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  1. #1
    Player
    Deli's Avatar
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    Mar 2011
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    Windurst!
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    1,339
    Character
    Deli Denkryst
    World
    Excalibur
    Main Class
    Goldsmith Lv 70

    1.20 Attack Magic Test

    Hi all, Please read #9 or #10 for a more controllable test result

    I just want to share some attack magic test.

    1. I'm not good at data analysis, so if you see something I don't. Please let me know. I post this for people who want to understand what they are doing and why they boost this and that stat.

    2. This is a very limited black box test such as many things is unknown such as we don't know the correct magic att formula.


    The test is done with Thm to test Basic Magic Damage with Int value. So, it's full gear with +14 rings or no. Test object is random mobs L50-54 (North of Ul'dah on the way to bluefog)

    Go straight to results:
    Spread sheet is here: google doc

    In sum:
    With +14 int boost, the magic feels it can be landing easier and less resistant by the mob. So far, looks like the int didn't do anything to base damage (same thing with the mind to healing. see this tread). However, it seems to add the damage to magic bonus part.


    Now we can discuss about my junks.

    My char stat no rings stat: (no Point allotment too)
    Int 253
    Mnd 242
    Pie 236

    Att magic 470
    Enf magic 418
    Magic acc 422

    The damage numbers are flying here and there. In general, you can see the similar trend. However, beside the big critical damage, I think there is also small critical damage will pop. Also, I'm using the stone (lower magic eva) > thunder combo only.
    This route is what I'm planning to use in ifrit or moogle events (that's why I spent time to test these and optimize my gears XD) Hopes you notice the magic eva down effect only last ~8 seconds. It usually wear right after my thundara. So, thundara damage output now is discuss-able. Then, magic eva down effect... /sigh I'm not sure it works. some of my no-magic-eva-down number is better than the one with it.

    Next is mobs. Half of my test is weird because I just happened to pick the vultures. =.= If you are an experienced FF14 fighters (/chuckle), you know amount vultures they, like having different classes, fight differently one and another. One of them seems always do range attack. when you engage it, it fly away first then range att you. When this ranger bird do WS, it bind you and then fly further to att you more. Another type is melee bird. They get closed to you after engage. WS for melee bird is knock-back wind stuffs. Let's go straight to my screw-up. I didn't note down which bird it was until very end.
    XD Let's just hope all of them have same stat,
    and the same LV mob have same stat too.
    They are just have different fighting mode... XD


    /featherfoot
    /dodge cabbages from audience.

    Finally, I didn't use the thunder combo correctly. The last thundaga bonus is increase crit damage. I didn't make it work properly. So, that part of damage is just for your reference!

    (awww that hurts! I hate archer's range acc! stop aiming my face!)
    /run away XD

    I'll do more test ^^:
    (5)
    Last edited by Deli; 12-27-2011 at 04:18 AM.

  2. #2
    Player
    Deli's Avatar
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    Deli Denkryst
    World
    Excalibur
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    Goldsmith Lv 70
    oh I forgot to put one more of my screw-up. As you experienced ff14 players might know (/chuckle), each game month, day and hour might have different elemental strength. I didn't put that down!
    /point
    "Look! it's Bayohne behind you!"

    /run away

    oh the up coming test is attack magic pot and mind test to the attack magic damage. I need to think of some way to boost it so it's comparable such is no stat changes.
    (0)
    Last edited by Deli; 12-19-2011 at 05:31 AM.

  3. #3
    Player
    Deli's Avatar
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    Character
    Deli Denkryst
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    Excalibur
    Main Class
    Goldsmith Lv 70
    Hmm...ok I think it's good enough for the basic test.
    The datesheet is updated with Attack Magic Pot +8 set. I also filled some missing int and naked data.
    If we believe there is no variant between same level same mob and time/weather won't change my thunder damage, Int looks like boosting damage bonus more while Attack Magic Pot raise the base damage of normal magic more.
    Int also raised some base magic damage, but not as obvious as the attack magic pot.
    I think it makes sense similar as Str and Att relationship.

