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  1. #1
    Player
    Prona's Avatar
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    Jul 2017
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    Ul'dah
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    5
    Character
    Prona Aino
    World
    Omega
    Main Class
    Red Mage Lv 70

    Ideas for balance adjustments

    After reading Yoshida's message on this thread, some ideas popped into my mind which might as well be interesting.

    Yoshida stated that scaling damage with VIT would cause HP inflation if I interpret the message correctly. There are also people using iLv 270 STR accessories to get more damage, but that causes problems for healers because they tanks will have reduced HP which Square Enix doesn't want. Then why not adding a 4th stat on the accessories providing a bit of STR as well? That way, Square Enix could let higher iLv accessories scale damage (STR) while not inflating HP (VIT stays the same). Put a limit to STR, so people won't all start melding STR Materia VI on all their accessories, but do leave some room for melding these materia.
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  2. #2
    Player
    Prona's Avatar
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    Jul 2017
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    Prona Aino
    World
    Omega
    Main Class
    Red Mage Lv 70
    After stating the core idea, I also thought about why not making the more use of the other main stats which materia is obscure.

    With the disappearance of Cleric Stance, healers now always have equal Attack Magic Potency as Healing Magic Potency. Why not making these two adjustable with a 4th stat on accessories as well? Leaving room for melding INT would also make INT materia suddenly useful. Square Enix would then also be able to let higher iLv accessories only give more MIND if the healer's damage is too high, or let it only give more INT if the heals of the healers are too strong.

    Red Mages have heals so why not making MIND a bit more useful for them? Making MIND materia interesting for Red Mages. I doubt Red Mages will be healing a lot, so not sure if this will make much of a difference.

    I don't really have an idea to make DEX more interesting for specific classes though... Maybe increasing the attack range of bards? Nevermind that, it's a stupid idea.
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  3. #3
    Player
    Prona's Avatar
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    Ul'dah
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    Character
    Prona Aino
    World
    Omega
    Main Class
    Red Mage Lv 70
    These changes also leaves a little more room for players to separate themselves a little from the crowds. Like a Red Mage who's dealing a little less damage, but makes up with being able to support the healers in trouble a bit better.

    Thank you for reading my ideas.
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  4. #4
    Player
    Faytte's Avatar
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    Aug 2013
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    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Quote Originally Posted by Prona View Post
    Snip
    Adding STR to tank accessories is the best solution. It solves our scaling and emnity issues. I have no idea what he means by health inflation, since the only non health based accessories that usable are the i270 options and they will eventually be fully eclipsed by the growing ilvl of healers and dps accessories.
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  5. #5
    Player
    Frowny's Avatar
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    Jul 2015
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    Gridania
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    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    I'm not sure how it would cause inflation... some tank gear has more or less VIT than their DPS counterparts' main stat. The only way to probably inflate is by melding vit which was only possible on str accessories. If inflation is an issue, it is due to how they decide the stats on gear.
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