
Originally Posted by
Crater
Actually, reading this bit kind of caught my eye.
Hypothetically, let's suppose that SE gave the old 3.x Reprisal back to DRK, with the old effect, old potency, old everything, and just one small change: The skill procs either on a successful Parry, or when a TBN shield is broken.
Let's look at everything that would do for DRK;
- Gives DRK extra damage, up to 210 potency every 30 seconds. All by itself, this closes about half the gap between WAR and DRK in terms of total DPS.
- Gives DRK a reason to use TBN more often than "only when you're absolutely sure it's necessary or will save a healer GCD", without flipping things around so that every DRK wants to spam TBN on cooldown for max DPS.
- Gives DRK the party utility that it's now conspicuously lacking. The advantage it holds over the other tanks' party utility skills is that it has much higher uptime, but that's balanced out by the fact that it can only reduce damage from targetable sources, and that its mitigation is going to always be lower than Divine Veil/Passage of Arms, always lower than a 1-4 buff Shake it Off, and typically lower than a 0-buff Shake it Off (due to the nature of Shields versus mitigation).
- Bolsters DRK's personal mitigation, by restoring one of DRK's 3.x era network of low-effect-but-easily-stackable 'fluff' mitigation tools (Reprisal, Foresight, and Dark Dance, in 3.x). The high-uptime 10% would tend to be enough to keep DRK from getting trucked by standard attacks in between tankbusters, and also enough to let TBN be used as the 'primary' cooldown on most medium-large tankbusters, instead of needing to pair TBN with another cooldown anyway.
- It also solves the 3.x Reprisal problems, which were: 1) You couldn't use it if enemies had unparryable attacks, and 2) You couldn't use it as an off-tank. By allowing TBN to proc it, you could pop it against magic damage and you could pop it as an off-tank.
Honestly, if it had an enmity modifier, that'd be very close to solving DRK's relevancy issues in one move.