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  1. #1
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66

    #BringBackHeavenswardReprisal

    I'm giving this its own thread because I'm simply in love with this suggestion and it is the most simple, easy, as-close-to-perfect-as-you-can-get solution to DRK's problems that I have seen on these forums. And I've spent more time than I am willing to admit without embarrassment brainstorming my own ideas and they all pale in comparison to this exquisitely minimalist idea:

    Quote Originally Posted by WhyAmIHere View Post
    But, in light of SCH/SMN getting back sustain after much outcry, [...] I feel like it's entirely within SE's capacity to repair the damage done.
    Quote Originally Posted by Crater View Post
    Actually, reading this bit kind of caught my eye.

    Hypothetically, let's suppose that SE gave the old 3.x Reprisal back to DRK, with the old effect, old potency, old everything, and just one small change: The skill procs either on a successful Parry, or when a TBN shield is broken.

    Let's look at everything that would do for DRK;

    - Gives DRK extra damage, up to 210 potency every 30 seconds. All by itself, this closes about half the gap between WAR and DRK in terms of total DPS.
    - Gives DRK a reason to use TBN more often than "only when you're absolutely sure it's necessary or will save a healer GCD", without flipping things around so that every DRK wants to spam TBN on cooldown for max DPS.
    - Gives DRK the party utility that it's now conspicuously lacking. The advantage it holds over the other tanks' party utility skills is that it has much higher uptime, but that's balanced out by the fact that it can only reduce damage from targetable sources, and that its mitigation is going to always be lower than Divine Veil/Passage of Arms, always lower than a 1-4 buff Shake it Off, and typically lower than a 0-buff Shake it Off (due to the nature of Shields versus mitigation).
    - Bolsters DRK's personal mitigation, by restoring one of DRK's 3.x era network of low-effect-but-easily-stackable 'fluff' mitigation tools (Reprisal, Foresight, and Dark Dance, in 3.x). The high-uptime 10% would tend to be enough to keep DRK from getting trucked by standard attacks in between tankbusters, and also enough to let TBN be used as the 'primary' cooldown on most medium-large tankbusters, instead of needing to pair TBN with another cooldown anyway.
    - It also solves the 3.x Reprisal problems, which were: 1) You couldn't use it if enemies had unparryable attacks, and 2) You couldn't use it as an off-tank. By allowing TBN to proc it, you could pop it against magic damage and you could pop it as an off-tank.

    Honestly, if it had an enmity modifier, that'd be very close to solving DRK's relevancy issues in one move.
    I do not care what needs to be done to make this happen as far as the existing Reprisal, if its name needs changed, or the new DRK Reprisal has to be called something different/get a different animation (I miss the *shing-shwing* of 3.x Reprisal but I'm not about to push my luck) I just want this suggestion right here to happen. Please do it. DRK has the least number of buttons out of all 3 tanks, so button bloat is no excuse. Put this back on our hotbars.

    Crater's post speaks for itself, there's very little I can add to it other than giving it its own thread. Its too good of an idea to be buried in the pages of the thread where it was originally posted.

    SE, if you do nothing else to DRK for the rest of SB, do this one, unbelievably simple change. You'd fix or damn-near-fix tank balance and make DRK mains very happy without robbing PLD or WAR of their niches.

    *****

    Also, this, to those whom it may concern:
    Quote Originally Posted by Crater View Post
    Regarding the... role-action thing that is currently in the game, going around calling itself "Reprisal", I don't see any reason why that can't stay as a separate skill for all the tanks to use. Rename it to "Intimidate" or something, which is more descriptive anyway - The dictionary definition of "Reprisal" is literally "an act of retaliation", so what the hell is this role action "retaliating" against, when you can use it before an attack even happens?
    A Reddit response to lukewarm/antagonistic reception of this idea:
    "DRKs need to stop being nebbish and timid, shuffling their feet and staring at the floor while going "Well gee guys, maybe we shouldn't be good at anything, it's not fair to those other tanks who are way better than us at everything..."

    It's okay to have strong abilities. It's okay to have very strong abilities. It's a good thing for every class to have abilities that make people think "I really wish we had one of those in our party". Warrior has skills like that. Paladin has skills like that. Ninja has skills like that, and so does Dragoon, and so does Bard and so does Machinist, and so do all three healing classes.

    Dark Knight needs at least one more skill like that, and bringing back Reprisal would pretty much fit the bill."
    #BringBackHeavenswardReprisal!
    (28)
    Last edited by SyzzleSpark; 10-31-2017 at 07:06 AM.

  2. #2
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Yep, fantastic and extremely practical solution. Especially if they took the new nerfed Reprisal off role actions making the debuff a DRK exclusive thing.

