 210 potency, but instead of only proccing off Parry, it also procs off The Blackest Night. Thanks for your time.
    (P.S: HP drain on Souleater out of Grit would be a great boon too. Just throwing it out there.)

    I should also link the original post suggestion by Syzzle: http://forum.square-enix.com/ffxiv/t...nswardReprisal
    (11)
    Last edited by SummerScorcher; 02-12-2018 at 04:16 AM.

  2. #2
    Player
    GoneEnigma's Avatar
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    Aug 2013
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    Uldah
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    Character
    Zezha Qha
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Good stuff indeed. Bring back the potency too. If they're going to lower Shield Swipe, they could raise our pot to make us the REAL counter attackers. I also like that it's not just another combo ender
    (2)

  3. #3
    Player
    Ash_'s Avatar
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    Jul 2015
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    Character
    Ash Arkwright
    World
    Asura
    Main Class
    Rogue Lv 100
    I've always been in favour of this. Remove it as a role action and restore our original as a DRK exclusive skill. And while we're at it do the same for low blow; PLD's never need it, and I've never seen a WAR use it.
    (2)

  4. #4
    Player
    SummerScorcher's Avatar
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    Character
    Lilla La'aurora
    World
    Phoenix
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    Dancer Lv 98
    Quote Originally Posted by Ash_ View Post
    I've always been in favour of this. Remove it as a role action and restore our original as a DRK exclusive skill. And while we're at it do the same for low blow; PLD's never need it, and I've never seen a WAR use it.
    I've been thinking about your second suggestion. What if we were to gain our old 100 potency Low Blow back, but it doesn't stun; instead, it could apply a slow debuff. Still in the CC area, but it doesn't make enemies stun resistant- should you need to actually stun it at a given time.
    This would however reintroduce concern #4; DRK needing to be MT to get everything out of it's kit. It could be adressed in a couple of ways.
    1. Perhaps, every time you gain some blood, it has a chance to reset the timer.
    2. It could be stance specific. In Grit, it resets off parries, but out of Grit, it has a lowered cooldown. Say 25 seconds when in Grit, and 15 seconds when not.
    They could even replace cross-role Low Blow with Brutal Swing to keep the stun in there.

    Anyways, would be interesting, but not necessary at all. If I got to choose, I would much rather get our old Reprisal instead of Low Blow.


    Quote Originally Posted by GoneEnigma View Post
    Good stuff indeed. Bring back the potency too. If they're going to lower Shield Swipe, they could raise our pot to make us the REAL counter attackers. I also like that it's not just another combo ender
    Ah, I might not have been clear enough, but the potency will be with it as well yes. I'll try to make that a bit more clear in the OP.
    (0)

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