Page 6 of 8 FirstFirst ... 4 5 6 7 8 LastLast
Results 51 to 60 of 76
  1. #51
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    I agree.

    Pugilist has become a very fun class to play as it requires lots of repositioning for combos as well as a decent amount of TP and MP balancing.

    Its a far cry from the afk Monk job in FFXI.

    I would really like to see additional classes introduced sooner rather than later, the changes to THM and CON spell lists are an obvious setup for a new enhancing/enfeebling mage class, ie: Arcanist (>>Time mage). Considering the loss of several hate control melee skills, Scout (>>Thief) seems to be a likely introduction as well.
    (0)

  2. #52
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Coglin View Post
    Absolutely. You made this claim that the discription or devs said that archers auto attack was throwing rocks. You did so intentionally. You did so again after being corrected. You did so, posting no proof to support your claim of this discription.
    Very well, I shall call you a child then. At least mentally, based on the attitude you choose to display.

    Here's your information. This was part of the original description for Archers when the game was released.

    "Constant assessment of the battlefield enables them to carefully determine the most advantageous ground from which to loose, as well as the nature of the arrows best suited to their enemy. Together with the longbow sentries of the Elezen military, the shortbow hunters among the Miqo'te are widely regarded as the most skilled with a bow. the guild's teachings cover a variety of projectile weapons, down to the simplest throwing rock."
    (0)

  3. #53
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    I don't know what others are talking about, my LNC still does an insane amount of damage, even in the Moogle fight. Only real disadvantage I have in the Moogle battle is that I am a victim of AoE attacks, and I heal myself for that, along with using Sentinel at the right time.

    Start with Power Surge, then I begin my first combo, Vorpal Thrust(behind) > Impulse Drive(side) > Keen Flurry > Chaos Thrust, then I continue with Full Thrust(front) > Leg Sweep > Blood for Blood > Doomspike, then I do Power Surge again, then I repeat the first combo, and then I use Full Thrust(front) > Heavy Thrust until combos come up. I keep a pretty well consistent DPS pace with this.

    I'm sure there may be better ways, but I found myself being efficient with this setup. I think anyone is a great DPS if they learn how to use their combo system efficiently.
    (2)

  4. #54
    Player
    RedAffinity's Avatar
    Join Date
    May 2011
    Posts
    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Probably best to give SE a chance to complete the battle system first. Every patch has seen drastic changes back and forth in output, group dynamics and etc...
    (0)

  5. #55
    Player
    Zhinse's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    113
    Character
    Zhinse Sanwa
    World
    Excalibur
    Main Class
    Marauder Lv 50
    So far I have loved this change in dynamics. While it may be a little slow like some of you mentioned, i feel that the melee classes that i played so far (LNC and MRD) have a shit ton of things to think about and consider, moreso than they did before. It isn't so much the weapon skills combos but the stances, hate management, and meter management (hp,tp, and mp) that give the game depth.

    THM is my next class i'll be climbing to 50 with. I know that's the most controversial class and probably what some of you guys say is true. That said hopefully the devs think about some of your comments carefully.
    (0)
    Hello Everyone!I am a studying animation student at the Unversity of the Arts in Philadelphia. I am originally from southern California.

  6. #56
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Gehena View Post
    THM is irrelevant, because that's most certainly going to be patched. All mage classes are always buggy after a patch. So enjoy the un scaled damage for as long as its around, it's always fun to play with, but never lasts.
    I doubt this. THM is working as intended. Cast a Big nuke combo or two, stand in back and rest MP. Rinse repeat.

    More importantly, Classes post level 30 are designed for SOLO play. However, since none of us can play our jobs yet, we are all forced to play our Classes in parties doing post level 30 content. So there are going to be some issues with this...for all classes. When we have our Jobs, post level 30 elite content will make more sense.

    Also, ALC,CUL and GDS all have yet to get recipe revamps. These classes all have the potential of affecting class/job performance since these are traditionally the classes that craft either consumable buffer items, or wearable buffer items. (HP regen, MP refresh, HP restore, MP restore, raise, and status effect erasers, etc).

    So unless your Class is having major trouble soloing the current in game content that was designed to be soloed, the classes are working as intended....all the classes.
    (2)

  7. #57
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Zhinse View Post
    So far I have loved this change in dynamics. While it may be a little slow like some of you mentioned, i feel that the melee classes that i played so far (LNC and MRD) have a shit ton of things to think about and consider, moreso than they did before. It isn't so much the weapon skills combos but the stances, hate management, and meter management (hp,tp, and mp) that give the game depth.

    THM is my next class i'll be climbing to 50 with. I know that's the most controversial class and probably what some of you guys say is true. That said hopefully the devs think about some of your comments carefully.
    Im with you i love the new changes. THM is next for me because i love BLM nuker type classes. and the buff to thm makes me wee with joy!
    (0)
    Last edited by DNO; 12-20-2011 at 02:50 AM.

  8. #58
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Honestly I like the new combat pace, and good dps can be churned out by the majority of the classes now. They're starting to find their niche, and I think Job introductions will solidify everything. However, as a note, I am very disappointed at the reduction to AoE that Marauder has received. The whole point of that class was to be an AoE hate machine, and with the loss of most AoE abilities & lengthy CD on existing ones, we're kinda pigeon-holed into doing a lot of single-target DD, and I'm very saddened by this. I agree Marauder needed a nerf to it's AoE, but not to have it basically taken away. Now we're stuck with Whirlwind on a lengthy timer & Overpower is only available if we're tanking, and that's not a real AoE but a conal attack.
    (1)

  9. #59
    Player
    Deli's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    1,339
    Character
    Deli Denkryst
    World
    Excalibur
    Main Class
    Goldsmith Lv 70
    I really think this patch did a good job on class balancing.
    Even gld has some pretty impressive combo move for DD.

    I tested my con magic att ability on Moogle battle, so is against L50-55 mobs, it's not too far off my full-geared THM. Certainly, these mages nuke is not over the DD since there is the mp problem. So, please go test and feel (/chuckle) the game. It's not the same I-can-just-stand-there-and-be-awesome game. You need to be more skillful to be awesome this time.
    (1)

  10. #60
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    To be honest, besides the slight decrease in Riot Blade damage, I've noticed an INCREASE in damage on my Gladiator. Where once I could do 1300+ damage Riot Blades at 3000 TP, I can now do a three hit combo ending in Goring Blade for around the same damage and 1/3rd of the TP cost.
    (2)

Page 6 of 8 FirstFirst ... 4 5 6 7 8 LastLast