    To sum up, for con nukers, just get M att pot. for thunder combo lovers and you like big explosion, you can consider the int boost and m att pot.

    I think for this test I'll stop here. I need a more controllable mob like all of them are same LV to do a better test.
    Hopes you guys enjoy.
    If you have a better data organizing method or some test you want to do, please let me know.
    (1)
    Last edited by Deli; 12-19-2011 at 09:20 AM.

  4. #4
    Player
    Deli's Avatar
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    Deli Denkryst
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    Excalibur
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    Goldsmith Lv 70
    Hi all,

    I went killed 150 L50 Kobold Prelates with Thundering combo.
    The test goal is to figure out int vs. attack magic pot vs. elemental magic pot

    Spread sheet here

    In sum,
    - No visual difference between Attack magic potency and elemental Magic potency
    - No visual difference between +8 attack m. pot and +7 int
    - +11 int adding thunder 11 (+1.3%), Thundara 42 (+3.3%), Thundaga 16 (+0.9%) of damage in combo
    - +7 int adding thunder 11 (+1.3%), Thundara 26 (+2.0%), Thundaga 14 (+0.7%) of damage in combo (separate test)
    - +8 Attack Magic Pot adding thunder 7 (+0.9%), Thundara 28 (+2.0%), Thundaga 24 (+1.3%) of damage in combo

    Note: the critical attack are taking out from the average. Thundaga's combo bonus is crit damage +

    I couldn't really think right now XD have to finish the test in a short time so it won't go far off by the environmental factor. I'll add more of my thoughts later. so ya don't go too addictive to these materia and stuffs it's not worth it.
    (0)

  5. #5
    Player
    Griss's Avatar
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    Mar 2011
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    The Void
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    Character
    Griss Stilgar
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    Sargatanas
    Main Class
    Machinist Lv 100
    Interesting.
    (0)
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  6. #6
    Player
    Fiosha_Maureiba's Avatar
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    Mar 2011
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    Ul'dah -> Gridania
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    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Neat-o! I'm glad you posted this. I've been eyeballing +attack magic potency and +earth magic potency on my Conjurer.

    I wanted to share your same initial opinions of:
    Same level ~ same mob means same statistics.
    Weather not having an effect on spells yet.

    side note: Holy Mother of Odin that Thaumaturge damage is high.
    P.S. Doh! Water Brand :-(
    (0)

  7. #7
    Player
    Kiara's Avatar
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    Gridania
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    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Deli View Post
    Hi all,

    I went killed 150 L50 Kobold Prelates with Thundering combo.
    The test goal is to figure out int vs. attack magic pot vs. elemental magic pot

    Spread sheet here

    In sum,
    - No visual difference between Attack magic potency and elemental Magic potency
    - No visual difference between +8 attack m. pot and +7 int
    - +11 int adding thunder 11 (+1.3%), Thundara 42 (+3.3%), Thundaga 16 (+0.9%) of damage in combo
    - +7 int adding thunder 11 (+1.3%), Thundara 26 (+2.0%), Thundaga 14 (+0.7%) of damage in combo (separate test)
    - +8 Attack Magic Pot adding thunder 7 (+0.9%), Thundara 28 (+2.0%), Thundaga 24 (+1.3%) of damage in combo

    Note: the critical attack are taking out from the average. Thundaga's combo bonus is crit damage +

    I couldn't really think right now XD have to finish the test in a short time so it won't go far off by the environmental factor. I'll add more of my thoughts later. so ya don't go too addictive to these materia and stuffs it's not worth it.
    Hi Deli,

    Thanks for the latest test. Some interesting results.

    It's a bit shocking to see +Elemental stats doing basically nothing for your Elemental Spell chain.

    And it seems like INT is the one noticeable factor.

    If you have the raw data still, you might want to post / check the #'s for Criticals. To see if Critical Damage got affected by these various changes you did. That'd be nice if that was affected by a stat.
    (0)

  8. #8
    Player
    Deli's Avatar
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    Deli Denkryst
    World
    Excalibur
    Main Class
    Goldsmith Lv 70
    Quote Originally Posted by Fiosha_Maureiba View Post
    Neat-o! I'm glad you posted this. I've been eyeballing +attack magic potency and +earth magic potency on my Conjurer.

