Hi all, Please read #9 or #10 for a more controllable test result
I just want to share some attack magic test.
1. I'm not good at data analysis, so if you see something I don't. Please let me know. I post this for people who want to understand what they are doing and why they boost this and that stat.
2. This is a very limited black box test such as many things is unknown such as we don't know the correct magic att formula.
The test is done with Thm to test Basic Magic Damage with Int value. So, it's full gear with +14 rings or no. Test object is random mobs L50-54 (North of Ul'dah on the way to bluefog)
Go straight to results:
Spread sheet is here: google doc
In sum:
With +14 int boost, the magic feels it can be landing easier and less resistant by the mob. So far, looks like the int didn't do anything to base damage (same thing with the mind to healing. see this tread). However, it seems to add the damage to magic bonus part.
Now we can discuss about my junks.
My char stat no rings stat: (no Point allotment too)
Int 253
Mnd 242
Pie 236
Att magic 470
Enf magic 418
Magic acc 422
The damage numbers are flying here and there. In general, you can see the similar trend. However, beside the big critical damage, I think there is also small critical damage will pop. Also, I'm using the stone (lower magic eva) > thunder combo only.
This route is what I'm planning to use in ifrit or moogle events (that's why I spent time to test these and optimize my gears XD) Hopes you notice the magic eva down effect only last ~8 seconds. It usually wear right after my thundara. So, thundara damage output now is discuss-able. Then, magic eva down effect... /sigh I'm not sure it works. some of my no-magic-eva-down number is better than the one with it.
Next is mobs. Half of my test is weird because I just happened to pick the vultures. =.= If you are an experienced FF14 fighters (/chuckle), you know amount vultures they,like having different classes, fight differently one and another. One of them seems always do range attack. when you engage it, it fly away first then range att you. When this ranger bird do WS, it bind you and then fly further to att you more. Another type is melee bird. They get closed to you after engage. WS for melee bird is knock-back wind stuffs. Let's go straight to my screw-up. I didn't note down which bird it was until very end.and the same LV mob have same stat too.
XD Let's just hope all of them have same stat,
They are just have different fighting mode... XD
/featherfoot
/dodge cabbages from audience.
Finally, I didn't use the thunder combo correctly. The last thundaga bonus is increase crit damage. I didn't make it work properly. So, that part of damage is just for your reference!
(awww that hurts! I hate archer's range acc! stop aiming my face!)
/run away XD
I'll do more test ^^: