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  1. #1
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    I would love to see the zones have a purpose in 2.0 Every place in FFXI had a reason for you to be there. Hell I went to a few dungeons in La Noscea last night. Stepped in, got the aetheryte gate and left. There's literally no reason for me to even be there. Why waste my time? Content that's not kill X bunny's for rabbit tails please. This is not a crappy Korean MMO or WoW.
    (1)

  2. #2
    Player
    CrstyCaptin's Avatar
    Join Date
    May 2011
    Posts
    155
    Character
    Immortal Lala
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Hoping they give areas a purpose or theme when 2.0 comes. I remember spending hours in SSG farming angel hair (pre RMT take over). Man that place was awesome as a 75 thf. Made tons of cash and felt cool soloing NMs. Also picking coffers when astral rings were in Castle Oztroja. Like above, boyahda tree was great for parties, skill ups, farming, NMs, etc. Sure after you play for a few years these places are kinda lame but when we first experienced them they were great. The list of areas goes on.

    I think something they really SHOULD add into the game is stealth (sneak/invis). Yea some people might flame but it allowed you to get into some deeper parts of the dungeon solo or even in a small group. It also sorta saved you some time instead of having to kill EVERYTHING along the way that aggroed and also gave you something to spend cash on (pots/powders). Duno, just a thought.
    (2)

  3. #3
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Its fine but I found it a pain in the butt looking for people willing to open those doors. It did limit my exploring quite a bit. Maybe thats a good thing.
    (0)

  4. #4
    Player
    Sarchy_Warchy's Avatar
    Join Date
    Mar 2011
    Posts
    71
    Character
    Sarchy Warchy
    World
    Coeurl
    Main Class
    Scholar Lv 64
    If you're playing an MMO without any friends AND you prefer it that way. . . plz just go play skyrim instead.
    (3)
    Last edited by Sarchy_Warchy; 12-31-2011 at 02:16 AM.

  5. #5
    One of the best dungeons I'd say was Sacrarium. The fact that the maze layout changed depending on time of day as well as the day was just...exactly what a dungeon should be like, and it was open world. I don't get what's wrong with open world content and why things HAVE to be instanced.

    I mean, is seeing other people exploring and fighting in a dungeon that big of a deal to MMO gamers? What happened to this genre?
    (2)

  6. #6
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Elexia View Post
    One of the best dungeons I'd say was Sacrarium. The fact that the maze layout changed depending on time of day as well as the day was just...exactly what a dungeon should be like, and it was open world. I don't get what's wrong with open world content and why things HAVE to be instanced.

    I mean, is seeing other people exploring and fighting in a dungeon that big of a deal to MMO gamers? What happened to this genre?
    I like having instanced content, as you don't have to wait for stuff (such as waiting for people to leave a Burning Circle, or Dynamis in FFXI - sorry for yet another reference to XI)...but I don't think everything needs to instanced...perhaps just the boss.
    (1)

  7. #7
    Player
    Lerend's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    59
    Character
    Mindari Dalir
    World
    Ultros
    Main Class
    Conjurer Lv 80
    I agree with the OP. Part of what made FFXI one of the most memorable experiences i've had was how the world really draws you in and *feels* like a world, as opposed to just some textured hallways and swirly instance portals. In all sorts of zones there were clickys and pressure plates and switches that opened new passageways. One of my favorites was the ruin full of Tonberrys in Yutunga(or Yhoator, its been a while) Jungle where just to get around you needed to kill certain mobs for a drop and then use that drop on a secret wall or what have you. It didn't feel like a "bunch of rooms with a jungle themed texture applied to the walls," it *FELT* like an old ruin.

    Altepa Desert and the Quicksand Caves was another good one, with multiple entrances and multiple uses and both zones being so intertwined, it made it feel that much more like a real world.

    You have the talent and the means, give the world builders the freedom and encouragement to do it right a second time!
    (3)

  8. #8
    Quote Originally Posted by Lerend View Post
    I agree with the OP. Part of what made FFXI one of the most memorable experiences i've had was how the world really draws you in and *feels* like a world, as opposed to just some textured hallways and swirly instance portals. In all sorts of zones there were clickys and pressure plates and switches that opened new passageways. One of my favorites was the ruin full of Tonberrys in Yutunga(or Yhoator, its been a while) Jungle where just to get around you needed to kill certain mobs for a drop and then use that drop on a secret wall or what have you. It didn't feel like a "bunch of rooms with a jungle themed texture applied to the walls," it *FELT* like an old ruin.

    Altepa Desert and the Quicksand Caves was another good one, with multiple entrances and multiple uses and both zones being so intertwined, it made it feel that much more like a real world.

    You have the talent and the means, give the world builders the freedom and encouragement to do it right a second time!
    Exactly! But a lot of XIV goers are opposed of this simply because Final Fantasy XI did it...When you play an MMO you're delving into a virtual world and I'm sorry, but Instanced MMOs and MMOs like WoW/Rift/SWTOR seriously doesn't feel like a "world", it just feels like a Hub city and dungeons.

    (And yes I actually do play SWTOR, it really doesn't feel like an MMO, it feels exactly like what I played a few years ago..it's also basically KOTOR with an online module.)
    (2)

  9. #9
    Player
    Lyndis's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    286
    Character
    Lyndis Evadne
    World
    Balmung
    Main Class
    Scholar Lv 70
    There's been a little voice inside of me screaming for this since the game came out.

    Also I've gone into convulsive fits asking people WHY, WHYYYYY!?!?!! Trying to figure out why there are no interesting areas like that.

    Everything is so generic and run through. EVEN THE DUNGEONS!
    (1)
    You don't need a reason to help someone~

  10. #10
    Player
    Mireille's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    319
    Character
    Mireille Celestine
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by KiriA500 View Post
    EDIT:
    Eldieme Necropolis too! I don't know how I could forget a place like that... Eldieme can suck my Galkan Sausage... (DAMN YOU ANCIENT PAPYRUS!!!)
    And limit breaks... I know we aren't there yet, but post 50 there need to be limit breaks.
    (1)

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