    I wanted to share your same initial opinions of:
    Same level ~ same mob means same statistics.
    Weather not having an effect on spells yet.
    <3 thanks for confirming with me. I always worried that I missed some info like first test I did.



    Quote Originally Posted by Kiara View Post

    It's a bit shocking to see +Elemental stats doing basically nothing for your Elemental Spell chain.

    If you have the raw data still, you might want to post / check the #'s for Criticals. To see if Critical Damage got affected by these various changes you did. That'd be nice if that was affected by a stat.
    glad you like these
    something when I did my other curing test, I found out the mind to curing magic might not be linear. My guess is SE wants to reward the double materia players, so they did such adjustment. so far I just done 350 cura and 150cure on 7 situations. I need more time to complete the test. (got caught by the moogle battle in the middle of my test XD) I will need more average results out of 50 cura for different mind value to do the chart.

    In that case, maybe int and attack magic pot share the same situation. Right now, I don't think int and m. att pot has that much difference, maybe later they will.

    Another note is I never get resisted by these L50 kobolds. I think I need to take some risk and find something will resist me, maybe L52 doorguards of Zahar'ak, for the complete attack magic test. I really need that part of information to clarify the core issue- "should I put m. acc or int materia to Head/wand?" same thing to rings selection. Also, there might be some relationship between int and resistance from the mobs. So... lots things need to be tested. Since last fight nothing resist all of my magic, we maybe can thing that's the average of max dmg you can have from these stat. Maybe also that's why they didn't show the same thing as my first test: int shows more on combo bonus and att. m. pot. increase more on base value.

    so ya give me a little more time ^^:: I'll finish healing magic first (<--so much easier than attacking ) then I'll finish this one
    (0)

  9. #9
    Player
    Deli's Avatar
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    Deli Denkryst
    World
    Excalibur
    Main Class
    Goldsmith Lv 70
    Hi all,

    Here we go again...
    after killed 810+ raptors, I have some teaser result to share with you guys first before I go to sleep ^^

    First of all, since the satisfying mind vs cure data is out, I really want to do a similar thing Attack Magic Potency (AMP) vs Dmg and Int vs Dmg. Today, I done lots killings with different AMP values. Also, I write down the mob level and trying to "predict" the damage profile when mob level go higher. Fortunately, they are all pretty linear**. As previous test (#1 post) discussed, AMP doesn't helps thunder attack bonus is agreed by today's test. So, here are the charts and summary data in jpg.






    Thunder Damage vs Monster LV


    Thundara Damage vs Monster LV


    There might be some mistake there. I really sux at doing data analysis, so I'll review again these problematic one.
    Later I'll also do a AMP vs damage. Once I got my Int data ready, same ~900 kills, I'll post everything as Google Document again.



    PS... The Magic Acc vs Int test, it's too dangerous for myself to gather large amount of data... I really need someone to tank for me. However, don't volunteer too. I generally don't accept helps from people XD I'll think of some way to get around it ^^ such as the Snurble has super big magic resistance... I hope I can find some, definitely not from leve, around L50ish
    (0)
    Last edited by Deli; 12-23-2011 at 08:24 PM.

  10. #10
    Player
    Deli's Avatar
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    Deli Denkryst
    World
    Excalibur
    Main Class
    Goldsmith Lv 70
    Hi all,

    Finally done the INT and Attack Magic Potency (AMP) vs damage test.
    To sum up, AMP add more to the base of the damage INT add more to the combo bonus.
    So it's all expected.

    google data


    Int data


    Thunder Damage vs Level


    Thundara Damage vs Level



    Thunder damage vs AMP or Int


    Thundara damage vs AMP or Int



    Test in progress: Magic Acc vs Mind with Moogle nm
    (4)
    Last edited by Deli; 12-25-2011 at 09:18 AM.

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