This is such a black and white way to view things, and you're really ignoring facts and the gray area that exists. I mean I totally understand the spirit of what you're saying - playing the game well is what wins, not the GC you play for. That's just a long and friendly way of saying "git gud", and it's advice the OP needs to hear.
But let's not ignore what's really happening here. Players that have a solid understanding of the game generally move to Maelstrom and they turn off freelance status, and they win most of the games. That's exactly what I did, and I enjoyed a fast track ride to The Knight of Glory title I attained just last night. But it's a cycle - eventually others will want to follow suit, because they want to get carried for easy wins, and they bring the team down. More GC swapping occurs and some other GC will be the head honcho for a while, and the cycle moves forward.
In a perfect world everyone queues freelance and we all share a 33% chance to win, and if you bring skill and carry potential you'll enjoy a bit better than that. But I know you know that's not the way it goes down. I'm sure you saw my thread last month:
http://forum.square-enix.com/ffxiv/t...something-else
I put two and two together, changed GC, turned off freelance, and wins started rolling in. I know I'm a skilled player and I carried a lot of those wins, but I can't deny that queuing for a different GC was a major factor in my win rate. And it's for all the reasons you put forth. And the players who understand what you wrote - for now - generally* congregate on Maelstrom.
*Generally is fluid and it determines what time you queue and what time premade freelance groups queue (my only loss streaks happen when 6-8 man premades freelance into Adders or Flames for a string of matches), and what state GC swapping is in. For all I know we're about to transition - Adders have been playing solid lately.