Quote Originally Posted by Vandril View Post
To expand on this, RNG without clumps/streaks would be bad RNG because the lack of streaks would mean that the system of RNG is taking into account previous attempts and augmenting your next attempt in order to keep the results constantly close to the displayed amount.
On the subject of this, clumps/streaks happen in real life too. The gambler's/monte carlo fallacy has been brought up in threads about this before; a really good example of streaking comes from the exact situation that gave it the name "monte carlo" from the casino where it happened: the ball fell on black 26 times in a row, and people lost millions betting red, assuming that red HAD to happen after that.

For a more mundane example, I see it in my job (I'm a tech support rep at a call center - glamorous, i know); I would say that of the 30 or so calls I worked on today, 15 of those were simply people calling in to make an appointment to work with someone in person, and nearly all of those were in the morning. I had 3 calls in a row where someone refused to provide me with an e-mail address, a situation that rarely happens. Everything has to be taken in a bubble if you want it to be as realistic as possible.