Quote Originally Posted by Usho View Post
Why do you think they didn't continue this single player mentality for HW and SB? Cause, they realized (kinda late) that NO ONE WANTS TO HAVE TO DEAL THE SAME CUTSCENE IDEAL AS ARR. I understand their intent but they could have made it better. This not only will screw over new players (queue time wise) but it also vets who used msq roulette as another source of leveling and poetic grinding. The consensus of the people i play with and some of the newbies i chat with in Novice Network in game agree with me.
Again, these were designed for 2.0 without the intention of us repeating these dungeons every day, let alone multiple times a day.

In fact, they specifically got their own roulette with seperate rewards for those willing to take newer players through the story heavy dungeons, only for us to collectively force players to skip everything.

THESE AREN'T MADE FOR SPEEDRUNNING.
NO DUNGEON IS.

What's likely going to happen now is players will use it in their early 50's, and mentors will see this frequently pop.
The giant EXP boost may not be enough post 60, but neither are most ARR leveling dungeons.

I was worried, but it's much better in practice. Don't force yourself into content you hate.