as much as i hate partying outside of endgame, i too am in support of interactive mini zones.
as much as i hate partying outside of endgame, i too am in support of interactive mini zones.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
Yeeesh, I forgot how much some people hated Final Fantasy XI.
I didn't mention the stuff as wanting it copy/pasted from FFXI, I just used those examples to get my point across. I edited the first post to be a little more specific of what I meant.
Fun fact: Just because a game did something first, doesn't mean you can't do something similar later. If it works, it works.
Problem there is if it doesn't work. Then you are stuck with it for at least another 3 months til the next big patch comes around.Yeeesh, I forgot how much some people hated Final Fantasy XI.
I didn't mention the stuff as wanting it copy/pasted from FFXI, I just used those examples to get my point across. I edited the first post to be a little more specific of what I meant.
Fun fact: Just because a game did something first, doesn't mean you can't do something similar later. If it works, it works.
That applies to literally every other addition/change to the game though. That's the problem with the way Square-Enix does their updates.
There were a lot of simple aspects from 11 that could help improve the feel of the dungeons and world
1) the doors/banishing gates as mentioned by the OP to actually make the dungeons feel somewhat like obstacles and not a walk in the park
2) hidden doors and rooms like in Temple of Uggalepih and Phomiuna Aqueducts to add depth
3) Personally, I found the dungeons in 11 had more going from them from a lore perspective. In TotoRak or Darkhold for example there is no chamber which is just there as a neat set piece. In 11 when you go up from the aqueducts to the library, you actually step into a room that looks like a library. In 14, when you go from one chamber in darkhold to the next, its just another room with no unqiue features despite the map saying one area is a "Grand Chamber" "Feast Hall" "Chocobo Stables" etc And I know they are long abandoned ruins, but even in 11 Garliage Citadel or Eldieme were abandoned and still had unique features in different rooms.
Last edited by Altanas; 12-30-2011 at 11:51 PM.
Best unique feature in Garliage Citadel was the HNM at a decent party camp, ahh the days of camping Serket and letting a lvl 40 pull it to a party.There were a lot of simple aspects from 11 that could help improve the feel of the dungeons and world
1) the doors/banishing gates as mentioned by the OP to actually make the dungeons feel somewhat like obstacles and not a walk in the park
2) hidden doors and rooms like in Temple of Uggalepih and Phomiuna Aqueducts to add depth
3) Personally, I found the dungeons in 11 had more going from them from a lore perspective. In TotoRak or Darkhold for example there is no chamber which is just there as a neat set piece. In 11 when you go up from the aqueducts to the library, you actually step into a room that looks like a library. In 14, when you go from one chamber in darkhold to the next, its just another room with no unqiue features despite the map saying one area is a "Grand Chamber" "Feast Hall" "Chocobo Stables" etc And I know they are long abandoned ruins, but even in 11 Garliage Citadel or Eldieme were abandoned and still had unique features in different rooms.
This is whats really good about open world dungeons, the danger behind them, you would go somewhere at level 30 to exp and face dangers on the way to camp and possible NMs then when you get to camp and its working well, and you avoid the danger to get the exp it all feels worth it.
And lets not forget when you avoid an MPK attempt.
I think what is means by Garlaige and Eldieme is having a dungeon with a certain feel and something memorable about it. If I say Crawler's Nest you think of eerie green walls, crawlers, and giant nut sacks hanging from the ceiling. At least I do. I want to relate a FFXIV zone to nut sacks.
Yea, there has been a huge push for these kind of Open world dungeons that garnered major support and a lot of likes.
The Devs have ignored it.
Boyahda Tree -
-Aquarius
-Garuda
-where I first performed a Light Skillchain
-waterfalls that take you to different areas of the dungeon
-sleepga II
-low man skill up pts to the skill cap
-Tree Cuttings, Wisteria Lumber, Boyahda Moss farming
Plus coffers/chests, xp pts, entrance to Dragon's Aery...
Compare this to say... TamTara Deepcroft for instance? I was just there for the first time not even an hour ago and explored the basement... Absolutely no purpose whatsoever to ever go back to that place. Really hoping there is something to do there once 2.0 comes.
The tombs reminded me of King Ranperres Tomb but, there was actually stuff to do in KRT;
-Spook and like 3+ other NMS that dropped great gear for lowbies
-only way to get to King Arthro
-Several San d'Oria missions take place in this zone
-Vrtra
-XP'd in the basement a few times for high 60-low70 jobs.
-Eyes for Optical Hat
I know 2.0 is going to fix everything but what was going through the dev/producers head when they created not 1, but dozens of areas with absolutely no purpose other then an Aetheryte node to make transportation there easier. Same could be asked for a lot of things that this game had at launch, but 1 yr #months later and still, Tama Tara is useless... I'll cut this rant short and just assume that up until 2.0 arrives, Tam Tara will have still remained as unused space. (You might be able to do leves here but I'm not 100% sure, and maybe some Gridania quests I haven't done yet. I might actually go and see if there is one cause I would like to have a reason to go back.)
I just hope I never see anything like this again in 2.0. And that every little corner of land serves more purpose then just eye candy, but a puzzle, or lore, or a quest, or a NM, or exp parties, or a chest, or loot, or an achievement, or currency, or a skill/ability, or danger, or a trap, or safety, or a secret can be found instead. For open-world dungeons anyways...
Last edited by SniperRifle; 12-31-2011 at 12:35 AM.
For your viewing pleasure:
http://forum.square-enix.com/ffxiv/t...light=petition
someday, they will have to address this issue..
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