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  1. #18
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    There were a lot of simple aspects from 11 that could help improve the feel of the dungeons and world

    1) the doors/banishing gates as mentioned by the OP to actually make the dungeons feel somewhat like obstacles and not a walk in the park

    2) hidden doors and rooms like in Temple of Uggalepih and Phomiuna Aqueducts to add depth

    3) Personally, I found the dungeons in 11 had more going from them from a lore perspective. In TotoRak or Darkhold for example there is no chamber which is just there as a neat set piece. In 11 when you go up from the aqueducts to the library, you actually step into a room that looks like a library. In 14, when you go from one chamber in darkhold to the next, its just another room with no unqiue features despite the map saying one area is a "Grand Chamber" "Feast Hall" "Chocobo Stables" etc And I know they are long abandoned ruins, but even in 11 Garliage Citadel or Eldieme were abandoned and still had unique features in different rooms.
    (5)
    Last edited by Altanas; 12-30-2011 at 11:51 PM.