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  1. #1
    Player
    rainichan's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    627
    Character
    Caelia Silverarch
    World
    Balmung
    Main Class
    Black Mage Lv 100
    IIRC they updated parts when SB hit. They're actively trying to get out of the crap infrastructure that they were left with on 1.0 that they couldn't toss going from 1.2x to 2.0 because it would have taken more time.


    That said, I'm also wondering if it's because of the multiple OS it has to run on? While yes, at the 2016 FanFest they said "please upgrade from Win32bit to Win64bit" not everyone can afford to. I'm not a programmer though so that's a wild guess. Anyone who is a programmer around to confirm/deny that? The most I know is that they're different in how things are run, but any programming for a Win32 or Win64 is beyond me.

    Lastly, I remember when we had a delay on some of the smaller in-between patches after Heavensward came out because the dev team was taking a much needed vacation after pounding out not only 2.0 and its releases, but up to 3.0 with no breaks in-between. The amount of salt and people on the OF screaming about HOW DARE THEY BE LATE FOR THESE YOU WANT TO WATCH YOUR GAME CRASH AND BURN SHUN THE NON-BELIEVERS leads me to believe that while some are totally down for no content for a bit while they fix infrastructure, there will be more people screaming about how there's no content how dare they want to fix their game they're using it as an excuse to take a long vacation etc etc.

    Yeah, I'd love for them to do it all in one go, but I don't see that happening. They'll update the way they did with SB and probably some unnamed patches. My guess is that's where the saddlebags are coming from is a small update on a part of the old infrastructure.
    (1)

  2. #2
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by rainichan View Post
    That said, I'm also wondering if it's because of the multiple OS it has to run on? While yes, at the 2016 FanFest they said "please upgrade from Win32bit to Win64bit" not everyone can afford to. I'm not a programmer though so that's a wild guess. Anyone who is a programmer around to confirm/deny that? The most I know is that they're different in how things are run, but any programming for a Win32 or Win64 is beyond me.
    For a game, the principal difference is access to RAM. Win32 programs are limited to 2GB of memory, unless they use tricks like the 3GB compilation flag, PAE and such that allow more memory access at the cost of performance. Win64 compiled versions have access to a memory space far larger than anybody is going to have in a home PC. There's some other stuff as well, but memory is the most important part. 2GB isn't limiting when your other platform is the 512MB equipped PS3, but much more limiting when you want to do 4k graphics and your other platform is the 8GB PS4.

    Even running a Win32 compiled program (like the same version of the game) on Win64 gives you 4GB to work with, because due to how the virtual memory system works it can allocate the entire 4GB address space to the game instead of needing some of it for the OS and hardware. With the PS3 gone, Win32 PCs are now their least common denominator platform. People started shifting to 64 years ago and it's fairly common now, to the point that among Steam users, Win32 is ~2% usage. Could be higher amongst FFXIV users, but you pretty much can't buy a Win32 PC anymore unless you're an enterprise level customer.

    Yeah, I'd love for them to do it all in one go, but I don't see that happening. They'll update the way they did with SB and probably some unnamed patches. My guess is that's where the saddlebags are coming from is a small update on a part of the old infrastructure.
    The saddlebags are interesting because they've cited data transfer of character information between the world server and the instance servers as a reason for not having larger inventory multiple times. The saddlebag inventory is specifically not available when you're in an instance, which suggests to me they're adding that instead of more inventory because it lets them avoid the extra memory required on the instance server (in a dungeon you simply don't have access to that inventory so that server doesn't need to know what's in it).

    The glamour closet is the same thing in that it's also only available in specific locations and thus doesn't load the other servers at all.

    (I am a programmer, although I don't know what their backend looks like so some of this is speculation. )
    (6)
    Last edited by Tridus; 01-14-2018 at 06:53 AM.
    Survivor of Housing Savage 2018.
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