    Another way they could do this is to have TBN itself "explode" in an Abyssal Drain/Unleash ranged AOE when the shield is broken, meaning it would apply with a party member's TBN breaking and also make it good for multiple enemies.
    (0)

  3. #3
    Player
    BorisDaBlade's Avatar
    Join Date
    Sep 2015
    Posts
    462
    Character
    Boris Taglia
    World
    Siren
    Main Class
    White Mage Lv 80
    No. I like reprisal on my pld. 10% damage down........it’s enough. No proc no fuss just helping healers with aoe damage. Add a DV in there =cheesed as if the whole party had HG. Sorry drk......
    (0)

  4. #4
    Player
    SplittingSkies's Avatar
    Join Date
    Jun 2015
    Posts
    35
    Character
    Lynx Shadowstorm
    World
    Moogle
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by BorisDaBlade View Post
    No. I like reprisal on my pld. 10% damage down........it’s enough. No proc no fuss just helping healers with aoe damage. Add a DV in there =cheesed as if the whole party had HG. Sorry drk......
    You have Passage of Arms AND Divine Veil, thats enough to help healers with mitigation in my opinion and reprisal is the cherry on top of the cake, not to mention that is your raid utility and we haven't even gone across your PERSONAL mitigation.
    EDIT: You can have the skill still within the role action, but I don't think theres anything wrong with having something similar that gives more and gives DRK part of its identity back.

    Anyway, in another thread someone had an idea to bring the old reprisal back and give it exclusively to DRK. But the way it worked was different to Crater's idea, I am still all for gaining Reprisal back and this new idea for the skill still has not changed my mind. Awesome idea, making its synergy with TBN would make it more appealing to use it often, and to be proc'ed even as OT.
    (0)
    Last edited by SplittingSkies; 10-31-2017 at 12:02 AM.

  5. #5
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    It probably goes without saying given how prominent my quote is in the OP, but I'd really like to see this change.

    Regarding the... role-action thing that is currently in the game, going around calling itself "Reprisal", I don't see any reason why that can't stay as a separate skill for all the tanks to use. Rename it to "Intimidate" or something, which is more descriptive anyway - The dictionary definition of "Reprisal" is literally "an act of retaliation", so what the hell is this role action "retaliating" against, when you can use it before an attack even happens?
    (9)

  6. #6
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by BorisDaBlade View Post
    No. I like reprisal on my pld. 10% damage down........it’s enough. No proc no fuss just helping healers with aoe damage. Add a DV in there =cheesed as if the whole party had HG. Sorry drk......
    There's nothing about this suggestion that, to me, implies that PLD or WAR (or DRK) should lose the 4.x Reprisal. A name/animation change would be the only hurdle to this suggestion's implementation.

    Quote Originally Posted by Crater View Post
    Regarding the... role-action thing that is currently in the game, going around calling itself "Reprisal", I don't see any reason why that can't stay as a separate skill for all the tanks to use. Rename it to "Intimidate" or something, which is more descriptive anyway - The dictionary definition of "Reprisal" is literally "an act of retaliation", so what the hell is this role action "retaliating" against, when you can use it before an attack even happens?
    The logic is deafening.
    (4)

  7. #7
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    #DRKLivesMatter
    We need more mitigation
    (6)

  8. #8
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Crater View Post
    Regarding the... role-action thing that is currently in the game, going around calling itself "Reprisal", I don't see any reason why that can't stay as a separate skill for all the tanks to use. Rename it to "Intimidate" or something, which is more descriptive anyway - The dictionary definition of "Reprisal" is literally "an act of retaliation", so what the hell is this role action "retaliating" against, when you can use it before an attack even happens?
    Give DRK back 3.x reprisal ala your post, rename 4.x reprisal to Scourge.
    If we're gonna go with dictionary definitions... "a person or thing that causes great trouble or suffering."
    (0)

  9. #9
    Player
    Eyvhokan's Avatar
    Join Date
    Jun 2017
    Posts
    200
    Character
    Eyvhokan Poseidal
    World
    Shiva
    Main Class
    Miner Lv 70
    :thumbsup:

    ten characters
    (2)

  10. #10
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by SyzzleSpark View Post
    A name/animation change would be the only hurdle to this suggestion's implementation.
    There's actually astoundingly little work that would have to go into that, too. Considering that SE re-used the 3.x Delirium animation for Interject on all three tanks (Seriously, go look at it - PLD even grabs their sword and swings it with both hands) they clearly don't mind re-using the animations from actions that were removed from the game, and there's actually a huge number of old animations just sitting there from the old cross-class sytem (personal favourite: DRK's Skull Sunder, at 40s on that video).

    The old Reprisal even has a completely separate skill/debuff icon from the cross-role skill.
    (3)

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